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Everything posted by starving4rtist
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Time to bump this back up to the top. I added some new camera angles, as well as some animation on the end. http://mvandeweghe.ath.cx/fall1.mov
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Looks great to me. The radiosity works well for this scene. As far as improvement, I would say just work on your texturing. A warehouse like this (I assume that's what it is) is usually much more dirty and worn. Right now everything looks a little too clean for me.
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Great job on both! I personally like the pauses in the phone one. If you get a chance you should add more to the end of the digging one. Each time I watched it I just wanted to see him hit the ground as the shovel suddenly moves....
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How about just making a black targa with an alpha channel of what you want the symbol to be. Then just take that and put it on a plane right where the spotlight ends...that should work unless I'm missing something.
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Great model so far! The bump mapping really adds a lot to the model, I like the detail you're putting into the map. Good luck with the hair, that'll really complete the model.
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Alrighty guys (I hope you're not too bored of this animation yet) I've added more to the monster falling, as well as a reaction of the martian. I'm planning on cutting from this to a closeup of more of the martian's reaction. http://mvandeweghe.ath.cx/fall1.mov Let me know what you think!
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If it's bigger than 1 meg and under 5 or so I can host it for you. Send it to theonlywish@gmail.com
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After some work on it: http://mvandeweghe.ath.cx/fall1.mov Please let me know what you think of it. I know that there are some things that can still be improved, but I like this a lot better than my last WIP. I don't want to be a quitter, but I think it's about time to leave this shot alone and get working on some others. One question for you guys: does the monster dropping into the shot work for you? I was thinking you just see a glimpse of him dropping down, then it cuts to something else. Should I add more of him hitting the ground, or is it okay how I have it?
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Thanks for the replies, they're really helpful. I only have one class today, so after that I 'm planning on spending the day tweaking this to your suggestions. I'll hopefully have another WIP up tonight.
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Spent all day working on this...time for a break. http://mvandeweghe.ath.cx/fall1.mov Still a bit to add to the end of it, as well as lots of tweaking and little details. Comments?
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Alrighty...gotta move this thread back to page 1! I got sick of modeling and texturing, so I took a break and started animating. I'm still relatively new to animating, so I know there's plenty of room for improvement. This is the first pass of animation for this scene, I haven't touched the fingers yet. http://mvandeweghe.ath.cx/fall1.mov Let me know what you think! Be brutal if you would like, I can take it (I think )
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I like it so far, I'm sure it'll look even better with textures! One thing that sticks out at me is the fingers/toes. They seem too pointy to me. I'm guessing in real life turtles have pointy fingers (I can't seem to picture one) but IMO more rounded ones would look better on your model. I get the 'roundy' vibe from the face and body, and it might look better carried to the hands and feet. This is just my opinion though, it's your model and you can do what you want to it! Just my 2 cents.
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Great work so far! You did a great job balancing detail and toony modeling. Keep us updated.
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Yes, I've changed my avatar Thanks for the input! You got me looking at the halos around the lights, and I don't like the fact that they're the same size on the lights near and far from the camera. Is there a way to make them obey perspective (be smaller farther away)?
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Thanks! Any things I should be changing? I'd really like some more input on this scene.
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Worked on some furniture for the house. It's going to be pretty low-detail because it won't have much screen time.
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It's part of the story for the animation. Here's a link to the story so far: http://mvandeweghe.ath.cx/story.htm Thanks for the comments so far...keep 'em coming! Hutch - I knew it was missing something! I'll add those right away.
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Great model, but why do all of the splines look peaked in the wireframe?
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I've basically finished the bass equipment. I still want a strap on the bass and maybe a cord, but I have the main modeling done. Note: his left hand hasn't been rigged yet, so that's why it's not wrapped around the neck... Comments? Suggestions?
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A little change of pace. Still some detail work to do. I've been working on the cave too, but I haven't made enough changes yet to deserve a picture.
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short animation of someone sneaking....
starving4rtist replied to Ernesto Esteso's topic in Work In Progress / Sweatbox
Beautiful! I loved it. I'm not the most knowledgeable person here on animation so you can wait for their critiques, but I really liked it. -
Thanks for the replys so far! http://mvandeweghe.ath.cx/siteimages/picture16.jpg Update to the cave. Better or worse?
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Thanks for the replies! Biotron2000 - Unfortunately I already deleted that pose, so I can't make a textured render easily. If I get some time later I'll try to re-pose it. I've been working more on the cave. I thought it would be cool to have glowing mushrooms lighting the cave. I like the colors I got, but I want the whole thing a little bit brighter (I'm rendering a new version right now) What do you guys think of the mushroom idea? http://mvandeweghe.ath.cx/siteimages/picture15.jpg (linked because it's such a big picture)