jason1025 Posted July 7, 2010 Share Posted July 7, 2010 Does anyone know how to create a Towel or Terrycloth material? Is this something that should be done with Hair? below is an example of the model just a test. but it has a burlap bag look to it instead of a towel. Any suggestions or donated materials much appreciated. I am not getting paid for this just helping out a friend and will donate all models and projects to the community when finished. Pocketowel_test.mov Pocketowel_test.mov Quote Link to comment Share on other sites More sharing options...
jimd Posted July 7, 2010 Share Posted July 7, 2010 see if a decal will work http://www.marcchehab.org/frozenmist/index.php?dir=tissue Quote Link to comment Share on other sites More sharing options...
Fuchur Posted July 7, 2010 Share Posted July 7, 2010 see if a decal will work http://www.marcchehab.org/frozenmist/index.php?dir=tissue You could try the velvet shader too... that might help with that sort of thing. *Fuchur* Quote Link to comment Share on other sites More sharing options...
Gerry Posted July 7, 2010 Share Posted July 7, 2010 Nice looking test so far! Good luck with the material. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 7, 2010 Hash Fellow Share Posted July 7, 2010 I've been wondering about this ever since I saw "Lotso Huggin Bear" untested possibilities: -fairly short, wide, tapered hair with some kinkiness and and a direction map to make it look like different areas have been smushed in different directions -as above but with an image map on the emitter that resembles a tiny tuft of threads One problem you'll have with hair is getting it to grow on both sides of your towel. A cleverly contrived bump or normal map might serve the purpose. Someone showed a living room shot with a shag carpet that was just a bump map and it looked great. Quote Link to comment Share on other sites More sharing options...
photoman Posted July 7, 2010 Share Posted July 7, 2010 I would try a velvet shader in combination with a bump/displacement map, and also place a few kleigs in the scene that just cast specular highlights and orient those to higlight the edges of the bumps to increase detail. Photoman Quote Link to comment Share on other sites More sharing options...
johnl3d Posted July 8, 2010 Share Posted July 8, 2010 http://textures.z7server.com/nTextures.php?id=164 Quote Link to comment Share on other sites More sharing options...
jason1025 Posted July 8, 2010 Author Share Posted July 8, 2010 thanks folks Quote Link to comment Share on other sites More sharing options...
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