higginsdj Posted February 19, 2005 Posted February 19, 2005 Heres a new character that I am working on. The design is loosely based on Mark Allens drawing for his first character (Mark, since your rotos provided the inspiration you can have a copy of this head model if you wish - just drop me a line). I've been following along Anzovins Modelling a Head tute (just got past the eye and mouth parts - some good lessons there) This character will be a seargent (Space Marine) that may be used in the next image contest and June animation contest. I've got a lot of dirtying up to do As always, comments welcome. Cheers Quote
JTalbotski Posted February 19, 2005 Posted February 19, 2005 Wow, David, very cool! He's got a lot of personality already! My only crit I see is the brow bone that encircles each eye should come farther out than each eye it's supposed to protect. The areas under the brows recede too much into the head right now. Please keep showing your progress! Jim Quote
KenH Posted February 19, 2005 Posted February 19, 2005 I agree. The width of the head seems right, so it might just be a matter of detailing the bone. Also, I'm sure I saw one or two splines around the eye that weren't necessary at both ends....hooks could be used. Quote
Sharky Posted February 19, 2005 Posted February 19, 2005 Nice work David! I agree with KenH, you may try to use some hook around the eyes! Of course, just my 2 cents! Cheers.. Sharky Quote
higginsdj Posted February 19, 2005 Author Posted February 19, 2005 Thanks Guys, Just in case it wasn't obvious - I'm doing a character here as opposed to a realistic model. I agree that the brow looks a little odd and will fix that. The extra splines will stay, however, at least until I decide how 'weathered' and wrinkled I want his face to be. I'm intending some closeups so the wrinkles/creases will need to be geometry. Cheers Quote
DornerDan Posted February 19, 2005 Posted February 19, 2005 Thanks Guys, Just in case it wasn't obvious - I'm doing a character here as opposed to a realistic model. I agree that the brow looks a little odd and will fix that. The extra splines will stay, however, at least until I decide how 'weathered' and wrinkled I want his face to be. I'm intending some closeups so the wrinkles/creases will need to be geometry. Cheers Great picture, That looks really sharp. I love the subtle lips. And you've avoided the "cold stare" that is so prominent in 3D character models. Just really nice. I would like to see more, perhaps a profile. I do agree with a previous post that the brow should probably be lowered, but then again, faces come in all sorts of shapes, that's to say, if you saw someone in real life with a brow like that you'd be like, "he's got a funny brow...." It's more aethstetic than anything. ~Dan Quote
Paul Forwood Posted February 19, 2005 Posted February 19, 2005 Wow, David, that has come to life since the last time I saw it. Maybe that wasn't your modelling, not sure. The eyeballs and the mouth are amazing! Quote
higginsdj Posted February 19, 2005 Author Posted February 19, 2005 Ooooppps. I should point out that the eyes are "Ubereyes" by Colin (William) Freeman - my bad - I should know better by now to plug those who's bits I use This is the first time I have shown this character (aside from a 1/2 face view in Marks Allens 1st character thread) Side Views: Cheers Quote
higginsdj Posted February 20, 2005 Author Posted February 20, 2005 OK, Here's an updated version with Jims suggestions for the eyes/brow area. I think this looks much better - Jim/others what do you think? Cheers Quote
J L Johnson Posted February 20, 2005 Posted February 20, 2005 I definitely like the changes! You've got a great character coming there! Quote
KenH Posted February 20, 2005 Posted February 20, 2005 The distance between the top of the eyes and the bottom of the bone seems too much. But again, it might be what you're aiming for. Quote
higginsdj Posted February 20, 2005 Author Posted February 20, 2005 Now he has a little armour - still shiny and new Cheers Quote
luckbat Posted February 20, 2005 Posted February 20, 2005 Huh. So that blue strip's not his hair, then? Quote
higginsdj Posted February 20, 2005 Author Posted February 20, 2005 No - some nurnies, hoses and wires to come out that unit - he'll be 'hardwired' to his suit so to speak. I'm also planning on modelling a bolt on plate on his skull. (and I'll give him some geometry eyebrows as well) Cheers Quote
reason808 Posted February 25, 2005 Posted February 25, 2005 I hope I'm not jumping on to this thread too late, but . . . you've avoided the "cold stare" that is so prominent in 3D character models. Just really nice. I totally agree and am impressed by this. Can you elaborate on how you got this nice "warm" facial look? I'm striving to have this in my own models. "Ubereyes" by Colin (William) Freeman Where can I find out about these "Ubereyes"? Quote
modernhorse Posted February 25, 2005 Posted February 25, 2005 David - So cool ! Update? Soon? Doug Quote
heyvern Posted February 25, 2005 Posted February 25, 2005 He looks a little like... ...like if the blue fairy... turned Buz Lightyear into a real boy! I agree with the comments... the 'eyes' have it! Vernon "!" Zehr Quote
Zaryin Posted February 26, 2005 Posted February 26, 2005 I really like him so far. No other comments that others haven't said. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.