dude Posted May 22, 2006 Posted May 22, 2006 well theise are some pics of a character named john for my new movie and im looking for another opinion. Quote
KenH Posted May 23, 2006 Posted May 23, 2006 It's a good start. Looks like some creasing in there. Post a shaded wireframe for more in depth crits..... Quote
MMZ_TimeLord Posted May 23, 2006 Posted May 23, 2006 John either needs to lower his caffine intake or get some eyelids put on him... Lookin good! Quote
dude Posted May 23, 2006 Author Posted May 23, 2006 alright. so i tried to add eyelids but he looks kinda wierd like he's gonna be sick or somthing. but tell me what you all think Quote
dborruso Posted May 23, 2006 Posted May 23, 2006 He is much better with the eyelids. This character looks good. Keep it up. Quote
KenH Posted May 23, 2006 Posted May 23, 2006 The spline layout looks ok, but there are some creases. That can only mean they're dead end splines. The main one is on the chin. You've done the textures already though. That and hair! You mustn't be new to 3D. The hands look abit boxy. Maybe they need to be rotated for rigging too. So the palms face the ground. Nice work! Quote
Stuart Rogers Posted May 23, 2006 Posted May 23, 2006 The philtrum (the bit between nose and upper lip) needs reworking. I also think you have far more splines running down the nose (and philtrum) than you need. The eyelids look fine. And I like the shading. Quote
dude Posted May 23, 2006 Author Posted May 23, 2006 That and hair! You mustn't be new to 3D. Nice work! Actually this is my 2nd finished model ( that is if i finish this one). and this is the first time i tried hair, but i had to test out a bunch of deferent settings. Quote
dude Posted May 23, 2006 Author Posted May 23, 2006 So i think i fixed the creaseang in the neck and chin. i re-modeled the philtrum and i think it looks a little better. I also adjusted the lower lip. Quote
TeresaNord Posted May 25, 2006 Posted May 25, 2006 sorry to stray off topic, but... This is your second model and you're only twelve *jaw drop* All I have to say is WOW, keep up the good work! I wish I could've started in sixth grade. I look forward to seeing your work! Quote
DarkLimit Posted May 25, 2006 Posted May 25, 2006 you have done a great job....As u progress just keep an eye on making ur mesh as smooth as possible....thanks for sharing.. Quote
MMZ_TimeLord Posted May 25, 2006 Posted May 25, 2006 Yes, excellent progress... Keep up the good work... Dude... Quote
dude Posted May 25, 2006 Author Posted May 25, 2006 ok heres where i'm at. i changed the eyelids, and the chin a little. tell me what y'all think Quote
oakchas Posted May 26, 2006 Posted May 26, 2006 You are doing great! Ear lobes (or at least the lower ear attachment) are a little funky looking. Quote
KenH Posted May 26, 2006 Posted May 26, 2006 Better with the lower eyelids I think. Do you have a decal on his face? It looks like it might be "unapplied" from what you did on the chin.... Quote
dude Posted May 26, 2006 Author Posted May 26, 2006 oh yeah didnt relize that i'll re aplly it now, and fix the ears. Quote
dude Posted May 26, 2006 Author Posted May 26, 2006 dose anyone have a good idea on how i should texture the coustume i have photoshop but do not know if i shoud go that way or with a texture. Quote
oakchas Posted May 26, 2006 Posted May 26, 2006 You could make a bump map in PS, and apply it as a decal of the "bump" type in the flyout in the properties of the decal in the PWS. I assume the jacket is a felt like material? I have a bump from the fedora I modeled a while back I can upload it for you tomorrow if you like. Quote
the_black_mage Posted May 26, 2006 Posted May 26, 2006 it looks awsem but, what site did you go to to learn how to do the head? why am i asking? it seems like you used a tutoral for the head and did the body all by your self. and the fingers look kinda square.other than that excelent!!! props on the hair too. Quote
oakchas Posted May 26, 2006 Posted May 26, 2006 Here's the bump map that I used on a felt fedora (hat). [attachmentid=17016] right click, save target as... hope it helps, though it may not be dense enough for the jacket. And the jacket may have a weave pattern that would be visible up close. That said, if you're going to animate him, you won't really need this fine a texture, as he'll be moving all the time. Quote
dude Posted May 26, 2006 Author Posted May 26, 2006 Thanks for the texture I am putting it on now. as for the tutorials i used....hmmmm..well i actually didnt use just one tutorial, i used a whole bunch. I really dont remember them all. But what helped me the most was scavanging throught the foum and looking at other peoples models wireframes. the best tutorial i've seen is colin freeman's: http://www.colins-loft.net/tutorials.html hope it helps you! Quote
dude Posted May 26, 2006 Author Posted May 26, 2006 Ok. I was playing with ps and some texture and i came up with this. You gotta view it full size to see all the detail. I dont really know how but when i stoped this was on the screen. Go figure what do you'all think? Quote
rusty Posted May 27, 2006 Posted May 27, 2006 Just saw this... really good job! 2nd model and 12 years old? Amazing. The model's great as is but a few things come to mind: = The straps hanging down from the hat beg for dynamic constraints! = If you have a spline on the pants going down the sides... you might try to select the cross splines and peak them (P key) to get a subtle side hem down the sides. = The head is really good... there's a spline running horizontally through the chin that squares off a little too much -- one or two 'lifter' splines (splines that would lift the mesh up) could be stitched in to smooth it out. Cheers, Rusty Quote
MMZ_TimeLord Posted May 27, 2006 Posted May 27, 2006 Pants texture looks pretty good. Can't see any texture on the hat due to it being so dark. Pretty good color on the face. You are doing excellent... Keep going, I wanna see your movie! Quote
dude Posted May 27, 2006 Author Posted May 27, 2006 ok i admit it... im the worst rigger EVER can any one rig John for me. he has a basic rig right now but it is realy bad and is hard to animate. ill post him later Quote
dude Posted May 28, 2006 Author Posted May 28, 2006 ok I posted John and really need a rigger. I will be posting the WIP of other characters after John is rigged. i still have to model the nazi german super weapon which will be fun so stay tunned. john_needs_rig.zip Quote
dude Posted May 30, 2006 Author Posted May 30, 2006 hmmmm... Maybe i should've posted my model in the rigging section. i've started drawing concepts for the super weapon and Johns parant's and will start modeling soon Quote
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