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Hash, Inc. - Animation:Master

entity

*A:M User*
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Everything posted by entity

  1. Thanks for that. I went to one. I did everything too fast, and wasn't ready when I graduated. I just want her to not do what I did. But I have faith that she is going to b alright. I did all I can do for now.
  2. My daughter is interested in going to college. She wants to learn character design and level design for games. I am just a novist designer for cg animation. I would like advice from people in the biz. (I'm going to teach her what I can. She's already getting better than me. I feel like Yoda in "Return of the Jedi".)
  3. My computer died and I haven't subscribed for years. Do I need a disk in the drive? Does a new subscription mean I have to start all over? I do still have my subscription serial number. Does that still apply. Its a long story, but 2 years ago I got mugged and had a fractured skull. I have a bit of memory loss. But I'm doing good enough now to come back to A:M. Miss u guys!!!!!! and girls!
  4. I have been down and out. Off the grid for a while, but I will come back in a couple of months. I miss u guys soooooooooooooooooooooooo much!!!!!!!!!!! I have no computer and no A:M disks, everything I had is gone and I was in a shelter for a while. Things are looking up now. I need a contact for MAAM. I live in North Philly now, so anyone close by would be nice.
  5. Hey... when is the next meeting... I moved to Philadelphia in August. I'm bout ready for a meeting... hopefully after the snow has been cleared away!
  6. It looks great...Did you use any Wizards for this? (AI/Font, or some type of rail extruding?) Never mind, I read the rest of this post... sorry... for hand modeling from scratch it LOOKS GREAT. A few items might need some bevels so they don't look CG. Mostly the parts that have hard angles on them. You are very detailed here and it would add to the realism of the final render, especially for radiosity renders.
  7. Hey, good to see you back here, Rich! Hey!! Cat-dude!
  8. I'm not Dre4mer, but I can give you some suggestions to think about til he answers you. As long as you assign the cloth cps like the body cps, and have all your cloth normals facing toward the deflector normals, and the distance of the cloth is outside the detection areas (or lower your Collision Tolerance in the "Chor>Plugin Properties>SimCloth") then "YOU B KOOL"!! Another good measure is to set the Chore>Plugin Properties>SimCloth>*Solver Precision* way lower than the default *0.01*. I usually use *0.001* As far as having it flipping too much... maybe doubling the cloths Bend Stiffness might work.
  9. When is the DEADline?
  10. Do you realize we all started on the forum a month apart from each other?>>> Vern in Sept. '03, John in Oct. '03, and me in Nov. '03!!! Just some trivia. John.... how you doing with picking some dates???????
  11. I'm not available those dates. November might be better for me.
  12. MAC!!!!! Your Back!!! With another mini-mac? OMG!!! You guys want to try a virtual meeting? Skype is the best way to connect. I probably will just need some notice in email and I'll be there... I'm working on DSP/TekNu right now. RJ PS- Mac- if you can get us into the museum--- WOWWWW!!!!---- I wonder how much that would cost?
  13. Hey guys... I know we have already discussed this in emails, but lets make it official... The meeting date is - 21/6/08 ! June 21,2008 ! Saturday after next Saturday ! 11 days away! Please, start preparing your data NOW! Presentations should be spontaneous, as usual. Who will be attending, and where are we meeting?
  14. I will be at the next meeting...physically! I promis! I'm sorry, but I had a ride there and then I didn't at the last minute and as Don and I found out later after the last meeting, the bus schedule is a little awkward and I'm not sure where all of the bus stops are in the area, because they are not marked on both sides of the road. I miss you guys, terribly! Vern- your ROR demo was ok... I was following along there, I still have a few more questions and I still want to "see" the code that was written by the program... I think it's amazing. But I couldn't grasp the editing part that you were doing because I couldn't see what was being edited, but I understood what was going on because you gave a very detailed discription of what was happening. Thanks. Don- Are you going to help with the opening sequence of TekNu... (the space background animation?) If so, you have total freedom. Do what you think will sell it as space. We can composit ships in later. Can you give us a sample of what you are going to do so we can see what you have in mind? (The animatic for TekNu is just a guide and any work done doesn't have to perfectly align to the way I did the shots... the camera position and length of scenes can be changed. Thanks!) Maybe sometime we could have a "virtual" meeting? Like when we haven't had a meeting for a long time and we want to fit one in between meetings?
  15. Vern: Yeah. John: the 22nd of March
  16. That sounds like an interesting idea. That reminds me... I forgot to ask you guys for your opinion on something at the last meeting. Would you guys be interested in taking a crack at working on a short Star Wars fan film in A:M? We've all got our own separate projects that we are working on now so I know this could be tough but I've been itching to shift gears out of Mechadelphia for a bit and do something like this for a while now. What do you guys think? Star Wars??????????????? Are you kiding... ???????- I certainly would like to do that! Unfortunately, I hope I'm not the only one. I didn't even see your post in september! I would have answered earlier.
  17. The skirt is not simulated in the provided image... but all Tom has to do is to set the choreography settings and right-click on the chor then select- "simulate simcloth" and away we go! The skirt is meshed very lightly and grouped with the legs... with no weighting. Yes!... the freakin hands are difficult... I have this feeling that when I fixed the length of the fingers, I may have moved the fanbones into the wrong places on the fingers... I don't need to weight them because there are fanbones. Thanks all!!!!! This was a big surprise, and a bit scary, but I hope Hasbro goes forward with AM in all of there future advertising and products, wherever it might apply!
  18. It's not how long... it's how big! Better the right click on it and "save as". It was cropped in my browser. anyway... The movement is great... like it. The textures are damn near photorealistic. Can we see the rig/ mesh?
  19. Did you ever try using a Wacom tablet... using the pen is actually quicker for me, than the mouse and easier on the wrist and fingers... it's just like writing.
  20. Vern, I think you should show the actual photos of us so people can see what you had to work with... you made me look way better as a cartoon! Polygons are evil? I'm scared. I'm shaking like a dynamic bone with a spherical constraint on it.
  21. Vern... maybe you should not make the feet seperate from the uniform and have it continue right to the feet with no cuff.
  22. I think I'd be Shaggy... that was my nickname in college. Because, somehow I always ended up saying "Yikes!"!! Scooby doo, where are you?! We better hide in here!... it's a long story. Vern, I took the example for the logo and tried an Iron Hawk look... you guys tell me what you think.
  23. In the same order as they are listed in the dropdown list?
  24. Draw it out first... look in the kitchen in the cabnet under the sink... look in the garage at the shape of these objects that are around you everyday. They help me design my robots. Take the old VCR apart (the one that is trash) I used to get many ideas like that. Now, I think about what the robot's shape and function is according to the story and use that to shape it. Also this is the same for other characters too. It's hard to find something that hasn't already been done. Just keep thinking about taking it farther than anything you've ever seen.
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