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Hash, Inc. - Animation:Master

Caroline

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Posts posted by Caroline

  1. Thank you, Frost - I was in danger of drifting off 'the straight and narrow' and making it 'my own interpretation' (ie - not being able to work out why it doesn't look quite right!).

     

    I've been experimenting with the hair on the claws, but I think you're right, they need to be bigger. I've not rotoscoped him at all, just working with a pic at the top of the screen (thankyou DeskPins). Also, working in landscape, rather than portrait, makes it look a bit different.

     

    I'm having fun with the choice of colours, as that is completely up to me - I hope you won't be disappointed in that. (I did toy with salmon pink, but changed because I'd really like him to have a red waistcoat, but I guess if he were salmon pink, it could have been a black waistcoat.) He was originally green, but I thought that was a bit too obvious and dragon-like for the Lewis Carroll world.

     

    I'd love to see your animated film - it is a brill poem.

  2. Lookin' good, Noganite (not that I'd know much about flying machines). Only one thing - the normals on the top of the plane look as if they're pointing in, which may lead to surfacing troubles later on. You'll need to patch select, and do right click > Flip Normals (or press F key). (Just in case they are annoying you, you can also turn the normal pointers off in Tools Menu > Options > Modelling tab > Display Normals untick.)

  3. Hi, Joseph - I'll be interested to see what you come up with - cloth is something I just want to drape around someone and not have to think about :D But people have come up with some great concepts - like Water From Cloth - that was in the archived Cloth Forum.

     

    I don't know the answers to your questions, but there is this thread about Newton and Cloth.

     

    Have you seen the TWO Cloth TechTalk Movie?

     

    I like your toon render - did you put the deflector material on the post group so the flag wouldn't go through the pole?

  4. Thanks, guys. Chrury - "group project" - lol - it's barely more than a twinkle in my mind! Just a li'l project so I can learn more. (And definitely go for TaoA:M - you'll learn heaps.)

     

    Update: I lost my rigging - moral (at least, I think that's what happened): don't mess with Copy/Flip/Attach after you've rigged - seems obvious now! Almost got it back again now.

     

    I spent the whole weekend doing this:

     

    post-9673-1170050442.jpg

     

    Doesn't seem like much, but, thanks to Will Sutton's definitive decalling tute, and his great video on the Siggraph training CD, I think I'm almost on top of decalling.

  5. Your's works for me as well, Rodney, (I bet if you were ever chased by a dragon you'd lose that sword pretty fast, no matter how shiny and new :P )

    and I like the exaggerated rollback eyes.

     

    I think the issue with this image, though, is the quality of the render - I think it's the dust that doesn't swirl quite naturally enough, but I'd be interested in your comments on how to make the image a better "quality". I've noticed that the winning images have a kind of soft focus yet still sharp quality, that I don't know how to reproduce, and I don't have the techno-language to describe it either. Is it all in the lighting?

     

    Thank you, Riste, for making your image available for this kind of critique.

  6. you didn't think it was gonna be that easy did you

     

    Lol :D - I did when I first started.

     

    I'm learning decalling now, which I thought would be a piece of cake, and I have just realised that it's going to take as much (or more) time to do that as it did to make the model. Much fun, though.

  7. I'm grateful that you've raised this topic, because my model was no longer C/F/A-ing, and it's prompted me to work out why, and now it is. :)

     

    Javier, of course, is absolutely right. That's why I do steps 6-10 in my list, because if you select the right half and press the delete key, you get those connecting splines, whereas if you select the left side and do a copy of the left side, delete all, then paste, you don't get those connecting splines.

     

    Looking at your pictures, before you C/F/A, you need to have all your points on one side of the Y axis. The central spline needs to be on the Y axis. My model had stopped working, because my central spline had got split into two, and while I was lining each of them up separately, I had to line them up together at the same time, and now it works.

     

    You will probably have a problem with the pointy bit in the front (you can tell how much I know about aeroplanes) - I had a tail that came to a point, and because it's hard to choose one half in that situation, I removed the pointy end of the tail completely before C/F/A.

  8. I agree that it it needs to be emerald colour - the sparkle across the letters was good, but needs to be a bit more obvious.

     

    What about having emeralds circling a bit of the text? The letters are fine, but a bit close, as Timelord says, but you could have a bit of picture (such as an emerald) to add interest.

     

    Maybe an emerald(s) with lightning flashing through it?

     

    Was that done with the font wizard? The text looks good.

  9. We (I called in the family to do a collective vote) thought your image was great, and made us smile. And, sorry Rodney, I liked the sword in the air with motion blur - scary dragon, ditch sword, run faster. Also, using the sword and the arm to frame the dragon was good.

     

    Perhaps it was the dust and smoke that made it look like a bad shop - the initial impression to me was that the image was somehow not quite sharp. I'm not skilled enough to pick out why though.

     

    He's a great character - I'd like to see more.

  10. Hi, Hybrid - welcome to the forums!

     

    If you are using a character that you made, then you have to set up what the character should do when he says, for example, the letter "O".

     

    In The Art of Animation Master (TaoA:M) book that came with A:M, Exercise 12 goes through how to set up your own lip poses.

     

    Exercise 7 - Can you say that? shows you how to use the dope sheet with KeeKat - he has all his poses already set up. If you have a look at his poses (look at KeeKat in an action window, and View Menu > Pose Sliders), under Face > Lip Sync, you will see all these poses listed.

     

    If you make your own character, then you will need to set up those poses yourself. When you have set up your pose, for example the "M" position, you will call the pose slider "M B P" and when the dope sheet uses those sounds, then it will automatically invoke the pose slider.

     

    I would suggest that the very first thing you do is go through the exercises in TaoA:M - there's a whole forum dedicated to it, and you can upload and show off your results! It will teach you the basics of the important features in A:M.

  11. I tried this too in This Thread, trying with light gels and particles, but I wasn't clever enough to complete it, and finally went with animated light. Bruce Del Porte's movie in that thread looks great, and I think he's using light gels.

     

    If you get something going with light gels, I'd love to know what you did :)

  12. You could just try it on the end of one of the feet - looking at the furred picture, there's something happening there, and I can't see the splines well. But I haven't had experience of fur and odd patches, so let us know how it turns out!

  13. He's very cute.

     

    Have you tried using hooks instead of dead-ending the splines? This would mean that you have a few less 5 pointers.

     

    I tried making a dog, that had the same nose spline problem - I ended up with a spline running around the end of the muzzle, and 3 point patches at the corners.

  14. I like the funky red ball, Joseph - and wasn't that motion blur?

     

    It's not me who deserves the praise - it 's Steffen Gross for writing the plugin, along with the Newton Engine people - it is a marvel.

     

    Writing things down, especially complicated things, helps in the learning process, and putting here means I won't lose it. :D

     

    Open Office is a match to most of Office, but I only use MS Publisher now, although it's expensive for what it is, and print to CutePDF, which is a great free PDF maker.

  15. The way I've been doing it:

     

    First step - very important - Save the Project and model!

     

    1. Click the central spline.

    2. Press the comma , key to select the whole spline.

    3. On the top toolbar, click on Show Manipulator Properties.

    4. Click the Scale manipulator.

    5. Change the X scale to 0% - this aligns along the x axis. I also changed the X pivot to 0 - This step is supposed to be unnecessary, but I did it as part of my ritual.

    6. Select the left half of the model up to and including the central spline.

    7. Press Ctrl C to copy.

    8. Press Ctrl A to select all

    9. Press Delete to delete all.

    10. Press Ctrl V to paste.

    11. Shift click the middle spline.

    12. Right click and Copy/Flip/Attach.

     

    At first, the C/F/A would work easily, and as the model got more complicated, I had to search for more tricks. Eventually I ended up doing all of these things, in sequence - didn't take long.

     

    Edit: I should mention that steps 7, 8, 9 and 10 were only to delete the right half of the model - if you only have half a model to start with, you don't need to do that!

  16. Thanks, Nancy - I did try to work out the axes - but my head hurt - so I was hoping someone else had done the work. I shall rotate it so it looks like a head, and also try cylindrical.

     

    I hadn't thought about the single patch method - I shall give that a go. I may decide to just do it in 3d Paint, as I've worked out how to take the view to Twisted Brush and paint there. (Doing the simplest thing in the most complicated way as usual.)

  17. I can't emphasize enough how much TaoA:M helped me - it gave a structure to learning and research. One thing I could suggest, Rodney, is having half a dozen extra research links to go to, for each exercise, after doing the exercise straight out of the book.

    When, for example, doing the Rigging section, I would read everything about rigging on the forum, and print out heaps of tutes. I have a large 3 ring binder that I drink coffee with. That's how I know the wing rigging really needs work. :)

     

     

    Question:

    I'm working on decalling, and can, by following Jim Talbot's videos decal anything that faces front. But for the life of me I can't work out which axes to move, when decalling the top of an arm.

     

    Also, do other people material with darktree, then render, then use the render as a decal? I haven't found much about that.

     

    Also, where should I post this sort of question - should it go in the A:M section, or Newbie, or here?

     

    Also, I lament the demise of the separate forums - those really helped when researching a topic.

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