entity Posted May 1, 2005 Posted May 1, 2005 (edited) Hey, I upgraded the Generic Man I was planning to submit for the additional 2005 CD. I didn't make it to the CD, but you can get it here in a zip file (12.5MB). It has a Phoneme chart and a text document explaining some info about what to do with him. ::::::::::::: The Text messege reads: GENMAN: Built in Animation:Master v-11.1d ----------------------- Modeling: I modeled him to be as small in patches as I could, but still trying to maintain some musculature and definition. Most heavy patches are in the head and hands. ---------------------- Decaling: I provided photoshop documents with layers and alpha so that you can just start painting him without having to re-decal. I did miss a few patches in the mouth, but didn't see that as much of a problem because the roof of the mouth is rarely seen. Feel free to redecal those patches if you must. The texture maps are 1000x1000. -------------------- Posesliders: Full phonemes are here, some facial motion also(eye upper and lower lids, smile, cheek puff, brows + more... everything has left and right controlls. EVEN PUPILS dialate!) __ Detail how to set for animation in action or chor: In the properties panel: ** RIG folder->Setup folder->JeffLew Rig Setup/IK Arms Setup/IK Legs Setup--all should be turned on. **Jaw-- Jaw hindge--the jaw has a parent bone that can become a secondary pivot point if you wanted to move the jaw forward or back more (like to jutt the jaw)... the pose on will create a constraint to keep you from moving it too far. You can enable this but it is not necessery. **Hands-- Same as with 2001 rig... except left hand thumb not posed correctly. **LeftHAND and RightHAND locks-- no pose there... just left it there in case I needed a pose there. I don't have targets for the hands/arms since the rig for the arms and torso/head follow the basic bones of the JeffLew rig available on his DVD site. **Turn all of the joint smoothing poses... it controls the fan bones **Under Phonemes you have LipSync (Phonemes) and facial-X (eyes,brows,nose,cheeks) and body tweeks (breathing). --- Flatten4Decaling--in case you need to re-decal anything I made a pose to flatten out each part for decaling in an action! _____________________________________________ Model comes with porcelain skin applied. Head hair and eyelashes already combed +colored. You can change the color under "Surface" in the Hair emitter properties. I suggest you look at the various fan bones and extra muscle bones in the model to get a feel for what they do to move the skin, in case you wish to put armor on him. Look at the relationships that smooth the joints to learn more. The shoulders MOVE the shoulders... this was necessary in a human character. There is a constraint on the shoulders to keep them from moving too far... which makes the shoulder look dislocated during animation... I have it constrained a little too tight... you may find it better to allow the shoulders to be more flexible. That's all I could think of to tell you about this character. The rest is up to you. Entity (Rich Jackson) ::::::::::::::::::::::::::::::::::::::: EDIT(10/11/06): Here is the link: GenMan.zip The above link has not been updated yet...coming soon! Edited October 11, 2006 by entity Quote
Gene Posted May 1, 2005 Posted May 1, 2005 Entity, Thanks very much...it's good to have these kinds of resources available. Cheers, Eugene Quote
higginsdj Posted May 1, 2005 Posted May 1, 2005 Hey Rich, Way cool. Many thanks for the model. Cheers Quote
entity Posted May 2, 2005 Author Posted May 2, 2005 (edited) I made a proxie model with all the bones and poses included, so you can animate the basic structure with the proxie and then load the action with your GenMan to animate the details. Mainly I did this because it's hard to see movements with the character visible, so if I have a proxie I can see the movements better with the basic shapes... kinda like sketching before cleaning up and adding detail. It's not a "new" idea, but it might be nice to have to test drive the rig I made. Here is the GenManProxie.zip (261 KB): GenManProxie.zip Edited May 2, 2005 by entity Quote
Admin Rodney Posted May 2, 2005 Admin Posted May 2, 2005 Rich, Thanks much for these. I've learned a lot from watching your work in the past and getting a chance to see these up close and in detail is a fantastic opportunity. Lots to learn here. Thanks again! Quote
seven Posted May 2, 2005 Posted May 2, 2005 Had a look on the Genman - he looked like a filmstar - so I Googled and found this one Mr BeTrue - Mr BleibTreu: http://www.swo.de/moritz1.html And made a render - just for fun - to see what I got... hope you have some humor... seeing the missfittings in the mapping.... Looking at the patches - the modeling - it looks really good - easy to animate - I believe - so few splines!!! You have not got a lipsynced animation of the Genman? to look and listen to him? Quote
entity Posted May 3, 2005 Author Posted May 3, 2005 What happened to the hairline?? Is the hair map still applied? The hair length map was there to only have hair starting at the hairline... or are you going to apply a new hairmap? Without the hair map in place his hairline will include the whole area I selected for the hair group. If you already know this... ignore my comment. Thanks for your replies to everyone... I'm still working on my animation skills. Quote
Kamikaze Posted May 3, 2005 Posted May 3, 2005 Rich, Another great learning tool......Thanks for all the hard work you put into this. Michael Quote
trajcedrv Posted May 5, 2005 Posted May 5, 2005 Thank you for the lovely model! Making him with this kind of decaling makes it necessary for the user to make its own decals which makes every instance of the model different and that is something I relly like... I also like that you used Jeff Lew's rig - I think that it really makes animation a bit more tedious but gives much greater control... Face poses, smartskinning everything is just perfect!!! if you only included sneer upper lip pose... heck... I'll have to make it myself... Thank you!!! Drvarceto Quote
entity Posted May 5, 2005 Author Posted May 5, 2005 I also like that you used Jeff Lew's rig - I think that it really makes animation a bit more tedious but gives much greater control... Face poses, smartskinning everything is just perfect!!! if you only included sneer upper lip pose... heck... I'll have to make it myself... The only part I added was the fingers, which come from the 2001 rig. Sneer? Didn't think of that... what about bottom lip poke, also? I also forgot tongue side to side. But I will leave that up to everyone that uses it. Thanks. Quote
Gene Posted October 11, 2006 Posted October 11, 2006 Can anyone tell me where I can get the latest version of this model? The version I have on my hard drive doesn't appear to be rigged properly. I turn on Jeff Lew Rig and the IK for the arms and legs, but it appears the cp's aren't assigned properly. Alternatively, if anyone knows of a similar model anywhere, that would be much appreciated. Thanks, Eugene Quote
entity Posted October 11, 2006 Author Posted October 11, 2006 Can anyone tell me where I can get the latest version of this model? The version I have on my hard drive doesn't appear to be rigged properly. I turn on Jeff Lew Rig and the IK for the arms and legs, but it appears the cp's aren't assigned properly. Alternatively, if anyone knows of a similar model anywhere, that would be much appreciated. Thanks, Eugene Actually, he was on the first extra's CD. I have the newest version ready for version 13. I can make him ready for you and send it via email... the file size I don't remember. I could upload it to my web space also if you wish. Quote
Gene Posted October 11, 2006 Posted October 11, 2006 Rich, That would be great! It's a great model and very useful. Much Thanks, Eugene Quote
Tralfaz Posted October 11, 2006 Posted October 11, 2006 Thanks very much Rich for posting this model and zip file. When I tried to unzip the file using WinZip, I got an error that the .mdl file was corrupt and not the same size as the original. Has anyone else had this problem? I am going to try downloading the file again and see what happens. Thanks... Al [edit] I just finished downloading the zip file for a second time. The .mdl file is now okay, but WinZip is saying that head.psd is now corrupt. Strange... [/edit] Quote
Ganthofer Posted October 11, 2006 Posted October 11, 2006 I just downloaded and unzipped without errors. Don't have anything I can open the psd file with on the computer I'm currently on. Quote
Tralfaz Posted October 11, 2006 Posted October 11, 2006 Go figure. I am at home now and just downloaded the zip file and it unzipped without any problems. Al Quote
entity Posted October 11, 2006 Author Posted October 11, 2006 I'm sorry for the delay, but I will upload a new model by 10/13/06. It will be updated for version 13k. Thanks for your interest. Quote
entity Posted October 14, 2006 Author Posted October 14, 2006 I'm sorry for the delay, but I will upload a new model by 10/13/06. It will be updated for version 13k. Thanks for your interest. NEW! Version 4 of the Genman model, ready for texturing at tweeking... I've also included a proxy model. This is the base model I use to create my characters. I noticed that it may need some editing of the phonemes and facial expressions to make it more like you would want it. He is finished and saved out of A:M v13.0k. All of his textures overlap on edge patches, so if you want you can create an alpha that bleeds the edges of the overlaping edge. This is determined by the order of the stamps in the decals. Stamps are all named, so you will have no confusion there. I copied all the flattened action keys to poses so you can re-apply the textures if you want to do that... also I've kept all of my groups and selections in the model to easily get to the parts you need to edit or change. He doesn't have feet attached to his body, the boots are seperate from the body. Thanks to all who are interested... IN THE FUTURE: I may make the next version with controls to change facial features and also body shape and size. GenmanV4.zip Quote
Gene Posted October 15, 2006 Posted October 15, 2006 entity, Thanks for the wonderful donation! Cheers, Eugene Quote
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