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Everything posted by starving4rtist
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Thanks for the comments. Here's a closer up render...not much is new with the model. Mr. Jage: No I didn't....I was looking at it and it SEEMS like their method only makes the blade look good from one angle? I could be wrong.... Anyway, I made this just by messing around with ambience, falloff, and glow. I'm not completely happy with it, but I can always mess with the final image in Photoshop.
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I took a short break to make this. Still a lot of work to do, and I really haven't done any textures yet, just slapped a metal texture on it. (Linked because of size) https://mywebspace.wisc.edu/vandeweghe/web/lightsaber1.jpg Riskmandel: I use a custom light setup that I made. It basically has 5 spotlights in it, one from each side and one from the top. If they all focus at 1 spot, you get what my renders look like. For the black background, I just made a very large white ground plane. As the plane gets further away from the lights, it gets darker, then I have a black camera background that it fades into. I hope that makes sense...ask any questions if you have them.
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Turnaround: https://mywebspace.wisc.edu/vandeweghe/web/turnaround.mov
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Thanks for the suggestions! I haven't done anything about it yet, but eventually the brain and letters ARE going to light up like light bulbs when they start to float.
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Update. Still a few tweaks to do. Including the rope. http://mvandeweghe.ath.cx/storyboard/newcam.mov
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Update...the rope is VERY much a WIP. http://mvandeweghe.ath.cx/storyboard/quickrender.mov
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Small updates. http://mvandeweghe.ath.cx/storyboard/quickrender.mov I hid the brainstem and stuff...does it look better or worse?
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Started on animation: http://mvandeweghe.ath.cx/storyboard/quickrender.mov
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I made the surfaces have 100% ambience, then turned glow on.
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Started the environment:
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Thanks for all the comments guys. I'm really looking forward to finishing rigging this and moving on to set building and animation. EDIT: I fixed the problem..thanks to anybody that looked at it.
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Thanks for the comments and ideas. I can't put pants on him unfortunately, because at the end of the animation he needs to be just a brain, so I don't want to have too much dissapear (I already have to get rid of the arms and legs somehow) Update on texturing...I'll be working on the set soon.
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Thanks for the comments so far. I'm realizing now how plain the arms and legs are. Any suggestions to spice up the textures?
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1st pass texturing:
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wires:
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I'm making a logo animation for a company. Their logo includes a brain, so the animation is going to be centered around a brain mascot character. This is what I have so far.
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Lots left to do...I'm not happy with the feet, and I still need to optimize it.
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Thanks for the suggestions nf1nk. When I get around to optimizing I might do that.
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Update. Still lots of tweaking on the parts I've done, as well as a lot more modeling to do.
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I'm working on a low-poly predator model. Hopefully I can keep it low poly...I always want to add too much detail. There's a lot of optimization that I can do, but I want to get the basic shapes done first.