Hutch Posted March 11, 2010 Author Posted March 11, 2010 Thanks everyone for the feedback. I will add a short dissolve as you guys suggested. I think making the valkyrie start off black and shift into her normal colors sounds like a good idea too Darkwing. Paul, I will look into the transformation poses as well. Maybe I can make valkyrie's body and head start off smaller and her arms sort of flattened out like wings. I will send you an e-mail brainmuffin. Quote
Hutch Posted March 12, 2010 Author Posted March 12, 2010 Ok, I added a pose to the valkyrie to change her to solid black and shrink her legs and head. I also changed the shape of her cloak to look like wings. I haven't added the dissolve yet. Do you think it still needs it? AO is so awesome. It makes it look like she is a little miniature or something. Oh, I also went ahead and simulated the cloth and animated her braids by hand because the movement was too fast for dynamics. transformtestAO.mov Quote
Darkwing Posted March 12, 2010 Posted March 12, 2010 That is significantly better. I think the dissolve will be that added touch Quote
mtpeak2 Posted March 12, 2010 Posted March 12, 2010 That's looking pretty good. Maybe add motion blur and/or DOF. Quote
Hutch Posted March 12, 2010 Author Posted March 12, 2010 That's looking pretty good. Maybe add motion blur and/or DOF. I forgot to mention it but that last one does have motion blur. It's only 4 passes so maybe more would bring it out or maybe I should up the percentage. I just left it at default. Quote
Admin Rodney Posted March 12, 2010 Admin Posted March 12, 2010 Wow! This just keeps getting better and better. Setup-wise I can't help but think you need to adjust the angle of decent or the camera a little to break the initial symmetry. A few options: 1. Start with the bird further to the left (or right) and have her swoop down and land stage center. 2. Star with the bird where it is and have the Valkyrie land where she does but have the bird arc out to left (or right) during the transformation transforming. This may be more work than you have time to give it and I'm sure you have other things to attend to. The current setup works as is but I can't help but think you can still plus it up a little bit. If she transforms like this in other scenes perhaps what I suggest could be applied there instead. I'm going back to read through the rest of your WIP. Did you say this was for a personal project or contract work? Either way... impressive! Quote
Hutch Posted March 13, 2010 Author Posted March 13, 2010 Wow! This just keeps getting better and better. Setup-wise I can't help but think you need to adjust the angle of decent or the camera a little to break the initial symmetry. A few options: 1. Start with the bird further to the left (or right) and have her swoop down and land stage center. 2. Star with the bird where it is and have the Valkyrie land where she does but have the bird arc out to left (or right) during the transformation transforming. This may be more work than you have time to give it and I'm sure you have other things to attend to. The current setup works as is but I can't help but think you can still plus it up a little bit. If she transforms like this in other scenes perhaps what I suggest could be applied there instead. I'm going back to read through the rest of your WIP. Did you say this was for a personal project or contract work? Either way... impressive! Thanks Rodney! I had thought about doing something to get the composition away from totally centered but wasn't sure what to do with it. When there is a background I think I will have more options. I didn't want to focus in on the bird and lose anything to give it a sense of scale. The illusion might be a bit harder to pull off from an angle but when I get to the final shots I will probably have to work it out. This is just a personal project. I am shooting for something around 2 minutes with one more character (and a couple minor variations on him) that is in the rigging process right now. If it goes over well the short will be just the first bit of a piece about 10-12 minutes long. Quote
Hutch Posted March 13, 2010 Author Posted March 13, 2010 I have the final character rigged. He still needs a little work here and there and I will make a couple variations on him. Maybe one will have some stubble, slightly different faces etc. I am going to get rid of the rust on the shield. I made it a while back when I was thinking of going for a more realistic look. I may add some doodads to his armor like straps and hinges but I don't want him to look too detailed compared to the others. Quote
TheSpleen Posted March 13, 2010 Posted March 13, 2010 That last transition you did looked perfect to my eyes. Quote
*A:M User* Shelton Posted March 14, 2010 *A:M User* Posted March 14, 2010 Looks very nice. I would like to see how you rigged the cloth. Once again very nice Steve Quote
Hutch Posted March 19, 2010 Author Posted March 19, 2010 Looks very nice. I would like to see how you rigged the cloth. Once again very nice Steve Here you go Steve. This is basically how I have done all my cloth 'skirts' so far. I still continue tweaking it here and there. The top spline ring of the cloth group does not move when you simulate so I have been smart skinning it to keep the cloth from intersecting the thigh when it raises. It may not be the best way to do it but it works ok for me for the most part. My cloaks use the same material with a bit less mesh density. The sleeves are the same material and required much more smart skinning. clothsetup.prj Quote
*A:M User* Shelton Posted March 19, 2010 *A:M User* Posted March 19, 2010 Thanks for the help. I will take a look at it when I get back this weekend (Spring Break). I really like the look of what you are doing! Steve Quote
steve392 Posted March 20, 2010 Posted March 20, 2010 Great looking models and that transition work's very well Quote
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