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Posts posted by Caroline
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One half looks really good, but I'm a bit worried he might fall over.
Do you want to post the project? (So that if this happens to you again in a future model we might know how to fix it?)
There was another discussion about Copy/Flip/Attach problems here:
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I guess this is another guy who can't keep a secret - so-oo good, Jerry.
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Yes, I linked it, mage, any doofus could do that - what about all the words of wisdom that you can throw in about actually using it?
Did you have to apply the decal in a special way? Does it need special lighting? Does it resize OK? What about all the other questions that I don't know to ask?
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My bad - brain read but did not process, thanks for pointing out, Luuk.
Black_mage has one for download, that I just rendered and looks good, but you have to register at Turbosquid (free):
http://www.turbosquid.com/FullPreview/Index.cfm/ID/307149
You could also try these links:
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Disclaimer - I know nothing about it! But here's a couple of links that might get you going:
http://www.ypoart.com/tutorials/skylights-intro.htm
http://www.hash.com/forums/index.php?showt...mp;hl=sky++dome
Have a search for "skylight".
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Nice tute, Lee.
There is one by the Master of Lighting himself, Yves - http://www.hash.com/forums/index.php?act=P...=36&t=10132
It's very comprehensive, and I have to admit I haven't done it yet.
Great turkey, Caleb.
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That would be so hard to do a project - I think I would hate it after that. For me it's always been like Edward Lear's nonsense poems, with not much else to be read into it. But wonderful language and rhythm and images nonetheless.
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That walk is certainly very resolute, Al.
Great system - didn't those hard drives get cheap fast? I was buying a system for someone who will probably only use 10GB max in his lifetime, and that size was the cheapest that the shop offered.
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No, no, mage - I love the trees - they fit in so well with the style.
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Nice toon render, Ryan - fluid animation too.
One of the things I've picked up from the forum is the idea of silhouette. You look at your character, and imagine it in silhouette, and if the action makes sense then it works. With your camera angle, unless you're in the know, it is hard to tell what he's actually doing. With a side view, you can get an idea of the arm swing.
What do you hate about animating? Is it because it's hard? I find timing difficult. I know exactly what I want, but getting the timing right is so hard.
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So sorry, Mark - I'd forgotten his site is down - I have requested him to repost it, so keep an eye out for it!
Notebook - that's what it looked like to me, too.
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Great stuff, Mark - love the music.
You can import tgas into A:M and then output them again - This thread here.
However, iMovie is easier to add music (at least, I've never tried it in A:M, so I'm probably wrong).
If you render in A:M, to .mov, using Sorensen 3 compression, then you get a small movie that can be uploaded to the forum.
Having said that, though - I love the page your movie's on.
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Those Rig>Setup poses are a bit tricky.
If you move the arm, and then turn IK Arm Setup ON, then you get what you are describing. Similarly if you move the feet, and then change the IK Legs pose, you get odd things happening.
You could try a new action (or Action Menu > Clear), and leave those rig poses alone and see what happens.
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That's an amazing baby - you've even captured his worried expression. Babies' heads are big - it's part of why they're supposed to look cute.
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That's very nice - the front wheel guard appears to have a dent in it (where the head light points out). I guess with such a perfectly rounded car, our eyes expect to see a rounded wheel guard.
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This one couldn't keep still
Sinuous grace - I was listening to FrostEternal's Angel of Death music at the same time, and it worked great.
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Still looking good - though some of your splines do look peaked (pointed rather than curved) - you can select the control point (cp) of a peaked spline and press "O" to smooth it.
Did you fix your normals problem? (All your normals should be pointed outwards.)
You could experiment with the materials that came with A:M - there's an Aluminium Tech one.
The Darktree link is http://www.darksim.com/ and go to Darktree Repository.
Otherwise, it's decalling - that's a bit more complicated, but you get to paint whatever you want on your plane, and it's a lot quicker to render than materials.
The definitive decalling tutorial is at http://www.zandoria.com/uv.htm.
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I caved in and googled - this was one of the hits: http://www.scamorama.com/jetson.html.
It's Astro replying to a request for assistance from a Nigerian.
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Let me be the first to leave you some feedback, Rodney
I've looked at posts like David Higgins' baby and Michael Fortunato's TaoA:M, thinking I don't have the qualifications to be able to comment on those, I'll leave the comments to people who REALLY know - all I'd be able to say is "wow, fabulous, looks good to me", but I guess if it looks good it IS good, and if it looks wonky, then it IS wonky, so maybe I do have the qualifications after all.
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"It's a Pitch"
That was funny
I think you have to use forces to change the shape, but I never figured that out either.
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I was wondering what the interesting lighting was - is that what AO looks like?
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Hmm. I shall have to have another go one day.....
Just in case you're interested for later, (and so I don't lose the page) here's a list of Refraction Indices
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The only thing I can think of:
After making the bones, did you assign the control points to the bones?
Create the bone, then make sure the bone is selected and lasso the relevent control points for that bone. In shaded mode you can then see what cps are assigned to what colour bone.
Have you checked what the shaded model in bone mode looks like?
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A sport Custom Car, a Concrete Mixer Truck
That truck's really cool - you must be very pleased with it. (I hope the bet was worthwhile )
Exercise 17: Cosmic Bowling
in TaoA:M and the A:M Technical Reference
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You've finished his feet - brill!
And you've taken over a bowling alley - congratulations