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Everything posted by Zaryin
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Thanks for the comments . Although I can take credit for the modeling the style of these characters is based on the artwork found within the RPG Rulebook for The Changeling RPG --with a little tweak from me, haha.
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Here's the head of the newest character; The Sluagh. Still needs a little tweaking , but it's pretty much going to look like this. The ears are a little weird, but they'll be covered by hair so screw 'em, haha. Also posting a wire from one view. Let me know what you think so far. Thanks for looking.
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Hey Steve, I'm liking the torso so far. Where do you start when making a body. I usually start with the waist, hips and top legs and work my way up. I'm wondering which you start with just out of curiosity.
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I also can't wait to see more.
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Thanks for the replies everyone. Ken, I was thinking I might turn the head slightly, or at least the eyes, towards the Sidhe since he's supposed to be her protector. Robert, you're welcome . Thanks again everyone.
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The detail is incredible. Excellent job! NURNIES!!!
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Although I'll probably be tweaking the crap out of it before this image is actually done here's the pose for the Troll. There's will be someone off to the Troll's right (a Sidhe) who will be reaching to touch the apple. The Troll is warning them off while not taking his eyes off the magic fruit. He also has a hand gently resting on the Satyr's shoulder. Holding him in place out of friendship for the Satyr and guardianship for the Sidhe. Next up will be a female Sluagh to the left of the Satyr. The Sluagh are a near zombie, repilian, goth looking creature. This one has joined this group for her own reasons, although she seems to have some feelings for the group. I'll be getting to modeling her shortly. This is a 8-pass render. Thanks again for looking .
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Yeah that looks awesome. I hope you make a whole room with items like these .
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That's really good skin. How are you getting those results? Are you cloning a real skin picture or are you doing it all by hand?
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Just for fun here's a quick turn-around. Not done very well. I'm just not used to rendering movies . troll.mov
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Hey thanks Robert. Which pic do you mean? I have different settings for the Solo pic than I do with the Duo (Satyr) pic. I'll assume you mean the solo pic and give those settings first . Color: 125, 125, 125 Diffuse Falloff: 200 Specular Color: 192, 192, 192 Spec Size: 180 Spec Intensity: 80 Reflectivity: 10 (no reflect filter or blend applied) With the Satyr pic I have the Reflection turned down to 2 and Reflection Filter and Blend set to 100%. Hope that helps.
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Hmmm...Is that a flipped normal or a pinches area at the nostril? Head shape looks great.
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Thanks Guys! Next pic will have him with the Satyr posed .
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Well, I finished the modeling of the Troll. I might go back and add a few little things, but it's pretty much done. I will now give him a simple skeleton (not just because I am using him for a still, but because I suck at rigging, haha) and then I will pose him with the Satyr. Thanks again everyone.
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Thanks alot Gerald. I really appreciate that comment .
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I don't even understand how you can do this at all. I just don't seem to have a head for mechanical, or architectural, modeling.
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Wouldn't hiding the trunk hide the leaves...? (no, I didn't try it, haha)
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Wow, that's really coming along. I like him alot so far. Is he bug-eyed just for rigging purposes or is that part of the character?
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Thanks for the comments guys . Well Robert, I cheat, haha. Everytime I make a new model I throw porcelain on it set to 50%. I almost never do bias adjustments on my models unless it calls for it in the modeling proccess. It still looks good without it, but looks better with it. So I always start with porcelain on a model. This isn't close to done, but here's a 3 pass render of the Troll in the Satyr scene with some basic surface attributes. I just wanted to see what he would look like in the scene.
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Liking it so far. Reminds me of the Millenium Man kind of.
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Nice job so far. Maybe you could do a decal replacement when it turns? Probably not ...
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Well, I'm pretty sure I'm done with the modeling of the torso armor. Although I might redo the rivets as I accidentilly forgot to use a reduced patch size on those. Now onto the bracers.
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Thanks Steve. I think I will go with the new one. I'll see what he looks like with more diefined cheeks, but I don't want to ruin the "triangular" effect of his head. Thanks again.
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I wouldn't even know how to start with a tutorial. I'm assuming it would have to be a video turorial to get it to come off properly, but I have no money to afford the software and equipment to that. With Painter I actually use a combo of Photoshop and A:M Painter. I also end up overwriting my textures as well. With my alien I used A:M Painter to paint the spots on my displacement map and then brought that into Photoshop to paint the color and extra bump stuff. The basic color and stuff I did with A:M Painter and then the litttle subtle stuff I actually did in Photoshop. Also the basic skin color is done using Jim Talbot's method. And also the base skin bump map was made with Photoshop. Speaking of distortion boxes. I used this right now to change the shape of my troll's haed to more match the references I am using. I would still like to get some opinions on the shape of the head. Although it matches the reference alot more, and fits with the satyr's art style, I don't know if I like it enough to keep it or keep the original. If more people think I should keep the original version I will. I really don't know which way to go with this one. I'm not looking to exactly match the references I have, I'm just trying to get the feel of the universe with the references. I would post the references, but they're really not mine to post. You might be able to find pics through on the internet of the Changeling RPG. Thoughts?