nf1nk Posted March 5, 2007 Posted March 5, 2007 I have been wanting to do an engine in too much detail for a while now, and there was a tossup between radial, rotary (not Wankel), or steam. and radial won out. I fear the patch count will make using it for an aircraft unlikely, barring an upgrade in my video card. I tried using a displacement maps for the fins but the render times went from the current less than 1s to close to around twenty seconds. So far I am mostly done with one cylinder, it still needs spark plugs, and I might want to add an emitter plate for the exhaust. Quote
case Posted March 5, 2007 Posted March 5, 2007 wow ok looks like a nice project what is the patch count? Quote
nf1nk Posted March 5, 2007 Author Posted March 5, 2007 wow ok looks like a nice project what is the patch count? At 3924 and counting. with a 7 cylinder engine I am for casting a final patch count of around 32000 Quote
higginsdj Posted March 5, 2007 Posted March 5, 2007 My advice. Stop now and reduce splines - you've got way too many CP's than you actually need (like 3 times the number) You will be unlikely to finish the model at this rate. (ie your cylinder head only needs 4 CP's per ring spline. In fact all your cylindrical parts only need 4 CPs per ring spline....) Cheers Quote
case Posted March 5, 2007 Posted March 5, 2007 Ahh thats what i was going to say but he beat me here ok i agree! Nice model either way Quote
nf1nk Posted March 7, 2007 Author Posted March 7, 2007 down to 1988 patches and it doesn't look much different Quote
mfortunato Posted March 7, 2007 Posted March 7, 2007 This is extremely impressive work. And a great lesson to all of us about judicial use of control points. Less is definitely more! - Michael Quote
nf1nk Posted March 7, 2007 Author Posted March 7, 2007 Now in 7 cylinder glory, and just for fun the "o" Quote
mfortunato Posted March 8, 2007 Posted March 8, 2007 OMG, it's beautiful! WOW!! My only comment is I really like the thicker tubing on the actual image. Otherwise - SPOT ON! - Michael Quote
nf1nk Posted March 18, 2007 Author Posted March 18, 2007 Now with a color render, with some reflective properties. I haven't decided what to do with this thing, I thought I might put it on a maintenance stand next to a work bench. or put it on the front of some simple WWI fighter. Quote
Caroline Posted March 18, 2007 Posted March 18, 2007 That looks fantastic. The texture is very realistic. Where the light hits it looks maybe a bit smooth, and the texture is lost. Without knowing anything about it, is this maybe a case for a reflectivity map? Quote
nf1nk Posted March 19, 2007 Author Posted March 19, 2007 Where the light hits it looks maybe a bit smooth, and the texture is lost. Without knowing anything about it, is this maybe a case for a reflectivity map? I was thinking about putting in machining marks on that part, but I am unsure whether to just use a bump map, or combine it with a reflective map. Many of the parts are machined from billet Aluminum so they should have a pretty smooth finish. Once I do that I would love to figure out a way to dirty it up and make it look used. Quote
nf1nk Posted March 19, 2007 Author Posted March 19, 2007 what is the render time on that BEAUTY Not as bad as you would expect, it was like 2 or three minutes Quote
totlover Posted March 19, 2007 Posted March 19, 2007 what is the render time on that BEAUTY Not as bad as you would expect, it was like 2 or three minutes wow that aint that bad.... cool Quote
Kelley Posted April 1, 2007 Posted April 1, 2007 Now in 7 cylinder glory, and just for fun the "o" Great job. At first I thought the color rendering was one of your reference pics. Quote
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