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Hash, Inc. - Animation:Master

Roger

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Posts posted by Roger

  1.  

    The most preposterous case I remember was the Time Square advertising case with the first Spider-Man movie. The film-makers had replaced the advertising on the buildings. This angered the owners of the spaces because part of the value of them is that they will pop up in movies. It seems ludicrous to me to think that just because you own a billboard in the physical space, that you also own it in the virtual space.

     

    I think the owners eventually won out, but I'd have to go looking.

     

    If this ruling wasn't appealed further, it looks like the movie makers won...

     

    "Spider-Man" can alter Times Square

     

     

     

    I think one of the crazier applications of copyright prevents you from photographing a building, as if it were a sculpture that was not in the public domain. That just about make shooting in any modern city nearly impossible without expensive clearances from every property owner.

     

     

    I wonder would this include a virtual copy of a building? Let's say you make a copy of the Empire State building and have a giant hamster climbing it, would that get you in trouble?

  2. I didn't even know they were developing a 3rd Setup Machine.

     

    I purchased TSM2, It's not the creating the skeleton that I find tedious it is the installing/point-weighting part.

    I think I was expecting TSM2 to be more like the Mixamo tool, but perhaps that was an unrealistic expectation to have.

     

    Ideally I'd like to automate as much of the rigging process as possible, but still have the option to tweak things by hand if needed.

     

    From what I understand the reason the quit developing the AM version was it wasn't profitable?

  3. the most interestin g part is, which material you are having in mind and which size it really needs to be.

     

    shapeways will be able to print stuff like that of course but for a home printer the size is really important.

     

    i have a 3d printer but I am in germany and like that I am not sure if this makes sense especially since you very likely need to test and change your case again a little.

     

    *Fuchur*

     

    I would of course compensate you (or whoever ) for materials used but being in Germany I think that would negate any savings what with international shipping and all. Not to mention if it had to be redone for a better fit, as you said. Perhaps I can make do with modifying the existing case I have to at least allow proper access to the charging port.

  4. Anyone out there have a 3D printer that would be willing to collaborate on a custom tablet case with me?

     

    Lenovo doesn't apparently give a rat's rear-end about their customers, and sells a case which doesn't match the ports on the actual Helix tablet.

     

    My idea is to model up a replacement case for it, with proper port locations (power, camera, etc) and then print the thing out.

     

    Or, if this isn't something someone would be interested in helping with, would Shapeways be able to print a rectangular model roughly 11.6" diagonal by 1/2" high? I'd like to keep the cost under $75 if possible.

  5. my thoughts...

     

    -I think you'd want to know their throughput on frames/time. Clock rate may not be good indicator anymore.

     

    -absolute screaming performance tends to be way over-priced

     

    -absolute screaming performance tends to be more needed for real-time tasks like image editing, where the operator is waiting for one step to get done before he does the next one.

     

    -electricity is so cheap that you'd need a lot of hardware before it became a real concern.

     

    Yeah, I figure I'd have to do extensive testing with 2 different test systems to get any sort of true picture of their relative performance.

    Electricity is cheap but with a system that draws a half kilowatt at full load, you're talking about 12 kilowatt hours per day, or about $1.20 per day to run, or roughly $30-$35 per month. I suppose you'd have to have 3 or 4 systems running full-blast all the time like that before it started to get too crazy.

     

    I suspect the best bang for the buck would be with Xeon cpus from a generation or two ago. These would be cheap enough that the power would probably end up being more expensive. I know that 6 core Xeon 5670 cpus can be found for about $100 or so, compared to modern 12 core cpus that go for over $1500, you could easily pick up 2 of the older model. I don't think the instruction set could have changed that much in 6 years. You could not say the same about a 486 system from 1993 and a Pentium III from 1999. I can't easily get my hands on a system with a modern 12-core xeon to confirm my suspicions, though. Does anyone out there have one of the new Macs with the 10 or 12 core cpu?

  6. I'm nowhere near ready to render anything for my movie, but I have been trying to figure out what makes the most sense for a renderfarm: raw performance or performance per watt?

     

    Hypothetical renderfarm 1: Xeon-based renderfarm with high GHz high-dollar Xeon cpus (say, 4 8-core Xeons on a quad socket motherboard). Total cost: Probably in the range of $3000-$4500

     

    Hypothetical renderfarm 2: Lower performance AMD cpus with a much lower power requirement (the 25w Kabini quad core at 2ghz comes to mind) --- for an equivalent number of cores, you could do 8 motherboards each with one 25w cpu for a total of 200 watts, compared to 500 watts for the Xeon system (minimum). Total cost: maybe $800-$1000 max?

     

    I think the Kabini APU/CPU performs somewhere in the neighborhood of a Core i3 on the Intel side, however if the AMD-based rendering farm only costs $20/month to run 24/7 where the Xeon costs closer to $50-$70.

     

    My thinking is even if the AMD cpu is 20-30% slower at a given clock rate, that may be offset by the cost savings of being able to run the farm 24/7 at a lower cost.

     

    I'm just sort of thinking out loud at this point, as I'm nowhere near the point of being ready for final rendering of any kind, but I'd be interested if there is anyone out there with experience in designing a system solely for rendering what you considered more important: absolute screaming performance, or performance at a more reasonable price/operating cost?

  7. For those that don't have a good grasp of the background of Don Bluth and how he has impacted animation this video gives a lot of background.

    It's of an interview/visit Don had with AnimationNation about two years ago.

     

    xhttps://www.youtube.com/watch?v=HYExFX3X19g

     

    Set aside some time if you want to view this. It runs about 1 hour 30 minutes.

    Get some great tips on drawing, work ethic, lighting, composition, color/music scales, business and more.

     

    One of my favorite quotes: "Stay in preproduction as long as you can."

     

     

    I knew Don worked at Disney at one point and I very much liked "Anastasia" and "The Secret of NIMH"

    I will have to watch the video, looks like good stuff.

  8. Hand drawn features are a hard sell these days but someone backing Don Bluth stands to be involved in a 'new renaissance' of hand drawn animation... not unlike when Don spurred something similar back when he departed Disney in 1979. I recall that timeframe (somewhat after the fact as Don was being interviewed about his projects) as a suggestion that other people besides those at Disney could produce animated films. And of course I distinctly recall when the Dragon's Lair video game hit the arcades. I wanted to play it to see the animation but didn't waste a lot of my money because I couldn't get past the first few stages!!!

     

     

    Okay, enough blather from me.

    I'm not a big Dragon's Lair fan but I'm a very big animation fan and given a good script/story I might even become of DL fan.

    As such I hope Don and Gary can get some serious backing for a new round of classically drawn animation.

    If I calculate right, Don will be 78 this year. This is the prime time to get Don fully back into the spotlight of animation.

     

    minute pitch reel.

     

    I think the pitch reel is up to 4 or 5 minutes *of animation* now (by hitting the various stretch goals that added additional work to the reel)

     

     

     

     

    I could have sworn I typed "4 minute". Anyway, I hope they get their funding. If I'm doing the math right, every finished 10 minutes would cost them about million dollars, so they need maybe 10 million to make a feature?

    Dragon's Lair was a game designed to just eat your quarters. I could never get very far. Usually, I would watch someone else play and then drop in 50 cents or a buck at most. And die within 2 minutes.

  9. One of my friends was arguing (before the movie came out and we both saw it) that the reason that Luke wasn't on the movie poster was that he was actually Kylo Ren. I asked him what about all the press material with Adam Driver...he suggested it was a red herring to mislead us from the final reveal.

     

    I admit that might have been interesting, sort of the Dark Empire story line where Luke falls to the dark side and is apprenticed to a clone of Emperor Palpatine (whose spirit/soul occupies the body of the new clone).

     

    I was a bit disappointed at the lack of screen time for Luke, though.

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