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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. I can hear you a lot better. Nice intro! Steve
  2. There has been a contract dispute in Cupid's Sick Day. Due to this dispute a casting change has taken place. Cindy will no loner be the lead actress. In her role, Angie will now take the lead. Luc has been replaced with Connor. Here are the couple that will be the stars of Cupid's Sick Day. Steve
  3. Thanks Robert That is good as well and even easier!! Steve In the past I highlighted and locked the eyeball and splined around it to from my eyelids making sure the splines were not breaking through the eye itself. I will use one of the outlined procedures and Robert will probably do your suggestion! Steve
  4. In the corners. I have always had trouble getting the eyes and eye sockets to match without gaps between the eyelids and eyes. So I was on one the "other forums" and noticed a lot of guys model the corner of the eyes with a mesh "filler". Another way is pull and extrude an actual socket and encase the eyes. Both ways were pretty cool. Steve
  5. One thing I have learned from our poly friends. They place a rig around the eyes or what I call fill pieces at the sides of the eyes. I like their practices. That way there are no gaps around the eyes. Steve
  6. Head nearing completion Steve Edit had the eyes turned off, oops
  7. Thanks David I don't know why but this guy is taking forever! Steve
  8. That looks fantastic Tore. Steve
  9. Ears in place. Did I mention I hate modeling ears? Steve
  10. Nothing fancy Rodney SSS with diffuse color of 253, 227, 185 SSS half distances 3,2,1 SSS extend group to avoid SSS borders Slow going on the modeling. Had a date with my wife. First one in awhile with our son or family or... It was nice. Got some time after to work on this!! Steve
  11. I like the tree and procedure Steve
  12. Awesome
  13. New character. With Angie completed, well somewhat happy at where she is at. I decided that I wanted to created someone for her. Steve Face started and going ok so far.
  14. Will congrats! Good luck!! Steve
  15. Thanks Rodney You are right and will add them in! Steve
  16. I am thrilled in the help of Mack Chapelle's in the rigging of characters. This is a proof of concept and the rig went in quickly. Mack has been meeting with us and has begun the rigging of characters. Once he gets the rig in and weighted/smart skinned I will begin the face poses. Once again love the new render features in v 18!! Steve Edit This shot took less than 1:30 with hair and a lot of materials, multipass 5 passes, sss. Thank you Steffen
  17. Thanks Nancy. Decided to put this on the back burner for now until she is rigged. I tried to use decal and apply through editor. Found out how really bad a decal can look when you do it wrong. I will come back to this later. I will revisit how we do clothing later. For now she is going to be rigged and after that hair and makeup. Steve
  18. Nancy I used Bitmap plus and came up with this on the material. Is there anyway to stop the overlap of the pattern Steve
  19. I was comparing and playing with the new rendering features in v 18. Love it. There are so many combinations! Here is a shot with SSAO and SSS. Angie on the right has sss turned on and the left does not. The render times are just over a minute / frame with multipass turned on. Steve Edit I added a shot with sss and light from behind Angie.
  20. That is what most have. If you need any help let me know. Steve
  21. David I am sorry to hear that. As a claims adjuster I want to get in to a loss and get it taken care of. Did you have flood insurance?
  22. Ok she is just about ready for rigging. I have added the mouth, teeth, tongue, collar on shirt, check the arm length and finally ready decide the rig to use. Steve
  23. They are bent, so I believe it is an illusion. Thanks David. how are you doing with the flood situation. Steve
  24. Getting closer. Working on the shirt and collar. Once that is completed it will ready to rig. Then makeup and hair. Steve
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