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Hash, Inc. - Animation:Master

Darkwing

*A:M User*
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Everything posted by Darkwing

  1. those engines have some crapload of detail to model, very time consuming
  2. I re-built the wings and tried my best at the beveling thing. Now working on the basic structure for the third engine:
  3. Viper as of Day 1:
  4. no movie, just modeling. I'd bevel but I haven't got patience for it and I've never tried it.
  5. geez, I can just imagine a tank from Terrahawks or something going through there and then something blows up as is customary with Terrahawks!
  6. here's some work on the engine
  7. one of my problems I continually have is notice on the wing how you can see each bend.
  8. Just to play around a little, I have decided to model a Mark II Viper from the remade BSG. My modeling skills suck (as can be seen here) but it's somewhat fun to model and there's no BSG models kicking around from what I can tell, so here's what I got so far:
  9. ah, I see, interesting. I suppose if someone had a program like after effects, they could apply a similar method for doing animations and controlling DOF in a different way than just directly in AM
  10. so the depth map bit is something done post render, like you're not bringing this depth map into AM are you?
  11. Happy Birthday man! Enjoy the wisdom that comes with 48 :)

  12. CMD+SHIFT+3 will screen grab and save it to your desktop. The best way for anyone to help you is for you to upload and post the project to the forum, then masters like Rob can go through it and do the incredible work they do
  13. I generally change my suns to klieg lights as you'll then have better options for shadows and the shadows will fall on objects and block out the light, whereas with sun lights, it'll light whatever side is facing the light, no matter what object is in front of it
  14. thanks, I did make her eyes larger though it'll probably be harder to tell in this pic. I'm still strung up on hair but I'll figure it out most likely. I been having some weird issues with the way Ken rigged his female body originally that's causing some weird shape contortions in my model but that's a problem for my next day off.
  15. Darkwing

    Basicman II

    aww, and I can't even get an arm to position right on my models. I'll go back to my box now.... Seriously, that's really cool
  16. Here's what I got so far. I used Ken's female body that he donated and did some modifications to it. Kinda stuck about the hair though. I would like for it to have the dynamics of hair, except I can never groom the hair properly
  17. there, this should be somewhat better. Didn't change the eye size yet, but I remember that from reading the tips on comic book females, more cat like looking eyes and lower the eyelids to make them look more seductive EDIT: Posting the pic would be useful, wouldn't it
  18. nah, it's just my inability to model properly. there's no intentional reason on making the eyes too high, it's just something that seems to happen
  19. For kicks, I have decided to try and build Crimson from my comic series, so this is my first female face. She doesn't quite look like the drawing, but hopefully that'll change with hair and textures
  20. wow, just looked up the cast list, it has quite a half decent cast listing, kirk douglas, peter lorre, some pretty good actors! I really will have to find a copy.
  21. I wonder if we still have any rental stores. I'd probably be better to find it on iTunes or something
  22. I'm so excited for the Captain America movie, Cap's been one of my favourites too. The model looks terrific already, and knowing the quality of Iron Man, this should turn out spectacular!
  23. hmm, yes, I think you're right. It's been such a long time since I've seen an unremastered TOS episode that I kinda forget the details
  24. Actually, wasn't the original series ships the one with the horizontal lines on the side of the saucer, and the tiles on the top and bottom?
  25. well, with the remastered TOS series they still used the Aztec texture on the ship, they just darkened it and glossed it up some. It's a good base for any hull pattern really
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