jamagica Posted March 23, 2005 Posted March 23, 2005 Well, here's a new robot I've been working on..I call it the "scope bot"...not even near done texturing..I'm thinking of leavin ghte body a white reflective material and just adding some bumps to the tire and some reflectivity to the wheel Quote
jamagica Posted March 23, 2005 Author Posted March 23, 2005 Updated..just add reflectivity to the body..still have to add bumps to the tire and texture the two little wires Quote
higginsdj Posted March 23, 2005 Posted March 23, 2005 Interesting character. Questions I need to ask are: 1. How is it propelled? It doesn't need to be much but should have something that indicates a method of propulsion. 2. Are the eye rods telescopic - individually or together? If so then the modelling needs to reflect this. Cheers Quote
jamagica Posted March 23, 2005 Author Posted March 23, 2005 they're not together....the box thingy is what propells it..I'm thinking of putting an exhaust thing out of it's box (i'tll look like a giant butt) Quote
jamagica Posted March 23, 2005 Author Posted March 23, 2005 Here's what I mean. ( not exactly a big butt ) Quote
higginsdj Posted March 23, 2005 Posted March 23, 2005 OK, sort of jet propelled then. The only suggestions I have are: 1. You should angle the exhausts so you give the apprearance of some directional control 2. Not have everything "chromed". Some different materials at the transitions for example would help break it up. 3. Add some geometry that gives and indication that the eyepods can angle up and down rather than just bending at the joint (or make the last bit of each eye strut a flexible arm - and texture it too look like a flexi arm joint) The model has a lot of potential Cheers Quote
jamagica Posted March 23, 2005 Author Posted March 23, 2005 Alright...thanks But, if it a robot is fake, does it matter how if there are bendy joints? Commericals about bottles that bend come on all the time and they don't have bendy joints...What do you mean by angled exhaust pipes? Quote
higginsdj Posted March 23, 2005 Posted March 23, 2005 Yes and there is nothing wrong with just bending the rods - just another option At present all three tubes come straight back out. Might look better if you angle them ie think of them all originating at the centre of a sphere and each projects out of that sphere at 90 deg to the surface OR put then in line, the middle one pointing straight back and the sides ones pointing out at an angle. Again these are just suggestions not instructions Cheers Quote
jamagica Posted March 23, 2005 Author Posted March 23, 2005 I see what you're saying...I like the angle idea with the exhaust..I think I"ll try that...I'll also try the bendy thingy idea. It'd add more color to it, now that I think about it. Thanks Quote
jamagica Posted March 23, 2005 Author Posted March 23, 2005 Something like this? (by the way, the wheel will turn ) Quote
modernhorse Posted March 23, 2005 Posted March 23, 2005 Hey I really like this ...err... fella? It's got a nice organic/mechanical feel to it. Just a thought, perhaps add a touch of detail to the thingies that hold up the eyes. This could be done with texturing or modeling I believe. Just to add more interest and to break up the chrome-iness a tad. Very nice concept. Doug Quote
jamagica Posted March 23, 2005 Author Posted March 23, 2005 I think I'll add the bendy-things to break up the rods (thanks Higgndisg...boy did I spell that wrong) Also, with the set up shown below, how would I add eyelids? I've already tried placing them inside the "scope" but it bled through: Quote
jamagica Posted March 23, 2005 Author Posted March 23, 2005 Here's a render of it (by the way, this is a view from the side of the front of the scope) Quote
jamagica Posted March 23, 2005 Author Posted March 23, 2005 Ok..while I was waiting for someone to respond I added some black "bungy thingys" (what the heck are those called??) these things add a lot to the model..thanks for the suggestion Quote
jesshmusic Posted March 23, 2005 Posted March 23, 2005 Put a flare around the scopes at the front, and you eyelids maybe won't poke through. Good work.... I think those things are called bellows, but I'm sure techno-boobs (engineers) have given it some new name. Quote
Sevenar Posted March 23, 2005 Posted March 23, 2005 Constant-volume, or "CV" joints... Techno-Boob Second Class Sev Quote
higginsdj Posted March 23, 2005 Posted March 23, 2005 jamagica said: Something like this? (by the way, the wheel will turn ) Actually I was thinking more along the lines of the following. And a wheel guard/flaring might give it a nice retro look! Cheers Quote
jamagica Posted March 24, 2005 Author Posted March 24, 2005 ah..I see what you mean..I thought that might be what you meant...I was actually also thinking of having a wheel gaurd too Quote
jamagica Posted March 24, 2005 Author Posted March 24, 2005 Alright..A new update..I angled the exhaust like you suggested and I also added a gaurd (chrome also...might as well name it chromy ) Quote
jamagica Posted March 24, 2005 Author Posted March 24, 2005 Sorry, hash, for all the replies I'm making..hehe, but I got another update I tested the rigging capabilites and I'm thinking of using a fan bone system or smartskins on the "shocks" Quote
jamagica Posted March 24, 2005 Author Posted March 24, 2005 Here's a "behind the scenes" view of the rig..just wanted to show that I made it a simple rig, yet great to manage...(plus, the model's easy to rig ) (too many smileys ) Quote
Dhar Posted March 24, 2005 Posted March 24, 2005 jamagica said: I think I'll add the bendy-things to break up the rods (thanks Higgndisg...boy did I spell that wrong) Also, with the set up shown below, how would I add eyelids? I've already tried placing them inside the "scope" but it bled through: Take a look at Johnny-5 from the 1986 movie "Short Circuit" - it might inspire you to tackle the eye lid problem. Johny-5's eye lids were also his eye brows, so there was no shortage of showing emotions. Quote
jamagica Posted March 24, 2005 Author Posted March 24, 2005 Hey guys...I was fooling around and found this out: This method of blinking is great for a robot! (I scale the iris/pupils down as the blink) Kinda cheated, but it works! blintest.movFetching info... Quote
Dhar Posted March 24, 2005 Posted March 24, 2005 Actually that looks pretty good. Kinda like the shutters of a camera lens. Great job. Quote
higginsdj Posted March 24, 2005 Posted March 24, 2005 jamagica said: Sorry, hash, for all the replies I'm making..hehe, but I got another update I tested the rigging capabilites and I'm thinking of using a fan bone system or smartskins on the "shocks" I like this version Cheers Quote
jamagica Posted March 24, 2005 Author Posted March 24, 2005 You mean this version of the bot? or, the version of the program? Quote
jamagica Posted March 25, 2005 Author Posted March 25, 2005 ...hey guys...just made a new pose and it turned out great: (it's for when he's moving around (fast traveling) Quote
Overcast Posted March 25, 2005 Posted March 25, 2005 Hey hey! It's awesome. For some reason I'm reminded of Pixar's flagship mascot, the lamp thingy. I was thinking though, as far as the exhaust pipe things go. I think what he meant was angle them, not at 90 degrees, but maybe at 30 or even less than that- sort of a triangular effect. They look, assuming theyre for propulsion, almost pointless (because 2 jets pushing towards each other with the same force will cancel to 0). It's up to you though, I think it looks AWESEOME! Keep up the good work. Quote
jamagica Posted March 25, 2005 Author Posted March 25, 2005 Made a test animation of him strolling along at an average speed... testroll.movFetching info... Quote
nf1nk Posted March 25, 2005 Posted March 25, 2005 Very nice movement. It has come a very long way Quote
jamagica Posted March 25, 2005 Author Posted March 25, 2005 Hey Guys..I got this guy's direct phone number and he said he'd come and pose for a fashion session! Look at the result Quote
bgagnon Posted March 25, 2005 Posted March 25, 2005 Here is my observation. It seems that the flexing of the "eye supports" should be at the joints and not where the tube meet the body. That part looks like it is one piece and therefore should not flex that much Just a thought. Quote
jamagica Posted March 25, 2005 Author Posted March 25, 2005 Ah, yes...I see what you mean...I just wanted exaggerated movement during the strolling (which is a principle in animation), but I'll try your idea when I find the time to test out the stroll again..thanks! Quote
jamagica Posted March 25, 2005 Author Posted March 25, 2005 Hey guys...I'm still tweaking up the rig and added bones to each spline ring of the brows...(it's not very spline-dense)...I rendered an animation of it, but a message came up in the forums saying that i cannot upload a .mov file encoded Sorenson 3....what's the size limit of an attachment? Anyways...here it is in action (trust me, this "expression" isn't going to be in the short I'm making lol) Quote
jamagica Posted March 25, 2005 Author Posted March 25, 2005 Here, I put it in a zippy...check it out! Brow_testing.zipFetching info... Quote
jamagica Posted March 25, 2005 Author Posted March 25, 2005 Alright..rendered out a shady of brow poses.... browposes.movFetching info... Quote
.:shortdog:. Posted March 26, 2005 Posted March 26, 2005 This is looking nice! I really like that last rendered picture you did. Quote
Newbert_Zero Posted March 26, 2005 Posted March 26, 2005 that is an AWSOME model. i wish i came up with that.... im still trying to think of a creative simple model. again great model! Quote
jamagica Posted March 26, 2005 Author Posted March 26, 2005 You'll come up with something...I actually just thought of this idea in my head while surfing the forums (it's not based off anything) and I didn't even take the time to make concept drawings..haha. And it turned out pretty good. So just brainstorm and you'll think of something Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.