tbenefi33 Posted November 11, 2009 Author Posted November 11, 2009 Thank you John (I didn't even know Herby was a 63 cool) sorry no #53 they might not like it to much for what I have in store for it...lol Eric I copied and pasted the door as another model then I started working on reducing the splines this one came out pretty good less splines and I got a door panel I can play with. It's a lot smoother. Quote
Eric2575 Posted November 11, 2009 Posted November 11, 2009 That's much better, but you can still take out two of the front bunch of three splines in the door. If they are part of the window post, make the window post a separate entity in the model. In a real bug, they are a separate entity also. Don't be afraid to have many separate entities in a model. If the real thing is made up of several parts, model them that way. In the beginning I thought I had to make everything out of one single mesh. That's not the correct way to model. Doing really great. Eric Quote
Gerry Posted November 11, 2009 Posted November 11, 2009 that's a good tip from Eric, the mesh doesn't need to be continuous. Make them separate objects and you'll save yourself a lot of pain! Quote
tbenefi33 Posted November 12, 2009 Author Posted November 12, 2009 I took out the three splines you was talking about now I'm playing with the hood but there one thing I for to do is make the original hood as a group bummer is there any way I can just select a few spline on the hood and hit a hot key and that will select all the spline on the hood or do I have to select every spline on the hood ? Quote
Tralfaz Posted November 12, 2009 Posted November 12, 2009 If you want to select your hood (and it is just one separate mesh), all you need to do is select 1 or a group of control points, then click the forward slash '/' key. It will select all control points associated with the entire mesh. Once you have the mesh selected, give that group a name and you can re-select it any time you need to. Actually, there are some pretty useful hot keys. Say you wanted all the model except your the hood. Either select the 'hood' group or follow the above instructions if you haven't created a group. Once the hood mesh has been selected, press the period '.' key. This will invert your selection. Your hood will be deselected and all other control points will be selected. The comma ',' key will select all control points along a splines path. The eight '8' key will switch you to wire frame mode. The nine '9' key will put you into shaded mode. The zero '0' key will put you into shaded and wire frame mode. The back slash '\' key will toggle you between a perspective and straight on view (not sure what the correct terminology is). Just found this one by accident a couple of days ago. The 's' key will toggle between scale and normal mode. The 'r' key will toggle between rotate and normal mode. Also, the numbers on the keypad will switch between different view modes. (e.g. '4' = left view, '8' = rear view, '5' = top view, etc.) These are just a few of the keys that I use fairly often. Al [edit] One more key that I am using a lot these days is the 'y' key. Select one control point, then press the 'y' key. A new control point is placed half way along the spline between the original control point and the next control point. This is really, really handy. [/edit] Quote
tbenefi33 Posted November 12, 2009 Author Posted November 12, 2009 Thank you tralfaz that just saved me a lot time. Quote
tbenefi33 Posted November 12, 2009 Author Posted November 12, 2009 I redone the hood and got a lot less splines now I know why you use less splines it makes it a lot easier to work with the model. I'll probably work on the tires again and the steering wheel then decide a color I want. Quote
tbenefi33 Posted November 13, 2009 Author Posted November 13, 2009 hmmm work on a few minor detal add a steering wheel change the driver seat color add back seat and bone it. this puppy will be done hopefully tomorrow, we all ways chang our mind though at the last minute. I've been thinking about what John said I may turn it into Herby All in favor of Herby say I...lol Quote
Gerry Posted November 13, 2009 Posted November 13, 2009 Hey speaking of keybd shortcuts I just discovered the other day that Ctrl-D hides and shows decals!! (You Mac people know what to do). Quote
tbenefi33 Posted November 14, 2009 Author Posted November 14, 2009 thanks Gerry I'll have to remember that one. That's one I from homeslice I was working on the front bumper and after looking at this part this reminds me of a bowling pin.. Quote
tbenefi33 Posted November 14, 2009 Author Posted November 14, 2009 I got the front and back bumper, mirror, side mirror the back seat all I need to add is a staring wheel and figure out something to do with it hopefully will be done tomorrow or the next day, and the next day...lol Oh yah I got the Herbie colors I think. Is he white or a grayish white color hard to tell. Oh yah just figure out I need to add a few emblems. Quote
tbenefi33 Posted November 16, 2009 Author Posted November 16, 2009 I about got her done here I added the mirror the back seat and change the light color. Still thinking of a color to paint it haven't made up my mind yet. In the choreography what kind of light can I put in there for the head light ? Quote
tbenefi33 Posted November 16, 2009 Author Posted November 16, 2009 This is the begging of my story board sorry no drawing yet, as you can see I suck at writing...LOL I'm learning. Quote
tbenefi33 Posted November 18, 2009 Author Posted November 18, 2009 Think I'm gonna have a character like the hippie here for the driver of the 63 Bug. Quote
Hash Fellow robcat2075 Posted November 18, 2009 Hash Fellow Posted November 18, 2009 In the choreography what kind of light can I put in there for the head light ? You can add a light in the model. >new>light it's like a bone you can move in bones mode. Quote
tbenefi33 Posted November 18, 2009 Author Posted November 18, 2009 Well here my hippie drawing the 3d model hopefully will turn out better then the drawing....LOL This one is going to have a lot a hair. Quote
TheSpleen Posted November 19, 2009 Posted November 19, 2009 Looks great! The hippies face looks a tad sunken in. Quote
tbenefi33 Posted November 19, 2009 Author Posted November 19, 2009 The hippie kind of got a fat face now...lol, I need to tone him down a little bit I now hate when you get crease in a model what can fix the bottom part on the front. Quote
MJL Posted November 19, 2009 Posted November 19, 2009 tb, the secret to good modeling is good splining. and the secret to good splining is the fact that splines flow. there are many good heads and faces posted over time on this forum that you can study as examples, one of the more recent is the one that mtpeak2 (Mark Skaodacek) posted when he was demonstrating his great face rig. Mark's Face Rig splines flow in curves, when you add or adjust a spline, it is a good idea to look at it in several views. Top(5), Front(2), and one side or the other(4 or 6). I sometimes look from the back (8), or from underneath (0). These numbers are, of course, on the number pad not the keyboard numbers. Study the wire frames of good heads and models. splines are most often evenly spaced with smooth curves. A spline can look good from the front and side but when you look at it from the top you might see that it is out of whack the rest of the splines of the model. That's one of the reasons someone can get creases. the Cooper Tutorials are an excellent way to practice your "splinage" Learning how to make the splines do what YOU want them to, is a major part of the artistry of A:M modeling. You are doing quite good, but faces can be hard. The link to the Cooper Tutorials are evidently broken, but here they are in zip form. download them and save them. You will want to refer to them from time to time. Good Luck CooperTutorial.zip Quote
MJL Posted November 19, 2009 Posted November 19, 2009 P. S. While looking again at one of the pictures you posted. Play around with the"O" and the "P" keys to smooth and peak splines as they go through a CP. For example in this shot, the yellow vertical spline is the dominate spline with a nice curve, and the horizontal ones crossing it are peaked. Select a horizontal spline with the cp and hit the "O" key the spline should then pass through the CP with a smooth curve instead of a sharp angle. Check out Largento's (Mark Largent) Wannabe tutorials Here Quote
tbenefi33 Posted November 20, 2009 Author Posted November 20, 2009 Thank you the spleen and MJL I'll sure will check out the links and do some more studies. I'm thinking about making a set of new drawing not sure though. Quote
tbenefi33 Posted November 25, 2009 Author Posted November 25, 2009 I"m just playing with the bug haven't made up my mind what I'm going to do with it. I'm fixing start on another project here soon. It involves using syntheyes. Quote
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