Blackjack_Davie Posted August 21, 2005 Posted August 21, 2005 Let me start of by saying cheers to all. The skills of the users are matching nicely with the development of the program. Good job to everyone, I'm thoroughly impressed. I've been out of the loop for 3 years and in that time some awesome stuffs been put out. It's good to be back. It's tough trying to get back clean splinemanship. Wasn't exactly like riding a bike. I was pursuing gainful means of employment. Now finally have time to work on gainful means of enjoyment. He's my first wip since the keecat CD. the floating head is another character still being put together within the same .prj Quote
Zaryin Posted August 21, 2005 Posted August 21, 2005 It looks well modeled. My only crit is the hair line seems a little too far back on the head. Quote
Gerry Posted August 21, 2005 Posted August 21, 2005 I like the hairline, it gives the character a more futuristic look. Got to say that red head floating there is a little otherworldly! Did you do the chrome texture or use a prefab material? Quote
KenH Posted August 22, 2005 Posted August 22, 2005 Welcome back! Very nice modeling. Those hips look like they're to die for! The close up on the hair looks abit strange to me too. Maybe it's the lump head....it looks like a decal. Quote
Blackjack_Davie Posted August 24, 2005 Author Posted August 24, 2005 so here is some fpo hair. First style i think I'll try some others. . . but I'm not realy getting the kind results i want. . . I'm using a color map, a bump map and a transparancy map, and sometimes the end render has wierd artifacts in it and the bump map for the hair never has the dramatic enough look I want to get some deffinition in the strands. . . here's the product of that procedure. Quote
Zaryin Posted August 24, 2005 Posted August 24, 2005 Yeah, I was wrong. It looks great with the hair on now. Quote
genocell Posted August 25, 2005 Posted August 25, 2005 .....but I'm not realy getting the kind results i want. . . I'm using a color map, a bump map and a transparancy map, and sometimes the end render has wierd artifacts in it and the bump map for the hair never has the dramatic enough look I want to get some deffinition in the strands. . . Use a larger color map with the same as the cookie map as alpha. Up the res of the bump and transparency (you can still only use cookie map -it works for me and it doesn't make noticeable difference even up close) just use it in conjuction with bump. Play with the resolution and choose which size makes for the best of rendering time vs detail. Play with the bump map a bit more. And use specular maps.... And finally and most importantly if you want to paint the strands make sure it's fine and antialised in the property of the brush you are using in the bitmap application without too much transparent edge. Or you can use v12 hair, if you have v12. I myself haven't tried it, but it looks promising.... Quote
Blackjack_Davie Posted September 20, 2005 Author Posted September 20, 2005 some slight updates. . . I was away for a while Quote
Blackjack_Davie Posted September 20, 2005 Author Posted September 20, 2005 I'm running into some problems with the AM 2001 skeleton that came on my orangutang cd. I attached the skel to my modle and it does use the premade actions (oddly) but i can't choriograph any new actions myself. . . the poses don't key. . . . Quote
Blackjack_Davie Posted October 7, 2005 Author Posted October 7, 2005 I've re worked the splines for the face. It lookes smother now and more organic, but i kinda messed up and made her younger then i would like her to look, maybe ad some harder lines on the bump map. Quote
maleman Posted October 7, 2005 Posted October 7, 2005 I like it nice work is it going into a short Quote
Hash Fellow robcat2075 Posted October 7, 2005 Hash Fellow Posted October 7, 2005 Welcome back! Nice looking stuff. but i can't choriograph any new actions myself. . . the poses don't key. . . . make sure you have the right key filter enabled and the "Animate" button ON. Quote
Blackjack_Davie Posted October 11, 2005 Author Posted October 11, 2005 I need a free web hosting service for my movies. I can't seem to find one that works and Ive wasted a day on this endevour. can some one help me. Also whats the best video compression to use that gives me the balance of quality and size. Quote
Blackjack_Davie Posted October 12, 2005 Author Posted October 12, 2005 Also can anyone recomend a simple to use, affordale ( <$50) video editing software? Quote
maleman Posted October 12, 2005 Posted October 12, 2005 Try paint shop pro buy jasc software Work almost as well as photoshop cs Quote
oakchas Posted October 12, 2005 Posted October 12, 2005 Also can anyone recomend a simple to use, affordale ( Maybe not less than $50.00 (in fact, about $80+ shipping)Serif movie plus 4 And, they have photoediting software cheap, too... or even... free @ free software otherwise, go for older versions of the industry standards on ebay... as others here have done. disclaimer... I'm not associated with Serif in any way... the product is pretty good. And reasonably priced. Quote
Blackjack_Davie Posted October 13, 2005 Author Posted October 13, 2005 I finally figured out how to post some video. Unfortunatly the compressions pretty severe so the qualitys rough but here is the first lipsync http://mysite.verizon.net/david-n-alina/Synctestfin.zip Quote
arkaos Posted October 13, 2005 Posted October 13, 2005 Also whats the best video compression to use that gives me the balance of quality and size. I use the Sorenson 3 compression on medium setting. That usually makes nice small files without sacrificing much quality. Also can anyone recomend a simple to use, affordale ( <$50) video editing software? A nice and free one is Windows Movie Maker. Ships with Windows XP and 2000 (sometimes). But it is free to download if you don't got it. Quote
Blackjack_Davie Posted October 13, 2005 Author Posted October 13, 2005 so, i've adapted my base head and came up with what i hope will start looking more and more negro. Quote
jon Posted October 13, 2005 Posted October 13, 2005 i've been following your character for a while, and let me say she looks great! how black/african is your model supposed to be? if it's more than a bit, i'd expect her to have a shallower/wider bridge, as well as a smoother, less defined transition between nostrils and bridge. keep up the great work! -jon Quote
Blackjack_Davie Posted October 22, 2005 Author Posted October 22, 2005 The file i was working on got corupted so i had to revert to an earlier version and lost the lipsync. so since i had to back track to where i didn't even have poses set up, I decided to rework the character of Victoria a little bit. I haven't posed the phonems yet but i'm optomistit this modle will work better at lipsyncing. all in all my tragedy was a blessing in disguize. I've gotten a little more daring with the character design. I'm also posting the black girl Ivory up as well (evetually she'll have cropped white hair) Quote
Blackjack_Davie Posted October 26, 2005 Author Posted October 26, 2005 New Lipsync animation with the alternate mesh. the animations a little stif and robottic, but as time goes on I'll get better. Rome wasn't built in a day. http://mysite.verizon.net/david-n-alina/Synctestfin3.zip Quote
Blackjack_Davie Posted October 28, 2005 Author Posted October 28, 2005 I think I'm getting the hang of the 2001 rig. I was putting alot of time into smart skinning, then looked through the new catalogue of stuff and saw that alot of peeps use fan systems and abandoned the smart skinning as the fan system works with alot less agrivation for me. well, here's my first walk with Victoria walking.mov Quote
Dhar Posted October 28, 2005 Posted October 28, 2005 Nice walk pose, I like the hip movement. Could use some secondary motion in the chest area. Oh, can you do something about the limp? Quote
Gorf Posted October 28, 2005 Posted October 28, 2005 Could use some secondary motion in the chest area. Which is Dhar's way of saying that boobs "wobble" I feel a bit cheeky, criticising when I can't model or animate for s**t, but her pubis seems too high, and her right hand seems to pass into her thigh while walking. Quote
Blackjack_Davie Posted October 29, 2005 Author Posted October 29, 2005 <-Christian Bale as a Gramaton Cleric I understand and apreciate the fact that boobs wobble, but I'm having dificulty understanding how to make them wobble on their own with the dynamic bones constraint, this is the settings I have, and for some reason they work realy poorly (makes the boob invert on itself) can some one break down what these settings meen and what are good settings for d cups? (please excuse my crassness I'm not realy good at being PC) Quote
Dhar Posted October 30, 2005 Posted October 30, 2005 What do you mean by (makes the boob invert on itself). Could you show a picture? Quote
Blackjack_Davie Posted October 30, 2005 Author Posted October 30, 2005 here some shots of the inverted boob Quote
tanassi Posted October 30, 2005 Posted October 30, 2005 hi Davie, this is the setting i use for my breast (not properly mine, i don't have a breast ) as Steve Martin said in a movie: i could never be a woman... i would touch my breast all the time. i agree completely Steve! and this is the result: http://www.tanassi.it/dynamic-breast-test-2.mov may be you are using too mass with gravity. i think gravity can be turned off if your model stands up. bye... Vince Quote
Blackjack_Davie Posted October 31, 2005 Author Posted October 31, 2005 I got them to bounce. . . hmm. . and then some actually. . . how do i not wind up with pancakes at the beginning of the animation. . . it looks painfull. walking2.mov Quote
Dhar Posted October 31, 2005 Posted October 31, 2005 Oh yah! Looks much better And yeah, what's with the pancakes? Quote
Blackjack_Davie Posted October 31, 2005 Author Posted October 31, 2005 Hmm. now here's a poser. Whats with artifacts in my rendering with displacement maps applied to 5point patches. Is it something wrong with my settings or is it an issue with A:M. Here are some pictures to illustrate. The picture without the artifacts in the 5point patch is where i switched the displacement map to a bump map at 150%. Quote
nf1nk Posted November 1, 2005 Posted November 1, 2005 Looks lik a problem with normals not being aligned on the patches in question. some times they can be a real bear to get propery aligned, and when they are not aligned they play hell with displacement maps. (I would love an align normals like feature) Quote
Blackjack_Davie Posted November 3, 2005 Author Posted November 3, 2005 Here's some pics of the progress on the black girl. . . Quote
Blackjack_Davie Posted November 6, 2005 Author Posted November 6, 2005 Some comparative shots of Ivory Valentina (Black Girl) and Victoria Decazerez (white girl). Eventually gonna wind up squaring the two of them off in a freindly spar to some KMFDM. I'm still getting the hang of rigging so when I finnish riging Vicy (and thus finish making the bulk of my mistakes) Ill rig Ivory. Quote
Dhar Posted November 6, 2005 Posted November 6, 2005 No fair. Vicky has a size advantage over Ivy Good work! Quote
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