sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Darkwing

*A:M User*
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Everything posted by Darkwing

  1. Hmm, something I just noticed is your eyes. Their shape side on shouldn't be "flat". I'm too tired now to whip up a picture so maybe tomorrow night I can when I get home, unless someone else beats me to it
  2. You'll probably have better luck than me, the Mac version is quite unstable, at least on OSX 10.5.8 it is...
  3. I'm using V15.j for Mac And Nancy and I are referring to the same plugin
  4. Well, there is the e-explode plugin or whatever it's called, but it always crashes my version of AM. Thing is, that will just literally explode your object so you don't have too much control over what the exploded fragments look like
  5. Well, considering the 3D space is in theory infinite in either direction, you could model all the parts that will "explode" so for in the instance of Iron Man, you model all the molecules and stuff for that element, then shrink them small enough (perhaps using poses) and then do an animation where they zoom out from the center and scale up in all axis. I dunno, just a stab in the dark, kinda got me wanting to play with something like that now
  6. Darkwing

    Hooks

    Or if you have a part of a mesh, say the corner of a lip, that's going to do a fair bit of moving. It can cause deformations and oddities because they have a tendency to crease
  7. Hmmm, I see what you mean, it seems to have a hint of the colour it's supposed to, but is more white than anything
  8. Could it maybe be the DOF helping to wreak havoc on the scene?
  9. I've had success with glows and reflections. It was actually kind of cool because the reflection caused the glow to reflect almost like some form of caustics, it made it look pretty cool
  10. Yeah, I knew that would be a problem going into it, I did it anyway, just for kicks It didn't help that the glow on the letter went all fuzzy and exported considerably darker than what they were, but oh well, the ship's what we're looking at anyways
  11. Woot, finally! Seems that it doesn't really become apparent until exported, but my renders are looking blotchy, even at 720p with 9 pass rendering, stuff to work on in the future. But yeah, wrapping thins one up, now it goes off to my friend
  12. Yeah, I kinda figured out the stretch setting a while ago, but what exactly is shearing? Now mind you, his cape isn't overly stiff and I think I'm close to something half decent with it. I did make his cape bigger. And what's the air drag do?
  13. Well, here's what I'm at now, this simcloth is really cool I will add I like it!
  14. Ok, thanks, I have now gotten rid of the deformations and the cape blows in the wind. I'm playing with the Stretch and Shear values and does this mean I can make the cape stretch as it would imply, because Superman has a fairly large cape and having it stretch would be good
  15. Just tried it and it makes it work much better. However I'm still getting some mesh deformations, especially up at the curve around the neck, how dense should the mesh be for doing simcloth?
  16. Ah, I had lowered it to 1 (started at 4) but I'll try the decimal values next
  17. The big thing now is shaping. You're not following the contours of your face. For instance, unless you're a cartoon french evil megalomanic, your chin isn't going to be that pointy and it isn't according to your rotos. This is now the sculpting stage by the looks of it and the splinage has a definite improvement to it. You'll want to clean up the eye socket area as your splines are "wavy" which will cause a bunch of bumping. Keep things smooth and straight or keep the curve running through the hole spline
  18. Got it to not disappear, now have to make it such that it's not flyin all over the place in all kinds of weird shapes!
  19. Does this include the model it's a part of (the rest of Superman)?
  20. Weee, simcloth is tricky, trying to find out why the cape disappears after frame one and doesn't drop or become fabricy. Lots of numbers to play with and using WillP's guide to Simcloth
  21. And some more. After this it's on to building his cape and then learning how to use the cloth sim in AM
  22. Well after a bunch of searching, I found a few pics from the comics which I used as rough rotoscopes. Haven't done much tweaking since the CFA, but this turned out surprisingly well. Usually there's a lot I have to tweak after a CFA
  23. Thanks. My big concern right now is what to use as a reference for his head. I would like front and side rotoscopes for it.
  24. So how's this look, better? Seems the inside of his foot needs some tweaking though
  25. How would this work for making a lasso? That's something I'm curious to see
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