aaver Posted January 18, 2006 Share Posted January 18, 2006 The new v13 displacement is so fun to play with, but for some tricky situations (see attachment) you have to go further than the usual 8 bit gray scale image displacement maps. Remember that this is just one single patch! ..and it's fast to render too; less than 60 seconds with 9 passes. [attachmentid=13363] Quote Link to comment Share on other sites More sharing options...
DanCBradbury Posted January 18, 2006 Share Posted January 18, 2006 yeah, it's a pretty cool new feature. That first one kinda looks like a topo. Quote Link to comment Share on other sites More sharing options...
Sacman Posted January 18, 2006 Share Posted January 18, 2006 On the bottom one, even though the obvious 'layers' disappear in the depression (lake?), it also seems like some of the details get washed out in the walls. So which is better? It almost looks like a combination might be better. I would imagine that the more steeply the surface is displaced, the more evident the 'washout' will become. Will, if you get to this post before tomorrow evening, I am coming to see you. I am about to upgrade but it will be a couple of weeks. I want to see all the new stuff. Wade Quote Link to comment Share on other sites More sharing options...
Zaryin Posted January 18, 2006 Share Posted January 18, 2006 How do you save out at 16bit? Quote Link to comment Share on other sites More sharing options...
aaver Posted January 23, 2006 Author Share Posted January 23, 2006 How do you save out at 16bit? Sorry, I missed this post. I save out to 16 bit in my own little program, but I think it's possible in the latest version of Photoshop and PSP. 3D foot prints are also possible: [attachmentid=13627] Quote Link to comment Share on other sites More sharing options...
KenH Posted January 23, 2006 Share Posted January 23, 2006 Wow. If you could make that footprint plugin available for TWO it would be cool! Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted January 23, 2006 Share Posted January 23, 2006 You don't need a plug-in to do footprints, Ken, just an animated displacement map. Make an action where displacement moves from 0% to 100% over a number of frames. Quote Link to comment Share on other sites More sharing options...
aaver Posted January 23, 2006 Author Share Posted January 23, 2006 Wow. If you could make that footprint plugin available for TWO it would be cool! Sure, but I have problem implementing this in v12/v13. I have a simple plugin for v11.1 that I could donate to TWO, should you want it. You don't need a plug-in to do footprints, Ken, just an animated displacement map. Make an action where displacement moves from 0% to 100% over a number of frames. Probably, but it's easier with a plugin, I think. [attachmentid=13630] M04a.mov Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted January 23, 2006 Share Posted January 23, 2006 aaver, that was just great!!!! Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted January 23, 2006 Share Posted January 23, 2006 That looks great, Anders! Is it easy to set up your plug-in for a variety of prints? Quote Link to comment Share on other sites More sharing options...
aaver Posted January 23, 2006 Author Share Posted January 23, 2006 That looks great, Anders! Is it easy to set up your plug-in for a variety of prints? "... a variety of prints?" Not sure I understand. The print will reflect the foot shape. Does that answer your question? Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted January 23, 2006 Share Posted January 23, 2006 Yes. It sounds interesting! Quote Link to comment Share on other sites More sharing options...
OdinsEye2k Posted January 23, 2006 Share Posted January 23, 2006 "... a variety of prints?" Not sure I understand. The print will reflect the foot shape. Does that answer your question? Maybe a non-isotropic surface? Like when mud and clay mix around on the ground? Not really a deep concern, just trying to clarify... Quote Link to comment Share on other sites More sharing options...
aaver Posted January 23, 2006 Author Share Posted January 23, 2006 "... a variety of prints?" Not sure I understand. The print will reflect the foot shape. Does that answer your question? Maybe a non-isotropic surface? Like when mud and clay mix around on the ground? Not really a deep concern, just trying to clarify... No, it only makes an animated displacement map from the history of how far below the ground any model in the scene has been. It's possible to develop this very simple idea much further of course, but I'm not sure I will. It's just something I played with Quote Link to comment Share on other sites More sharing options...
MMZ_TimeLord Posted January 23, 2006 Share Posted January 23, 2006 I want that footprint plugin!!! Quote Link to comment Share on other sites More sharing options...
aaver Posted January 23, 2006 Author Share Posted January 23, 2006 I want that footprint plugin!!! Don't expect too much. It's more like a simple image processing plugin rather. The method I use is described here and the plugin just "collects" the prints. I haven't got time to write any documentation for this tool at the moment so just take it far what it is, experiment with it and expect it to crash A:M and destroy your computer... You reach the plugin by right clicking a footprint image sequence To make things even more confusing, I just realized that contrary to the tutorial, the plugin expects white prints on black background. I will make that optional in a day or two. Unzip the file and place the FootPrints002.hxt file in the hxt folder (e.g. C:\Program Files\Hash Inc\V11.1\hxt) The plugin is tested in v11.1i and it does not work in v12 or v13. [attachmentid=13640] FootPrints002.zip Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted January 23, 2006 Share Posted January 23, 2006 Cheers, Anders! Quote Link to comment Share on other sites More sharing options...
MMZ_TimeLord Posted January 24, 2006 Share Posted January 24, 2006 Thanks Anders! I'll put that in my V11.1i install. I do keep at least 3 or more working versions of A:M around for just such an occasion! Quote Link to comment Share on other sites More sharing options...
nino banano Posted January 24, 2006 Share Posted January 24, 2006 well done aaver... thanks for share us.. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted January 24, 2006 Share Posted January 24, 2006 Thanks alot. It might be nothing to you, but I appreciate it. Quote Link to comment Share on other sites More sharing options...
trajcedrv Posted January 24, 2006 Share Posted January 24, 2006 AAVER, you are Genius!!! Thanks a milion, I have use for this plugin! You do miracles with those little plugin - thingies Drvarceto Quote Link to comment Share on other sites More sharing options...
A:M Dave Posted July 3, 2006 Share Posted July 3, 2006 Very nice. So scanning this string, I'm still not clear... are you using a plug-in or some stock technique? I can't think of any way to get stock A:M to capture the "below the surface history" information. I believe much of the snow prints in Ice Age were done this way. Hold the phone... just saw the bit on the .hxt plugin. I'm working through the new features of v13. Too bad you say it doesn't work there. Are you going to upgrade it? Quote Link to comment Share on other sites More sharing options...
aaver Posted July 3, 2006 Author Share Posted July 3, 2006 [...]I'm working through the new features of v13. Too bad you say it doesn't work there. Are you going to upgrade it?I never found a way to do this with the v12 SDK, but for v12 there is a workaround involving copying dll:s from the v11 install. I wouldn't be surprised if the workaround works for v13 too. With the v13 SDK I think it's possible again, however, but since I don't have access to A:M v13, I can't debug the plugin. When I upgrade my A:M licence and find some time, I will continue with this and some other plugins. Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted July 11, 2006 Share Posted July 11, 2006 ddustin and I were talking tonight about animated displacement for water, and I put this little project together to show how to set a material to animate a displacement. It is just dropped on the ground plane and animated [the ground plane is a one patch model] oceantest7_10_06.zip oceantest.mov Quote Link to comment Share on other sites More sharing options...
Dhar Posted July 11, 2006 Share Posted July 11, 2006 Right on Will, that was superb Quote Link to comment Share on other sites More sharing options...
Zaryin Posted July 11, 2006 Share Posted July 11, 2006 I'm so used to doing it with bump from earlier version. How was the render time? Quote Link to comment Share on other sites More sharing options...
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