sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Posted

This is just a quick experiment doing a dolly shot. The background is a layer object ,as are the trees and the grass. There is a Sun light oriented to match the sun in the background (with lens flare).

 

The rock in the foreground is the only geometry (it was a test on using props in the landscape, but it isn't lighting correctly so just ignore ;)

MATTE_TEST.mov

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Posted

That looks really nice. Is that a shaded/wireframe render? If it is, the rock's mesh looks very dense.

Do you have some special plans for the rock? Why did you make it so dense?

How did you get such nice alpha channels for the trees? Or did you render hair-tree models in AM with an alpha channel?

  • Hash Fellow
Posted

Multiplane!

 

That works well.

 

William, did you do that original shot of the castle? How did you do the grass in that?

Posted

Robcat--yes I rendered that originally, the grass texture (and distant town) was overlayed in Photoshop set to soft light....the idea was to create some matte paintings to save rendering time later

 

the rock was geometry from another program ( just a test--which failed)...

  • Hash Fellow
Posted

So the grass texture is something you painted onto a 3D render?

 

Can you show what the parts looked like?

Posted

that was from so long ago, I don't think I still have.... I was just playing with the idea at work, and still had that .jpg. When I did this background, I looked for photos of landscapes that matched perspective in areas, then overlayed them in Photoshop and painted a layer mask to blend together.

 

I was reading a book on matte painting at the time [it is #9 in your Amazon wish list]. (in it they were painting on a render, then projecting the painting back onto the model as a texture). It looked very effective: the example in the book was the Jedi temple from one of the Star Wars movies.

Posted

This is the type of thing I want to do with one of my short ideas. Use VUE to generate the landscape elements and then render out in layers or projection maps where the characters have to interact with parts of the landscape. (I have that book - Ballistic Publishing isn't it?)

 

Cheers

  • 1 month later...
Posted

Cool Rocks! So, you are using ZBrush to A:M... and the mapping (distortion) is all transferring over no prob?

 

I like the dolly shot too... the trees could benefit from 1 more layer of just a few leaves scattered here and there in Z space.

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