JohnArtbox Posted December 16, 2004 Share Posted December 16, 2004 just something simple I did to test a new material. Haven't seen many people use displacement materials so I thought I'd post it .. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 16, 2004 Admin Share Posted December 16, 2004 John, That's very neat. Wish we could see more experimentation and documentation of material usage here in the forum. Could you post a larger version of the original mesh. The complex imagery you've created from just a simple mesh and materials is something that we all should have a special place for in our toolboxes. Thanks for posting this. Quote Link to comment Share on other sites More sharing options...
JohnArtbox Posted December 16, 2004 Author Share Posted December 16, 2004 base geometry image Quote Link to comment Share on other sites More sharing options...
KenH Posted December 16, 2004 Share Posted December 16, 2004 That's totally hip! I didn't know you could use a material as a displacement. How long to render? Quote Link to comment Share on other sites More sharing options...
turbokitty77 Posted December 16, 2004 Share Posted December 16, 2004 Cool texture. I like the model too. Looks like it could be used as background or some kind of alien creature characters. Quote Link to comment Share on other sites More sharing options...
KenH Posted December 16, 2004 Share Posted December 16, 2004 I like the model too. Looks like it could be used as background or some kind of alien creature characters. Can you say Kapsules? Quote Link to comment Share on other sites More sharing options...
JohnArtbox Posted December 16, 2004 Author Share Posted December 16, 2004 rendertime was approximately 10 minutes 16x multipass, three shadow casting lights..a key and two in the SkyCast rig. Not quick, but livable p4 2.6ghz Probably too complex for Kapsules...have to think about that. Probably more 'Superhero' style, which I'll get back too after 'Investigating Jack'. Wish someone would pay me just to do shorts Quote Link to comment Share on other sites More sharing options...
KenH Posted December 16, 2004 Share Posted December 16, 2004 Is that water at the base? Or just shadows. Quote Link to comment Share on other sites More sharing options...
Dagooos Posted December 16, 2004 Share Posted December 16, 2004 Those textures do look nice Will have to give that a try After a second look I saw a remarkable resemblance to a vulture, hand, dragon and a sea horse Quote Link to comment Share on other sites More sharing options...
ypoissant Posted December 17, 2004 Share Posted December 17, 2004 Clever use of material. That is really cool looking. Superb! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 17, 2004 Hash Fellow Share Posted December 17, 2004 Looks very cool! the color map and bump map are related, right? Too bad we can't render materials like that once, then "bake" the result on as bitmap textures... that would speed things up, wouldn't it? Quote Link to comment Share on other sites More sharing options...
KenH Posted December 17, 2004 Share Posted December 17, 2004 Too bad we can't render materials like that once, then "bake" the result on as bitmap textures... that would speed things up, wouldn't it? I'm not sure if displacement can be baked. But yeah, I'd love that feature too. Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted December 17, 2004 Share Posted December 17, 2004 Sweet! Post a quick tut! I wanna know how to do that! Quote Link to comment Share on other sites More sharing options...
JohnArtbox Posted December 17, 2004 Author Share Posted December 17, 2004 Ken:shadows, and Ididn't think you could bake any textures, although I don't mind the render time. The textures are pretty simple. Yves /TurboKitty: Thanks Dagooos: me too...although I missed the hand Robcat:everything is related Displace, bump and colour. Starwarsguy:minitute I add the displacement texture first and renderlock the object while dialing displacement up and down. Ithas to be a simple texture with largish areas because the displacement divides each patch into 8x8. I then add the colour texture which is a duplicate of the displacement, but with sub combiners in the place of black and white. This creates two materials, one for the hollows and another for the higher regions. I drop that on and the render updates. I save the colour material and reload it to creat a matching bump, changing the colours to push areas in and out . The only downside is the 5 pt patches which are hidden underground. Displacement is a bit of an orphan feature at the moment . Here's the project file displacemat.zip Quote Link to comment Share on other sites More sharing options...
JohnArtbox Posted December 17, 2004 Author Share Posted December 17, 2004 and here's an image of the steps above Quote Link to comment Share on other sites More sharing options...
DarkLimit Posted December 17, 2004 Share Posted December 17, 2004 This is so cool.....I am currently designing coral backdrops for my underwater scenes and this concept works well, you have given me some ideas / options I can explore.... thanks alot for sharing john....... Quote Link to comment Share on other sites More sharing options...
nerrazzi Posted December 17, 2004 Share Posted December 17, 2004 I like it, looks perfect for that world you're creating. Quote Link to comment Share on other sites More sharing options...
MATrickz Posted December 18, 2004 Share Posted December 18, 2004 I thought there had to be a lot of splines to make a displacement work. It doesnt look like there is a enough to make those shapes? Awesome texture though, would make for some cool rock formations in a scene, kind looks like something from Myst or Riven.. Very Cool! Quote Link to comment Share on other sites More sharing options...
HeadlessBill Posted December 18, 2004 Share Posted December 18, 2004 This is so cool.....I am currently designing coral backdrops for my underwater scenes and this concept works well, you have given me some ideas / options I can explore.... thanks alot for sharing john....... Funny, when I saw the image, before I looked at the author, I thought it was something you had created, DarkLimit. I'm going to have to play around with that now. Don't know how I'll use it in my project, but it'll be something useful to know for the future. I can just feel it. To echo others, thanks for sharing, John. Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted December 18, 2004 Share Posted December 18, 2004 Thanks, John! I think I understand! Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 18, 2004 Admin Share Posted December 18, 2004 Nice step by step pics John. Very impressive that in the meshes simplicity the ends of the structures aren't even closed. That doesn't seem to detract in the least from the final displaced image. Neat. Quote Link to comment Share on other sites More sharing options...
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