sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

m1.jpg

m2.jpg

Lotta work still to do on him, Like smoothing out those creases.

but thought I would post the basic head setup. He may change alot before I am done.

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Posted

The splines don't appear to be in all the right places but you sure do make some very cool and expressive characters. :)

 

Master those splines and you'll be unbeatable.

 

I think its awesome that you are diving into a special topic of your own here.

This'll be great!

Posted
The splines don't appear to be in all the right places but you sure do make some very cool and expressive characters. :)

 

Master those splines and you'll be unbeatable.

 

I think its awesome that you are diving into a special topic of your own here.

This'll be great!

Why thank you! I am very excited that MJL approached me to do this video. He could have chosen anyone but I will make sure he is

not dissappointed! I will need alot of help with NEWTONS PHYSICS on this one as there will be alot of bodies flying around. LOL

That Mechanical Bull is the centerpiece of the song and the whole video will fail if that is not one mean bull!!!!

  • Hash Fellow
Posted

Yup, we need to get you splining better!

 

The end of the nose looks like it has multiple splines ending in one CP

Posted
Yup, we need to get you splining better!

 

The end of the nose looks like it has multiple splines ending in one CP

It does, No good? hmmmmmm hard to pull em apart once they are all together LOL

Ideas?

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Posted
It does, No good? hmmmmmm hard to pull em apart once theey are all together LOL

Ideas?

 

Its not hard to separate splines at all.

You just need to be introduced to the K, Y and Delete keys. :)

 

K will sever the spline you have selected.

Y will insert a new CP in the middle of the selected spline.

The Delete key will delete the selected spline (but usually leave the spline connected continuously to the next spline)

 

Apologies for the unofficial terminology here.

Posted

Spleen, don't forget the incredible favor done for you by Xtaz here!

 

There is a wealth of information shared in his video tutorials!

Posted
Spleen, don't forget the incredible favor done for you by Xtaz here!

 

There is a wealth of information shared in his video tutorials!

Largento everyone on these forums has done wonders and their help is seen in everything I do.

XTAZ's splining video was awesome although I never did get to hear it, I could only watch it.

But he is deffinantly a great teacher! Gizmo made me the beer label, MJL made my music and even

though he has not posted, he and I are tossing ideas back and forth behind the scenes.

Rodney and RobCat ran me through the TaoA:M

Homeslice always gives wonderful advice!

You Largento inspire me with your great characters.

The tinkering gnome is a favorite forum spot to lurk.

I can go on and on and deffinantly do not mean to leave anyone out, There are so many here with so much knowledge!

I could never dream of returning the wealth of learning given me here.

But I can do my best to return whatever I can.

Posted

Have you tried it with your new computer? Maybe it will be able to play it with sound now. Kinda' need the sound. :-)

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