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Hash, Inc. - Animation:Master

Roger

*A:M User*
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Posts posted by Roger

  1. I suspect that it was digitally altered but would have to step through it frame-by-frame and I'm not sure I could prove it even then. The actress has gone on record saying that she did not wear braces for the part, yet I clearly remember seeing her in braces when I saw Moonraker on Turner Classic Movies at one point. Maybe my memory is bad but I don't think so.

  2. Was watching Moonraker tonight after work and I ran across something really odd.

     

    As I remember, the henchman Jaws had a love interest, Dolly. Now, that's not the odd thing, the odd thing is her appearance.

    This is how I remember it: right after the tram car crashes into the building, Dolly comes to check on Jaws, he emerges from the wreckage and smiles at her.

    She smiles back...revealing a set of braces. That was the whole joke, was that they had mouths full of metal and it was love at first sight.

     

    Except in the copy I was watching, there were no braces. And when I did a Google image search on her, also no braces. Does anyone else remember this movie the way I do? I could be mistaken but I could have sworn she had braces.

     

     

    I suppose it could have been digitally altered, my copy is a 50th anniversary DVD copy, but it does seem odd to me. Anyone have an old copy of Moonraker or remember the character as having braces?

  3. I still have a copy of all Largento's comic strip tutorials if those are needed. Should I post them? I'd have to look for them but those were the only things that made sense to me as far as understanding the spline basics. The original TA:OAM didn't do that good a job at that.

  4. The Sapphire R480 looks to be pretty competitive with the Geforce 1060. Only mark against it is it runs at about 150 watts full tilt compared to 75 for the Nvidia card. Going to be hard waiting for Black Friday / Cyber Monday this year.

  5. Basically this is what I use: AM, Davinci Resolve, Fusion, Krita, Adobe CS

     

    I think all those support both but Open CL may be the better option for me. Plus the AMD card in my price range has more memory than the Nividia model.

  6. I know that AM does not directly support either, but we all use other apps besides AM.

     

    Which do you figure would be more beneficial in the long run, CUDA support or Open CL? It looks like both Davinci Resolve and Fusion support both, as well as Adobe Creative Suite but Open CL seems to have a bit more 3rd party support.

     

    I'm looking at a possible video card upgrade and having a hard time deciding between AMD and Nvidia.

  7. I think monthly contests would be tough to do, but what about quarterly contests, where one of those is the mascot contest? (when appropriate, I know we just had a mascot contest, so these would only happen obviously when a new release is out)

     

    I do think these help keep the community together but I also realize the amount of time that goes into organizing them is not trivial.

  8. I think at one point in that video in the link they show someone puppeting the Rigel character from Farscape via some sort of glove device hooked up to a bunch of sensors. You could probably do something similar in AM but my guess is you'd need custom or semi-custom hardware where the open-closed state of the hand was tied to drive the mouth and if you wanted to key other expressions off the hand you'd need to come up with some sort of macro system. I imagine it could be done but you'd need to be 1.) familiar with the AM SDK 2.) a hardware hacker 3.) also an animator :)

    Most of us only fall into the last category, or maybe 1 and 3 if you also like programming.

  9. Oh geez... about 20 years ago... when I worked at Nortel they they set up a group to do "VR" and they bought an $80,000 SGI thing to run $30,000 Alias Power Animator, the predecessor to "maya"

     

    Just to make simple low-poly models of phones and offices for a VR engine that Superscape had sold them for $1,000,000

     

    After the dust settled from that debacle, a year later maybe, I went over to give Alias Power Animator a try.

     

    "What does this do that my $299 A:M v5 on a $2000 Power Mac doesn't do?" I asked myself.

     

    Nothing! There's no way that was worth the money it cost but people around the industry were lining up to get soaked and eager to boast how much money it cost them.

     

     

    Yeah SGI was seriously overpriced. Part of that is that you were getting a system at the time that was ten years ahead of everything else (this was true until about the late 90s, with the advent of affordable 3d accelerators for PC and the Pentium II and III processors). Once you could put together a $2000-$3000 PC that could compete with a $20000 workstation, it was game over for them. If they'd had a clue they would have made add-in graphics boards for PCs instead of driving away all their engineering talent to Nvidia and ATI. I remember thinking that my 486-133 wasn't that much worse than an R4000 Indigo once I finally got to use one in college. The only thing my 486 couldn't do was the real-time lighting and shading, but in terms of throwing polys around on the screen it was probably close to a low-end Indigo, maybe the R3000 class. I'd have to look up benchmarks but I remember being not that impressed.

     

     

    **edit** OK strictly speaking I figure an R4400-150 Indigo has a similar MIPS rating as a high end 486, the edge would come in with the graphics board. So the ones I used in college must have been the low end R3000 ones, or they were the lower speed 100mhz R4400 models with entry graphics. I just remember that it felt roughly similar in speed in terms of moving raw polygons around on the screen. A Pentium Pro or PII with a Riva TNT or Geforce 256 would surely have demolished an Indigo and start creeping in on Octane territory.

  10. So I'm getting a very late start on my contest entry, and I got to thinking:

     

    I have a laptop sitting on my desk that is probably faster (many times) than an SGI Onyx with Infinite Reality graphics (although I guess I'd be surprised if it wasn't, given 20 years of progress in technology).

     

    And even though I don't use AM as much as I should always...whenever I come back to it, I'm able to pick things back up without too much trouble, so that really speaks a lot for its design. And it probably costs about as much as a single Softimage support call would have cost back in the day.

     

    Funny how things change.

  11. Regarding Rodney's comments: I don't remember the characters being British but then the last time I saw the movie I was about 8 or 9. I do remember the dragon saving the day by lighting the flame in the lighthouse. That's all I remember from the movie, though.

     


    Regarding Rob's comments: I guess when they spend 100 or 200 million to make a movie, they play it safe. I can't help thinking you could make an awful lot of indy films for that kind of money, though.

     

    Who'd have thought that the producer of some of the hottest shows on TV would be a basic cable channel?

  12. I'm not sure why they remade this, I guess they felt the 1970s version was dated and old enough that they could do a remake.

    I just went and watched some of the trailers and the dragon looks more like a cross between a dog and a dragon. I don't think I've ever seen a furry dragon before.

     

    I can't really tell if they kept any part of the original story, other than the dragon being able to make himself invisible at will.

  13. Microsoft accidentally went and made something cool (accidentally on purpose maybe?).

     

    I looked at the developer kit, though, and it costs $3000.

     

    I think this is going to be the next Wild West of the computing scene, but the problem is I don't see Joe and Jane Sixpack being able to afford a $3000 or even $1000 headset. Maybe if the price was down to the $150-$300 range, if it was the low end of that that wouldn't be much more than what it costs to be an early adopter for a high-end console (assuming you needed to buy 4 headsets so the entire family can use it).

     

    Oculus Rift and HTC Vive have a similar problem, they are in the $600-$800 range, along with having to have a fairly high-end pc to connect it to.

     

    Is anyone aware of any affordable VR or AR development kits? Google Cardboard, maybe? (I'm assuming that works with any reasonably modern Android phone).

     

     

    Cast AR looked promising as an affordable platform (glasses in the $200 range) but they seem to have gone back to the drawing board recently.

  14. Was any of that any use? I know I sent you the link to the technical paper during the Live Answer Time. I think there was only one actual tutorial that I was able to find. The vimeo "drawing clothing" tutorial seemed to be the most applicable, but I couldn't find anything about painting on an actual CG model.

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