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Hash, Inc. - Animation:Master

bgagnon

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Everything posted by bgagnon

  1. Here is my observation. It seems that the flexing of the "eye supports" should be at the joints and not where the tube meet the body. That part looks like it is one piece and therefore should not flex that much Just a thought.
  2. GENE (Toronto EH?) Just kidding. I am Canadian too. I would like to animate this eventually, for no particular reason. I have not attempted to add bones to it yet. I think that will be a challange.
  3. KenH It's a robot. Mostly used in the automotive ind. These robots will perform tasks like welding, handling, sealing, painting and many others. They are about six feet tall, some are taller and some can lift up to 500kg. Pretty impressive piece of machinery. I would also thank everyone else for their input. I will bevel more edges and add textures.
  4. Here is a screen shot of my first ever model. When I say first ever i mean with any 3d program. I bought AM a few week ago, went through the tuts and downloaded a bunch of tuts off you guys websites. I did not ad all the textures yet. That will be my next phase. Please take a look and tell me what you think. Your input will be greatly app. I guess I should let you all know that I work for Kawasaki Robotics and though I would model one of our newer robot.
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