-
Posts
516 -
Joined
-
Last visited
Contact Methods
-
ICQ
0
-
Yahoo
totlover_cg
Previous Fields
-
Interests
Playing Music, football, basketball, baseball, skating, playing, modeling in A:M. drawing. and other stuff
-
Hardware Platform
Windows
Profile Information
-
Name
caleb gunby
-
Location
my room
Recent Profile Visitors
1,838 profile views
totlover's Achievements
Prolific (6/10)
0
Reputation
-
Hello all! For those of you who may remember me, and remember my annual Thanksgiving videos, I did not stop doing them, and did not stop using Animation Master to make them! This one was done in a short amount of time (like usual because of procastination, but mainly because of my new school, new job, and life just becoming more busy). But I did not want anyone to think I forgot about you all. This community is the reason I still have the passion to animate and am pursuing it to this day by attending school to get a degree. You have to have that piece of paper to show you can do it, portfolios are only half the game. But there is so much for me to learn still and the school has been great. But here you all are, the annual video for my family's crazy Thanksgiving Tradition!
-
Every year since 2007 I have been creating a video to hype up our family's annual Carpet Ball tournament. Some of you here may recall me doing my WIP threads every year and im sure everyone was questioning where it was. But probably not I didnt have quite as much time this year to put into it. Next years is going to be far better. I am planning t recreate new models and retire these characters. They have had a good run but its time to make something I am more proud of and would show to potential employers. This year's was just to be more 'epic' and I based the whole video around the song With Great Power by Immediate Music. Very epic movie trailer style music. I didnt even have much time for planning this year I made all the stuff in order and just winged it a lot. But hopefully you see it being a little entertaining. Thought'd I would share since I have shared all of the previous ones.
-
Hah. Love seeing other Minecraft fans on here.
-
2d Game Assets / Pop's Face Project
totlover replied to tbenefi33's topic in Work In Progress / Sweatbox
Not sure if you have already figured this out its been a while since you asked.. But i think your best bet would be too make 1 door and animate it opening and then just copy and paste it in unity. That way if you get this far in it will be easier to batch or something like that. But yeah I think you should do 1 door and just copy and paste. -
2d Game Assets / Pop's Face Project
totlover replied to tbenefi33's topic in Work In Progress / Sweatbox
And what all did you do again for the rig? Some one else might follow but im not sure I do. And the way I did it involved a lot more work. I used 3ds Max to UV Map and texture the models that way. But I also had to do a lot of fixing to the rig in 3ds max and export it from there. It took me a little time to learn how to do that. The skinning process is sort of similar to Animation:Master when adding control points to the bones but it takes a good bit more work. So I think if you can figure out how to get them to work from A:M to U3d and then to Unity that is going to be the fastest way to go. I had some other things to worry about which is why I had to go through 3ds Max. -
2d Game Assets / Pop's Face Project
totlover replied to tbenefi33's topic in Work In Progress / Sweatbox
Yeah, Fuchur's tutorials will help you out there. I went through different programs to add textures to my models. -
2d Game Assets / Pop's Face Project
totlover replied to tbenefi33's topic in Work In Progress / Sweatbox
Did you use any other software to get A:M into unity ? Yes I had used Ultimate Unwrap 3d. I exported the model with all of the animations as .x files and then imported into Ultimate Unwrap 3d and then saved them as .fbx's. -
Thanks! The coding is all finished up. The trailer was actually the last thing finished, hah. It was sent out for iPad approval today. When that is approved it goes to iPods/iPhones and then Android devices very shortly after. It is already up and running on Facebook, though!
-
2d Game Assets / Pop's Face Project
totlover replied to tbenefi33's topic in Work In Progress / Sweatbox
I have been doing a lot with going from Animation Master to Unity3d , if you have any questions let me know I have been dealing with it a good bit recently. -
-
Wow, this is amazing! Really helps me see that there is a lot more potential with using this program for quality animations. Cant wait to see this get finished.
-
Here are two animation sequences I've almost got complete. Some more fine tuning that I will go back over when i finish up all of the other scenes. There is still some lip syncing to be done in the Scene04 video and more to it but just thought I would share where I am at right now.
-
There isn't a set script I guess is my only way to explain this. But what i want is some deep exhales or whatever noun would be best for the action of sounding very bored at work. He is going to have a phone call as well. Want it to sound very annoying and bored with it. Along the lines of: "Hello, this is Blah, how may I help you? ... Yes mam ... No mam ... Sorry we are not responsible for that ... Thank you have a good day" This is a generic office, no idea what they are selling or what services they provide so could just do any sort of boring phone call with a customer. And preferabbly in short exerpts so I could shorten or lengthen the call if need be. And in a different voice someone saying. "Oh sorry I didnt mean to do that. Ill clean that up" & "What are you going to do?" both of those sounding a little more happy then the other guys tone. And in same voice as guy doing phone call "No, no, its fine you actually just gave me a great idea." "Watch this." [he is about to roll down the hallway to knock down the trashcans.] I dont know if that is too much to ask of, considering I can not offer any sort of payment [at the time being. if things take off i can pay whatever amount is reasonable]
-
Is there anybody that has some sort of recording equipment and could do just a few lines for me for this trailer? I wasnt really going to go with dialogue with this trailer but I really think just a few lines will sort of help it out. I cant really offer any money just thought I would ask to see if anyone is willing to help out. I plan on having my first three shots at least animated by the morning.
-
Yeah I was thinking the same. And I was also like.. an animation minute is a lot longer than most minutes we deal with. And it'd maybe be more suitable if our game had more too it then just a guy bowling in his chair. It would have to be like really really funny or I dont even know what. I am going to get him to go down to around 30 seconds or so. I am just going to go with my plan and how I see it and see where that takes me.