Pengy Posted July 2, 2005 Posted July 2, 2005 Hello all: you might remember this fella from previous posts. I took some time away to enter some contest but now i'm at the rigging stage with him. first time trying to rig and while i can theoretically understand it putting it to practice is something else So I thought I'd start a thread to keep me motivated and maybe have a place to look for help. P.S. I "borrowed" the t-shirt saying from someones forum tag:) Quote
jamagica Posted July 3, 2005 Posted July 3, 2005 Alright...I'll be on your side, dude! every time you post something..I'll be back..to keep ya motivated Quote
.:shortdog:. Posted July 3, 2005 Posted July 3, 2005 Good luck! I like the jeans and the boots. Quote
dborruso Posted July 3, 2005 Posted July 3, 2005 Hi Pengy, I really like this character. Cant wait to see him animated. Even construction workers love A:M. Awesome! Quote
Admin Rodney Posted July 3, 2005 Admin Posted July 3, 2005 Pengy, Great to see you back in action right here in the forum. You'll have to drop hints and remind us of the storyline... it's been too long! Keep on posting! Quote
Pengy Posted July 3, 2005 Author Posted July 3, 2005 Thanks guys, I'll be posting pics for help soon There's quite a few "tough" areas on this guy that aren't working right with my limited rigging knowledge. The short is going to be an intro for my "studio". The way I picture it is ala roadrunner/coyote. This guy is the foil for my penguin. It starts off with a marble sign with my logo on it being lifted up. Then the constr. guy enters looking for all the workers. Noticing no one is around he sees a button marked Don't touch on the construction site fence. Since he's the foreman no one is going to tell him what to do so he goes over and pushes the button.At this point the marble sign falls and squashes him. My penguin in side the logo goes from 2d to 3d (another thing I'll need help figuring out), jumps down off the sign walks towards camera. As he's doing this we see the costr. guy slide out from under the sign and waddle off camera. The penguin then starts doing a goofy dance:)Just a simple little thing that at this point is way out of my talent. I was also thinking these two would be good to tell other stories with but that's too far down the line to think about.Enough typing for now since i've used up most of my vocabulary Quote
Pengy Posted July 4, 2005 Author Posted July 4, 2005 here's the first of probably many places I'll need help. The back hip area collapses in when i rotate it. The front is fairly smooth but this looks like he has some serious medical condition. Should I use some kind of fan bone or...? Quote
mtpeak2 Posted July 4, 2005 Posted July 4, 2005 You can use a fan bone or cp weighting or a combination of both. Quote
Pengy Posted July 10, 2005 Author Posted July 10, 2005 Problem #2 finished the constraints and ran him through TSM, now he has major back problems I have a feeling its a hierarchy problem but not sure. Quote
mtpeak2 Posted July 10, 2005 Posted July 10, 2005 It looks like bone rotation and placement of the geometry bones. Open the modeling window and an action window with constraints on side by side and adjust the geometry bones of the spine and you'll see the changes made in the action window. Quote
Pengy Posted July 20, 2005 Author Posted July 20, 2005 fixed up a few things and decided to put him through his paces constrex.mov Quote
dborruso Posted July 21, 2005 Posted July 21, 2005 hehehe, thats pretty funny. He looks pretty stiff and his arms dont bend but I would imagine you know that already. It's a good start. I Look forward to seeing him finished. Quote
Pengy Posted July 21, 2005 Author Posted July 21, 2005 Thanks Dennis You're right it was just a test to see the fanbones working ok Quote
Pengy Posted July 22, 2005 Author Posted July 22, 2005 i'm trying to develop a walk for this guy. Still some more to do on him so mr proxy is standing in. just the first pass but i'm having a bugger of a time coveying his weight, any suggestions appreciated. constrwalk01.mov Quote
Ganthofer Posted July 22, 2005 Posted July 22, 2005 a couple of suggestions- -his belly should sag with each foot fall. maybe a little bounce like. -more hip movement, twist, right hip forward as right foot moves forward. -his whole body should drop a little with each foot fall and rise to lead his next step. -exageration ... lifting his foot is slooow, putting it down is faster. -a little slower or maybe a bit of a pause before he lifts his foot for the next step. It's a lot of work moving that body around. Quote
Pengy Posted July 22, 2005 Author Posted July 22, 2005 thanks Glenn exactly the stuff i was looking for. Quote
Pengy Posted July 22, 2005 Author Posted July 22, 2005 tried to follow the suggestions but now i think it might be a little too exaggerated. but there is a strong sense of weight there constructtest2.mov Quote
Ganthofer Posted July 22, 2005 Posted July 22, 2005 Maybe this will be of help. Some one posted this a while back. BML Walker I think the arms are to stiff and so they distract from the overall effect. Still giving it some thought. Quote
Pengy Posted July 24, 2005 Author Posted July 24, 2005 still working on the arms.timing looks ok in front view but side is off somehow and im missing it. constrwalk3.mov Quote
Ganthofer Posted July 25, 2005 Posted July 25, 2005 OK, the arms still seem a little stiff. This is for the "construction guy" model, right? Does that poxy really match the skeleton of the "construction guy"? Could just be my perception. His shoulders look too small. I think the visual clues would be better if the proxy were expanded to match the overall size and shape of the model. I think it's possible to make a stickman walk like a heavy individual, but without the visual mass, the connection is thin (pun intended). Quote
Pengy Posted July 26, 2005 Author Posted July 26, 2005 finally here he is on the move just a first pass have to fix a bunch of things.i'm thinking of just using a distortion box to add the jiggle. constrtest4.mov Quote
thejobe Posted July 26, 2005 Posted July 26, 2005 it kind of looks like hes walking with a limp jay Quote
Fishman Posted July 27, 2005 Posted July 27, 2005 A couple of comments: 1) It seems like he should rotate more around his hips. 2) The back foot push off looks wrong. It doesn't look like he's actually pushing off with his back foot more just bending it for no reason. 3) There also seems to be a couple of times where a frame was held giving it a more jerky look. Nice character though! Scott Quote
Pengy Posted July 28, 2005 Author Posted July 28, 2005 Well i trashed the last version, didnt like it. I think this one is more what I had in mind. constrtest5.mov Quote
Pengy Posted August 1, 2005 Author Posted August 1, 2005 still plugging along on this. i finally got my eyes to blink i added more up to the walk and i like how it turned out. something about the arms is still not quite right. any suggestions would be most appreciated. constrtest6.mov Quote
luckbat Posted August 1, 2005 Posted August 1, 2005 It's not so much the arms as the hands. Right now they're looking a bit like paddles. Try giving them a relaxed pose with slightly bent fingers, then have them swing along with the arms instead of being locked in place. Quote
Pengy Posted August 26, 2005 Author Posted August 26, 2005 I finally got all the poses set for the construction guy. So now I'm moving on to my mascot,the penguin. But before I do I'd like to fix him up a bit so he looks more like my drawing. He's close I think but I just can't pinpoint what's wrong. After spending so much time with it its hard to see Any suggestions are appreciated. Quote
Admin Rodney Posted August 26, 2005 Admin Posted August 26, 2005 Pengy, The most obvious difference (besides just being taller) would be that your sketch seems to make his legs an extended part of his chubby body versus appendages (if that makes sense). The legs would make him easier to animate but making the lower body flow into the legs would make for some great waddling. Rodney Quote
Hutch Posted August 27, 2005 Posted August 27, 2005 Maybe make his irises bigger and make the bottom curve of the top part of his beak a little smoother, less angular. I also agrre with Rodney about the legs. The drawing is more penguin like with no legs at all really. He is a pretty cool character Quote
Pengy Posted August 28, 2005 Author Posted August 28, 2005 thanks for the suggestions guys. i have to admit i wasnt too keen on the legs when i put them in, but i thought animating the walk would be easier. they changed the look too much so i 86'ed them. also fixed a few other things. just about to the point where i can finally rig him yea Quote
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