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Hash, Inc. - Animation:Master

Foliage and dynamics


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Tests on using hair with dynamics and forces. The grass looks good but the leaves on the tree seem to be moving a lot more than they should. They have the same dynamics settings as the grass.

 

grassB050.jpg

grassB000.mov

One aspect I'm not sure about is the number of leaves which don't seem to be reacting to the forces at all. There is only one hair system on the ground and another on the tree, so I would have thought the forces would have produced equal motion across the board. Initially I also had dynamic constraints on the tree trunk but I pulled them out so that I could isolate the motion of the leaves.

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Thanks for the comments all. I shortened the length of the hair on the tree leaves by a third to match the grass and it seems to reduce the leaf jitter(which makes sense), anybody know why not all the leaves are affected?

Matt: Read your comment about hair and collision detection in Mike's hair notes thread, I'd be curious to see the results. I tried basic collision detection (default settings) on the tree leaves, but I need to experiment a lot more before I get anything worthwhile.

Mike: It's almost there, but like most things the final 10% is going to take a long time.

Bighop: I used one force with turbulence and then animated the force as well.

Jirard: I think the basic scene took about 30 minutes. Experimenting with dynamics has probably absorbed three hours of tv time (enter dynamics settings, shaded render, reread the manual, let it sink in while watching Burn Notice, change a setting, start again).

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Both look great. The last one is really clear and has lots more variety than I've seen with cookies before. Any chance of getting a wireframe/shaded screenshot of that? I'm assuming each "branch" is a duplicated cookie. Are they all hand arranged?

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