HeadlessBill Posted October 30, 2003 Posted October 30, 2003 Well, I had a moment to sit and work on another set piece for my animation. It is, as the subject indicates, a coat rack (or hat rack if you prefer). The textures are not final. I just threw them on there. Comments, questions and general observations about life are welcome. Quote
Grubber Posted October 30, 2003 Posted October 30, 2003 Hi John! I agree with jfirestine But I have never seen such bottom of coat rack. Here I modeled another type, that looks more realistically (in my opinion ) It's just my suggestion! However it's matter of taste. Quote
Zaryin Posted October 30, 2003 Posted October 30, 2003 I agree, the design is beautiful. I also agree though that the bottom should be changed. It doesn't look very stable. Quote
HeadlessBill Posted October 30, 2003 Author Posted October 30, 2003 Hmmm, I'll try a version without the curls exting beyond the feet of the thing. Actually, I've seen a coat rack that had feet like the one on mine (though I think I made my feet a bit large), in prop & set storage for the theatre where I went to college. If I managed to wander to close to it though, I had a tendancy to always get my foot caught in one of the curls. The thing was made of oak and steel and was heftier and heavier than the version I modeled here. Once I get a rework of the coat rack, I'll post it here. Quote
HeadlessBill Posted October 30, 2003 Author Posted October 30, 2003 So, here is a comparison of the original and the modified. I also made them taller, not that you can tell from the image. Quote
Mike Lium Posted October 31, 2003 Posted October 31, 2003 Hey those look good , Be very nice props Quote
Mega Posted October 31, 2003 Posted October 31, 2003 Nice coat rack. Actually, I have seen a coat rack with a bottom such as the red coat rack - it was located in a lobby of a school. How did you model the curves near the top and bottom? Did you use the path extrude? Or another method? Quote
Zaryin Posted October 31, 2003 Posted October 31, 2003 I love both version. I just think the new one looks more stable . Quote
HeadlessBill Posted October 31, 2003 Author Posted October 31, 2003 How did you model the curves near the top and bottom? Did you use the path extrude? Or another method? I used another method. Path extrude? Am I not using another feature to make my modeling easier, kinda like the duplication wizard? Quote
Mega Posted November 1, 2003 Posted November 1, 2003 I apologize, it's not called path extrude...simply extruder! Found under plug-ins>wizards>extruder. You simply create a path to extrude along, name it, then add a group for the cross section. I hope I didn't confuse the issue. If this is your method, then I apologize for getting the name wrong, and causing any confusion. Quote
HeadlessBill Posted November 1, 2003 Author Posted November 1, 2003 That's okay, because it still wasn't what I used to make the curves. I would say it would probably be very similiar, but more of the non-automated aspect. I probably manually did what the Extruder would have done automatically. Quote
Mega Posted November 2, 2003 Posted November 2, 2003 Did you create the outline, extrude, and shape? I love hearing how other artists solve a set of problems... Quote
HeadlessBill Posted November 5, 2003 Author Posted November 5, 2003 Mega, once I have the opportunity, I'll write up a quick and dirty tutorial on what I did. and make it available to download as a .pdf. I just need to find the time to actually work on it. Hopefully before Thanksgiving. Quote
Gerry Posted November 6, 2003 Posted November 6, 2003 Just to make your life a bit more difficult, it seems to me that although I like the second base design, the base should be wider to give something that tall more stability, especially if you envision it loaded with coats and stuff. however the first base is more fanciful and if that's the style you're going for there's nothing wrong with it! Quote
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