pixelmech Posted May 19, 2005 Posted May 19, 2005 Here's a warehouse I began working on that was going to be used for a background in a 3d game. Turned out they decided to go a different direction so I didn't take it much further. But I rendered it out. I bought Emilio's Sweeper plugin, and I used it here to make the walkway, railings, zig zag beam on ceiling and iron beams. It worked really well, very pleased with that! Funny thing, whenever I tried rendering this with multipass I got horrible renders. Turning it off, it came out much much better. Not sure if this has to do with volumetrics on the lights or what. C&C welcome. Tom Quote
jamagica Posted May 19, 2005 Posted May 19, 2005 Wow! that's great! The boxes are extremely nice, material-wise. I want to buy the sweeper..but I'm broke Quote
pixelmech Posted May 19, 2005 Author Posted May 19, 2005 Thanks - but I should have mentioned the boxes are not mine! They are free content on the Hash CD. Everything else is mine though. I took some writing off the sides of the boxes (fragile and so forth) so they would be plain. Quote
seven Posted May 19, 2005 Posted May 19, 2005 Nice - really nice but not photorealistic to 100 percent - it is hard to get that photorealism - I believe in some Photoshopping if you will get more near the 100 - perhaps it is the only solution - or Mr Poissant perhaps has the solution? And if I were you - - I would have something in the foreground to get more depth in the image. but still nice! Quote
oakchas Posted May 19, 2005 Posted May 19, 2005 C&C I like the feel of the warehouse. It's close to accurate (I work in such a "hole" on occasion)... yours is brighter than my real thing. I beams look a bit more like they have the patina of old copper rather than rusty steel. (could be my monitor). Boxes are nice. Wherever they came from. They could use some age, too. (In our warehouse we found old WWII Civil Defense tins) 5gal tin bucket lined to hold potable water doubles as a latrine Some of the boxes had lemondrops, crackers, aspirin and some first aid stuff As soon as I upgrade I'm gonna get Sweeper... I like your warehouse! More modern than what I work in! Charlie Quote
pixelmech Posted May 19, 2005 Author Posted May 19, 2005 Thanks guys. Not supposed to be photorealistic at all. It was only going to give some depth to some game screens. The i-beams up top are not even textured at all. The I beam texture is aged iron from the materials forum. It probably could use some tweaking. Again, boxes are from the hash CD. Maybe someday I'll go back in and add some of those touches though - good suggestions. Quote
Kamikaze Posted May 19, 2005 Posted May 19, 2005 Nice look Tom.....I could see a gang fight happening there..... Maybe a set to be used on your next mini movie.......? Michael Quote
Guest jandals Posted May 19, 2005 Posted May 19, 2005 Funny thing, whenever I tried rendering this with multipass I got horrible renders. Turning it off, it came out much much better. Not sure if this has to do with volumetrics on the lights or what. C&C welcome. I had an issue with multipass yesterday. Well, it's not really an issue I just haven't figured out what good settings would be. I had a bulb light that rendered poorly with multipass and/or multiple rays turned on. I'd get banded prenumbras at a shadows edge and I wold have had to add lots of passes and lots of rays to correct. The other lights in my scene didn't cause any trouble (even the volumetric light). I think it may be the width of the bulb that gave me trouble. I like the image. It expresses "industrial gloom" but the boxes are really bright and distracting. It's hard to look at anything else. Other than the boxes there's a great feeling of warehouse-grunge. Ok, I'm not really writing anything ludcid so I'll end the rambling now. Rhett Quote
pixelmech Posted May 19, 2005 Author Posted May 19, 2005 That's a good point about the boxes, actually. The lights here are Kleig lights and I had similar problems. Each slat on the boxes is a decal, so to weather the boxes would have meant changing all the decals which I was not up for at the time (nor was it really needed at the time). But it makes sense. Quote
DarkLimit Posted May 19, 2005 Posted May 19, 2005 Very nice lighting and layout.... I remember when I did a few layouts for a game I was working on...... really fun stuff..... thanks for sharing.. Quote
Admin Rodney Posted May 19, 2005 Admin Posted May 19, 2005 Tom, I like it. Very moody warehouse. I've gotta ask... if you aren't going to be using it in the game... would you consider donating it to the Extra CD? The CD is about to get locked down and I think it would make a great addition. I hadda at least ask. Quote
pixelmech Posted May 19, 2005 Author Posted May 19, 2005 Not a problem Rodney, glad to. It's not exactly a completely finished model, but if you don't mind I don't mind. Shall I zip it up and send it to you? Quote
Admin Rodney Posted May 19, 2005 Admin Posted May 19, 2005 Shall I zip it up and send it to you? Please don't make me beg! rodney.baker@gmail.com You sir are a saint. With your addition plus other cool sets we are getting a very good variety collected. Link: See here for more info Quote
pixelmech Posted May 19, 2005 Author Posted May 19, 2005 Check your e-mail And I'm only a saint in the Biblical sense as noted by the Apostle Paul Cheers Tom Quote
Admin Rodney Posted May 19, 2005 Admin Posted May 19, 2005 ...and Paul knew exactly what he was tallking about. Quote
pixelmech Posted May 20, 2005 Author Posted May 20, 2005 Thanks, man you guys are making wish I had finished it now! Quote
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