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Hash, Inc. - Animation:Master

starving4rtist

*A:M User*
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Everything posted by starving4rtist

  1. Thanks for the comments. Here's a closer up render...not much is new with the model. Mr. Jage: No I didn't....I was looking at it and it SEEMS like their method only makes the blade look good from one angle? I could be wrong.... Anyway, I made this just by messing around with ambience, falloff, and glow. I'm not completely happy with it, but I can always mess with the final image in Photoshop.
  2. I took a short break to make this. Still a lot of work to do, and I really haven't done any textures yet, just slapped a metal texture on it. (Linked because of size) https://mywebspace.wisc.edu/vandeweghe/web/lightsaber1.jpg Riskmandel: I use a custom light setup that I made. It basically has 5 spotlights in it, one from each side and one from the top. If they all focus at 1 spot, you get what my renders look like. For the black background, I just made a very large white ground plane. As the plane gets further away from the lights, it gets darker, then I have a black camera background that it fades into. I hope that makes sense...ask any questions if you have them.
  3. Turnaround: https://mywebspace.wisc.edu/vandeweghe/web/turnaround.mov
  4. A few tweaks...started on the back too
  5. very small update...more to come soon
  6. More work done on it...still a long way to go.
  7. Episode III fever...
  8. Thanks for the suggestions! I haven't done anything about it yet, but eventually the brain and letters ARE going to light up like light bulbs when they start to float.
  9. Update. Still a few tweaks to do. Including the rope. http://mvandeweghe.ath.cx/storyboard/newcam.mov
  10. Update...the rope is VERY much a WIP. http://mvandeweghe.ath.cx/storyboard/quickrender.mov
  11. Small updates. http://mvandeweghe.ath.cx/storyboard/quickrender.mov I hid the brainstem and stuff...does it look better or worse?
  12. Started on animation: http://mvandeweghe.ath.cx/storyboard/quickrender.mov
  13. I made the surfaces have 100% ambience, then turned glow on.
  14. Started the environment:
  15. Thanks for all the comments guys. I'm really looking forward to finishing rigging this and moving on to set building and animation. EDIT: I fixed the problem..thanks to anybody that looked at it.
  16. Thanks for the comments and ideas. I can't put pants on him unfortunately, because at the end of the animation he needs to be just a brain, so I don't want to have too much dissapear (I already have to get rid of the arms and legs somehow) Update on texturing...I'll be working on the set soon.
  17. Thanks for the comments so far. I'm realizing now how plain the arms and legs are. Any suggestions to spice up the textures?
  18. 1st pass texturing:
  19. I'm making a logo animation for a company. Their logo includes a brain, so the animation is going to be centered around a brain mascot character. This is what I have so far.
  20. Lots left to do...I'm not happy with the feet, and I still need to optimize it.
  21. Thanks for the suggestions nf1nk. When I get around to optimizing I might do that.
  22. Update. Still lots of tweaking on the parts I've done, as well as a lot more modeling to do.
  23. I'm working on a low-poly predator model. Hopefully I can keep it low poly...I always want to add too much detail. There's a lot of optimization that I can do, but I want to get the basic shapes done first.
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