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Hash, Inc. - Animation:Master

Jeetman

Film
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Everything posted by Jeetman

  1. The project is really looking good. I really like the camera work and the station shots look awesome!!! I'm not understanding the meatball part but I'm sure you have your reasons for this. Keep up the excellent work!!!! George
  2. I agree. Of the color choices you show in the earlier post, the light blue and orange seem to be the best combination to me also. George
  3. I commend you on such an elaborate project. Although there are areas in the animation that could use some improvement (as Martin and Ken H have suggested), I think you are relaying the story quite well. Keep up the good work!! George
  4. Hey Case The skateboard looks great!!!! You mentioned that the skateboard is modeled does that mean the wheels are on it too? If so, render a different angle that shows them. Looking really good my friend!!! George
  5. Looks really good Dude!!!! The only question I have is how hard is it to show emotions like anger on a cyclops?
  6. I'm not an expert at bump maps and you may know this already but I believe that when you flag a decal as a bump, the shades of the decal dictate if it's recessed or protruding. The lighter colors of the bump map protrude and darker ones recess. I think the gray color you're getting is actually the model color because the bump only controls depth. If you assign a material color or just a color to the group, it should change the color and still show the bump depth. You can try to do what I did which worked pretty good. Place the same "modified" decal over the bump decal but make sure it is flagged as a plain decal. I did this for my Sponge Bob model. Instead of modeling the pores of the sponge, I used a gray scale bump and then took the same gray scale layout and saved it as a new file. I then changed the gray color spots to an olive green and flood filled the rest with the same yellow color I used as my sponge material. I then placed the new decal (as a plain decal) right on top of the bump map which worked perfect. I attached a render. I still need to do the sides but you get the idea. I hope this helps. Jeetman
  7. That is a great render!!! I really like the textured look and the label on the case. Good Job!!!! Jeetman
  8. Thank you Teresa! Victor's tutorial is awesome!!! I love the way he breaks it down and explains exactly how the movements are applied and the reasoning for each pose. Ken, You're application of the techniques on Scarecrow is really good too!!!! Jeetman
  9. Dude, It looks really good but I agree with Luckbat. You should experiment with metallic materials to get a more realistic look if that's what you're going for that is. Keep up the good work!!! Just curious, how long did it take you to make it? Jeetman
  10. T-Dogg, I too want to congratulate you on your progress. As I said in an earlier post, this is my favorite WIP. The model is really coming along and I can't wait to see the completed work. One question: This started out as a joint project.....where's Oakchas?? Anyway, keep up the outstanding work my friend Jeetman
  11. I forgot to attach the pic's so I went to my previous post and attached the pic's I outlined in my original post. Jeetman
  12. Pat, Your detail in this Superman model is really good. The only thing I noticed is his face looks a lot like Mr. Incredible from "The Incredible's" Movie. Is there a reason why you didn't use the original DC Comics face or perhaps Christopher Reeves's face? Jeetman
  13. Dude/Whiz, The face still needs a bit of smoothing. Check out the attachments to see where I believe the problem is. Also, I agree with Case in that you need to either add eye lids or pull them down (if modelled) a bit to get a more natural look. It's looking good and I like the way you covered up the detached ear but the hair looks a little odd. His hair (in my opinion) should not protrude from under the helmet. He's wearing a military helmet so I'm guessing he's a soldier. The military would never let a soldier grow his hair that long. Keep the side burns to cover the ear imperfection but shorten the length. His hair in the back is definitely too long and you should get rid of the hair on his forehead that is sticking out from under the helmet. It's coming along really well so far. Keep up the good work Jeetman [attachmentid=19351][attachmentid=19352]
  14. Always, I'm with you in that I too do not model very fast either. My Sponge Bob I made took me at least 8-12 actual hours and the ant I made took me about 16-20 actual hours. When Whiz/Dude posted his spider leg design (that was base off of the picture I found on the web) to try to help out cuboos and noted that he did it in 10 minutes, I was very impressed because I KNOW that I couldn't have made a model with that much detail in 10 minutes. So just to let you know, you are NOT alone in not being a fast modeller. Jeetman
  15. Cuboos, Excellent job in defining your character! It's details like this that let you know what your character can and cannot do. However I have to agree with Oakchas. You need to use a spell check and really proof read your text before presenting it. It's more enjoyable to read and is more professional that way. Other than that though, it's really starting to shape up my friend. Jeetman
  16. One thing I'm adamant about is presenting clear and concise posts. Why not? The tools are there to help you. I use SpellCheck every time and I proof read my posts. If you submit your post, you can go back and re-edit it. I've never seen such a cool feature like that before but I don't really visit many forums. We have all the tools needed to clearly share ideas, ask questions and or offer comments so everyone can understand you. You just need to take the time to do it right. I have to agree with David in that, it is frustrating trying to translate poor spelling and grammar (sorry Case). Jeetman
  17. Dude! Looking good!!!! Once you add some textures to the contol panels and adjust your lighting a bit more and possibly add a bit more detail, it should look even better! Keep up the good work Jeetman
  18. OK, Either my questions were completely ignored (which I'm doubting is the case because everyone here is so cool), or were missed so I'll ask my questions again. T-Dogg and Oakchas, Are you guys planning on sharing the end models? If so, could you post your current wip? As I said, I'd love to see it in the model window to rotate and see it from different angles. If you do not plan to share the model, that's completely understandable. I'd just like to know. Jeetman
  19. One of the things I like about the "WIP" forum thread is you can check out a project, go on vacation and come back to see the progress . T-Dogg and Oakchas, Of all the "WIP" projects, to me, yours is the COOLEST!!!. T-Dogg your progress is REALLY looking good. Excellent work my friend. Oakchas, can't wait to see your progress. From what I've seen, your's is looking good too. I have 2 questions: Are you both going to share your end models? If so, could you attach the latest mdl file? It would be sooo cool to load the model and look at it from different angles in the model window. Jeetman
  20. Black, It's looking really good!!!!! Good job on the wing animation =) Jeetman
  21. Dude, The guy looks awesome!!!!!! I really like the lip syncing and expressions for the song LOL. Jeetman
  22. Dude!!!! That is an awesome leg!!!!! You have serious talent kid. Jeetman
  23. The hydraulics look very cool!!! I can't wait to see it incorporated on the whole model. It's going to be awesome!!!! Again Cuboos, great work =) Jeetman
  24. COOL so you're going to use the ant after all!!!!! Good because I thought I had modeled it for nothing hehe ...well not for nothing actually. I did get good modeling practice and Black_Mage told me he'd use it if you didn't so the time was well spent. I'm just glad you decided to use it =) Thanks for the compliments Drvarceto and Zaryin it's really inspirational for me =) Jeetman
  25. Cuboos the added leg detail looks awesome!! great job!!!!
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