Kimberly Posted December 7, 2009 Posted December 7, 2009 I made a walking action for the rabbit. when i try to put it in a new choreography it starts walking backwards Quote
Hash Fellow robcat2075 Posted December 7, 2009 Hash Fellow Posted December 7, 2009 Welcome to the Forum, Kimberly! Which way is he facing when you look at your action from the side (4) view? Quote
HomeSlice Posted December 7, 2009 Posted December 7, 2009 Also, if the rabbit is constrained to a path in the choreography, he will walk backward if the "Ease" property on the Path Constraint starts at "100%" and then goes to "0%" later in the timeline. That means the rabbit is walking from the end of the path to the start of the path. If the rabbit is constrained to a Path, and you want it to walk forward, you must make sure the "Ease" property starts at a lower percentage and goes to a higher percentage. Quote
Gerry Posted December 8, 2009 Posted December 8, 2009 I clicked over here because I thought someone was creating a "walking backwards" walk cycle. That would be a real challenge! Quote
John Bigboote Posted December 8, 2009 Posted December 8, 2009 Check to see if you have the 'Michael Jackson' button checked. Quote
Admin Rodney Posted December 8, 2009 Admin Posted December 8, 2009 For some reason 'Stride Length' pops into my mind. If the Stride Length is not set correctly you may get the effect of walking backward or sliding. Holmes, I think you've got a tutorials that addresses this. (Perhaps the 'Walk then Wave' Tutorial?) Quote
Gerry Posted December 9, 2009 Posted December 9, 2009 On this subject, I'm trying to figure out the Stride Length Manipulator. It seems to have undergone some changes in recent versions and it doesn't seem to work like it used to, certainly not like it's described in TAOA:M. The instructions in the book don't make much sense. I posted a query about this maybe a year ago and got no responses. Can anyone clue me in on this? Quote
steve392 Posted December 9, 2009 Posted December 9, 2009 I sometimes get a sortof backwards walk when I get the keyframes the wrong way around ,if its a 32 frame walk and you have a key at 0/16 and 32 then the 8 and 24 may be the wrong way around ,just a thought Quote
HomeSlice Posted December 9, 2009 Posted December 9, 2009 On this subject, I'm trying to figure out the Stride Length Manipulator. It seems to have undergone some changes in recent versions and it doesn't seem to work like it used to, certainly not like it's described in TAOA:M. The instructions in the book don't make much sense. I posted a query about this maybe a year ago and got no responses. Can anyone clue me in on this? The way I've always used it ... drag the back stride length box to the heel of the back foot and drag the front stride length box to the heel of the front foot. then step through the cycle frame by frame and adjust the number for the "Stride Length" property until the feet follow a line in the grid fairly closely. Walk cycles take practice ... Quote
Animus Posted December 10, 2009 Posted December 10, 2009 The way I've always used it ... drag the back stride length box to the heel of the back foot and drag the front stride length box to the heel of the front foot. then step through the cycle frame by frame and adjust the number for the "Stride Length" property until the feet follow a line in the grid fairly closely. Walk cycles take practice ... I don't step through the cycle frame by frame, I make sure the Z curve for the foot on the ground, is a straight line, this way feet don't slide. Michel Quote
HomeSlice Posted December 10, 2009 Posted December 10, 2009 I don't step through the cycle frame by frame, I make sure the Z curve for the foot on the ground, is a straight line, this way feet don't slide. I'll have to try that! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.