nf1nk Posted March 5, 2007 Share Posted March 5, 2007 I have been wanting to do an engine in too much detail for a while now, and there was a tossup between radial, rotary (not Wankel), or steam. and radial won out. I fear the patch count will make using it for an aircraft unlikely, barring an upgrade in my video card. I tried using a displacement maps for the fins but the render times went from the current less than 1s to close to around twenty seconds. So far I am mostly done with one cylinder, it still needs spark plugs, and I might want to add an emitter plate for the exhaust. Quote Link to comment Share on other sites More sharing options...
case Posted March 5, 2007 Share Posted March 5, 2007 pretty cool looking nice detail! Quote Link to comment Share on other sites More sharing options...
Xtaz Posted March 5, 2007 Share Posted March 5, 2007 Nice model. Can we see a detailed wireframe ??? Quote Link to comment Share on other sites More sharing options...
case Posted March 5, 2007 Share Posted March 5, 2007 i want to see a wireframe as well! Quote Link to comment Share on other sites More sharing options...
nf1nk Posted March 5, 2007 Author Share Posted March 5, 2007 As you request so shall it be Quote Link to comment Share on other sites More sharing options...
totlover Posted March 5, 2007 Share Posted March 5, 2007 that is nice Quote Link to comment Share on other sites More sharing options...
case Posted March 5, 2007 Share Posted March 5, 2007 wow ok looks like a nice project what is the patch count? Quote Link to comment Share on other sites More sharing options...
nf1nk Posted March 5, 2007 Author Share Posted March 5, 2007 wow ok looks like a nice project what is the patch count? At 3924 and counting. with a 7 cylinder engine I am for casting a final patch count of around 32000 Quote Link to comment Share on other sites More sharing options...
higginsdj Posted March 5, 2007 Share Posted March 5, 2007 My advice. Stop now and reduce splines - you've got way too many CP's than you actually need (like 3 times the number) You will be unlikely to finish the model at this rate. (ie your cylinder head only needs 4 CP's per ring spline. In fact all your cylindrical parts only need 4 CPs per ring spline....) Cheers Quote Link to comment Share on other sites More sharing options...
case Posted March 5, 2007 Share Posted March 5, 2007 Ahh thats what i was going to say but he beat me here ok i agree! Nice model either way Quote Link to comment Share on other sites More sharing options...
nf1nk Posted March 7, 2007 Author Share Posted March 7, 2007 down to 1988 patches and it doesn't look much different Quote Link to comment Share on other sites More sharing options...
nf1nk Posted March 7, 2007 Author Share Posted March 7, 2007 At 2193 now with dual sparkplugs Quote Link to comment Share on other sites More sharing options...
case Posted March 7, 2007 Share Posted March 7, 2007 bad ass model you keep it up! Quote Link to comment Share on other sites More sharing options...
mfortunato Posted March 7, 2007 Share Posted March 7, 2007 This is extremely impressive work. And a great lesson to all of us about judicial use of control points. Less is definitely more! - Michael Quote Link to comment Share on other sites More sharing options...
nf1nk Posted March 7, 2007 Author Share Posted March 7, 2007 Now in 7 cylinder glory, and just for fun the "o" Quote Link to comment Share on other sites More sharing options...
mfortunato Posted March 8, 2007 Share Posted March 8, 2007 OMG, it's beautiful! WOW!! My only comment is I really like the thicker tubing on the actual image. Otherwise - SPOT ON! - Michael Quote Link to comment Share on other sites More sharing options...
nf1nk Posted March 18, 2007 Author Share Posted March 18, 2007 Now with a color render, with some reflective properties. I haven't decided what to do with this thing, I thought I might put it on a maintenance stand next to a work bench. or put it on the front of some simple WWI fighter. Quote Link to comment Share on other sites More sharing options...
Caroline Posted March 18, 2007 Share Posted March 18, 2007 That looks fantastic. The texture is very realistic. Where the light hits it looks maybe a bit smooth, and the texture is lost. Without knowing anything about it, is this maybe a case for a reflectivity map? Quote Link to comment Share on other sites More sharing options...
nf1nk Posted March 19, 2007 Author Share Posted March 19, 2007 Where the light hits it looks maybe a bit smooth, and the texture is lost. Without knowing anything about it, is this maybe a case for a reflectivity map? I was thinking about putting in machining marks on that part, but I am unsure whether to just use a bump map, or combine it with a reflective map. Many of the parts are machined from billet Aluminum so they should have a pretty smooth finish. Once I do that I would love to figure out a way to dirty it up and make it look used. Quote Link to comment Share on other sites More sharing options...
totlover Posted March 19, 2007 Share Posted March 19, 2007 what is the render time on that BEAUTY Quote Link to comment Share on other sites More sharing options...
nf1nk Posted March 19, 2007 Author Share Posted March 19, 2007 what is the render time on that BEAUTY Not as bad as you would expect, it was like 2 or three minutes Quote Link to comment Share on other sites More sharing options...
totlover Posted March 19, 2007 Share Posted March 19, 2007 what is the render time on that BEAUTY Not as bad as you would expect, it was like 2 or three minutes wow that aint that bad.... cool Quote Link to comment Share on other sites More sharing options...
Kelley Posted April 1, 2007 Share Posted April 1, 2007 Now in 7 cylinder glory, and just for fun the "o" Great job. At first I thought the color rendering was one of your reference pics. Quote Link to comment Share on other sites More sharing options...
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