zandoriastudios Posted November 13, 2009 Posted November 13, 2009 This is just a quick experiment doing a dolly shot. The background is a layer object ,as are the trees and the grass. There is a Sun light oriented to match the sun in the background (with lens flare). The rock in the foreground is the only geometry (it was a test on using props in the landscape, but it isn't lighting correctly so just ignore MATTE_TEST.mov Quote
mtpeak2 Posted November 13, 2009 Posted November 13, 2009 I vaguely remember someone else using layers like this, I believe it was JohnArtbox. Quote
HomeSlice Posted November 13, 2009 Posted November 13, 2009 That looks really nice. Is that a shaded/wireframe render? If it is, the rock's mesh looks very dense. Do you have some special plans for the rock? Why did you make it so dense? How did you get such nice alpha channels for the trees? Or did you render hair-tree models in AM with an alpha channel? Quote
Hash Fellow robcat2075 Posted November 13, 2009 Hash Fellow Posted November 13, 2009 Multiplane! That works well. William, did you do that original shot of the castle? How did you do the grass in that? Quote
Admin Rodney Posted November 14, 2009 Admin Posted November 14, 2009 Walt Disney would be proud. Nice work Will! Quote
zandoriastudios Posted November 15, 2009 Author Posted November 15, 2009 Robcat--yes I rendered that originally, the grass texture (and distant town) was overlayed in Photoshop set to soft light....the idea was to create some matte paintings to save rendering time later the rock was geometry from another program ( just a test--which failed)... Quote
Hash Fellow robcat2075 Posted November 15, 2009 Hash Fellow Posted November 15, 2009 Where's the distant town? Quote
zandoriastudios Posted November 16, 2009 Author Posted November 16, 2009 On the other side of the river! Quote
Hash Fellow robcat2075 Posted November 16, 2009 Hash Fellow Posted November 16, 2009 So the grass texture is something you painted onto a 3D render? Can you show what the parts looked like? Quote
zandoriastudios Posted November 16, 2009 Author Posted November 16, 2009 that was from so long ago, I don't think I still have.... I was just playing with the idea at work, and still had that .jpg. When I did this background, I looked for photos of landscapes that matched perspective in areas, then overlayed them in Photoshop and painted a layer mask to blend together. I was reading a book on matte painting at the time [it is #9 in your Amazon wish list]. (in it they were painting on a render, then projecting the painting back onto the model as a texture). It looked very effective: the example in the book was the Jedi temple from one of the Star Wars movies. Quote
higginsdj Posted November 16, 2009 Posted November 16, 2009 This is the type of thing I want to do with one of my short ideas. Use VUE to generate the landscape elements and then render out in layers or projection maps where the characters have to interact with parts of the landscape. (I have that book - Ballistic Publishing isn't it?) Cheers Quote
zandoriastudios Posted December 24, 2009 Author Posted December 24, 2009 Playing with the idea of landscape props quickly modeled in Zbrush, dropped into an A:M choreograpy... I had some weird results with an .obj prob (not sure why), but the same geometry renders well as .3ds. terraintest.mov Quote
John Bigboote Posted December 24, 2009 Posted December 24, 2009 Cool Rocks! So, you are using ZBrush to A:M... and the mapping (distortion) is all transferring over no prob? I like the dolly shot too... the trees could benefit from 1 more layer of just a few leaves scattered here and there in Z space. Quote
zandoriastudios Posted December 24, 2009 Author Posted December 24, 2009 Ha! No problem except for not knowing what I'm doing (thus the experiments) Quote
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