Heiner Posted July 16, 2005 Posted July 16, 2005 I know, making a tunnel, and have a camera flying trough is one of the very first ideas almost every AM artist comes up with, in an very early stage ... anyway, i deceided to do something like this, just for fun, again. The tunnel is a bit longer and the flyby will have about 1000 frames. The texture is a enhance Darktree (i can highly recomend Darktree and enhance Dartktree), and i used a bloom post effect on the camera. I am quite happy with the rendering. What i am thinking about, is to make the athmosphere more submarine like, have the fog a bit stronger and add some solwly drifting particles ... jsut an idea ... what do you think? cheers, Heiner Quote
Heiner Posted July 16, 2005 Author Posted July 16, 2005 Hi, just another pic, a bit further down the tunnel! Heiner Quote
bentothemax Posted July 16, 2005 Posted July 16, 2005 looks cool . . . i never got that idea though. I think it would be cooler if you flew threw there, then the last 3 seconds when the camera emerges, have it pan out and you can see the mystic dragon flying (comingi out of its mountain home), sweeping low to the trees to get its dinner. Nice job Ben Quote
Paul Forwood Posted July 16, 2005 Posted July 16, 2005 Oooh, this looks promising! If it is an aquatic environment perhaps some sediment on the floor of the caverns and some crustacians or plant life? Oh ... and some streaming lightbeams and caustics ... and fish? Keep it going. Quote
agep Posted July 16, 2005 Posted July 16, 2005 Looking great Didn't have the exact same idea, but similar Mine was with an roller coaster Quote
Nosferatu Posted July 17, 2005 Posted July 17, 2005 Might look cool if you constrain some lights to the cameras to shine on the walls as you fly through. Keep going. You're off to a great start! Quote
Heiner Posted July 17, 2005 Author Posted July 17, 2005 Thanks for the input, sorry, there are no animals involved into this animation, because i want it to be as neutral as possible (trying to set up a collection of basic animation footage, which can be used a background fo other stuff). Regarding light: I have a light constrained to the camera path, and it is flying quite a bit ahead of the camera. I am also thinking of doing a version, wherein the light has a lensflare, like a photon torpedo. Cheers, Heiner Quote
johnl3d Posted July 18, 2005 Posted July 18, 2005 looks like an interesting start My tunnel http://johnl.inform.net/pages/tubular.htm sprite follow http://johnl.inform.net/pages/9particle18.htm and as mentioned roller coaster by agep my version http://johnl.inform.net/pages/9test7.htm yours looks interesting will look for post Quote
Kamikaze Posted July 18, 2005 Posted July 18, 2005 I'll really want to see more as you progress...looking very cool... Michael Quote
Heiner Posted July 24, 2005 Author Posted July 24, 2005 Hi there, the tunnel i made is based on a cicle with 8 controll points. All deformations of the tunnel shape itself is based on deformations of these cps. Now i started to add some stalagtites and stalagimites, which are seperate from the main modell. But i use the same settings for the material and the spots where the models blend work quite niceley, there are no bad changes in the texture. Regards, Heiner Quote
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