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Hash, Inc. - Animation:Master

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Posted

mage the model one didn't work either. the material didn't come with it, and all it came in was the wireframe, and when i put the render mode on shaded wireframe, it disappears!!!

Posted

the material should be in the model...oh and the reason the model isn't show up when you render is cause it's transparent. that way the feathers only show up. ill have to post the material tomorrow.sorry bed time,i had to post this from my phone!

Posted

oh ok that is the reason why! btw i made a poster and i hope that it turns out really well. i am going to render it, and will post it here in the forums!!

Posted

Wow, I check here at night, and within 20 hours, we have generated over 25 posts. :D

 

**Mage, banner looks fine. I will try to use it and see how it fits with the feel of the site.

 

**Castle update = Wonderful. I love it

 

**Castle poster= Wow, That is so awesome. Render out a nice final version of that. We will use it!

Posted

Tanner, The wings are not attached to the model in the model file. You have to attach it in the choreography window. So there are 2 models total. understand?

Posted

what do the hair editor lines look like? did you increase the size of the wings in the model window?it looks like hair is the just ver small....

 

once i upgrade i'll be able to figure out things quicker....and there will be no version reformat problems...

Posted

that looks magnificent chrury

 

 

if it is okay later on i am going to post my image for the image contest for everybody to see. i hope that you guys will like it.

Posted

here is just a peek at how my image contest pic is coming along. are you guys liking it so far??? i am very pleased with the results so far.

post-10457-1178426419.jpg

Posted
here is just a peek at how my image contest pic is coming along. are you guys liking it so far??? i am very pleased with the results so far.

 

It's nice, But you missed the landscape deadline...

Posted
I can't wait to see a bunch of Toads using that restroom.

 

I hadn't even thought about there being Toads in there with Luigi. :o Should I make a stepstool type thing that pops out from under the sink? We don't even have a toad modeled yet!

 

Whatdya think, Nuns?

Posted

you've done it, you made me proud ^_^, see it wasn't that hard was it?

 

yeah add some kinda stool on there, maybe just a stack of stools or something, what ever you think is best.

 

you know....i toad would be an easy model....hmmmm....i might do a base model....then you guys do the rest if it speeds things up?

 

hey tanner try a diffrent angle, make it so that people know the oil thing was the emphasis of the image. right now i does look like land scape....

Posted

Hi all.

 

Your movie is coming along fantastically if you want me to help you animate I would love to help you.

 

I would also would like to help you texture your models as I have A:M paint. If that is ok

 

Elliot

Posted

I'd say that the jacket needs to be more open at the top with tighter curves on the bottom corners. Check the blue Toad from that image you posted up there.

 

Besides the arm looking a smidge long, it's coming along nicely.

Posted

The step stool took longer than I thought.

post-8837-1178734342_thumb.jpg

 

Bones on the doors, and one for the stool. It rotates in nicely and doesn't intersect anything. Two problems:

1: This render took 10 &1/2 minutes.

2: I have to model under the sink! :o

 

The modeling isn't a problem, but that render...yuck. Would it have to do with the transparency map I used for the hole? I was going to use a boolean, but the sink cabinet isn't completely enclosed.

 

Also, the lighting was good but a bit dark, so I bumped the Global Ambiance up to 10%.

 

Edit: I took the transparency map out and it took 2 & 1/2 minutes off the time.

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