sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
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Everything posted by jason1025

  1. The example pictures like the bathroom are not mine, but I hope to achieve results like that.
  2. Before downloading to your desktop, and playing the qicktime, remember these commands. For PC users "Cntrl F" for full screen and "Cntrl 0" Zero not the letter O for Half size if the picture is too large for your display. For mac users substatute CNTRL with the Command key. I hesitate to show this clip because its no where near finished and I am not happy with it at all. Not to mention this is one shot out of about 16 and its out of context so it will not be to impressive to you. The shot lacks the render quality/ look that I desire. My inexperience caused me to shoe horn in some AO into an indoor scene and it kind of works but so far I feel a Radiosity look or an IBL look may be closer to what I am striving for in terms of render and lighting quality. I may try to use the skycast rig as it shows promise but I dont now if it will be applicable to indoors. I plan to add pictures on the walls as well as grime up the floors particularly the corners. I hate the humaginised clean look of CG and it apperas that It will take much effort to get the grime of reality I am looking for. I still feel that lighting will give the highest % of quality/ look that I am going for. That type of look that catches your eye and will not let go because it looks so close to reality and yet kind of beyond. P1_shot4_1080p_text01_h264_.mov For example this shot has a little of that and so does this
  3. Anyone try version 15.i to compare against H in speed?
  4. This isn't the freebie forum. Jason has about ten more chances to ask in this fashion before the requests start being removed. Even a useful request can run the limits of its use. At a minimum I suspect such requests for tutorials should be followed up by a licensed copy of Camtasia so the creator can more easily make their tutorials. Subsequent videos would likely require an additional financial support mechanism too. Facinating insight Malo, I'm glad someone is able to dig deep like that. My brain doesn't quite keep up with you. I don't understand. I thought the purpose of this forum was to advance the knowledge of the program and help users? Would it not be helpful if we had a video tutorial? Why would you delete the request? Thats rude. such requests are just that a question? it can always go unanswered or ignored. It is a simple question. I did not say I would not pay for it. In fact I have purchased every tutorial available regarding AM. I cant think of anything video tutorial related to AM that was or is for sale that I have not purchased. I am offended by your response to my request. I also feel that I seem to be on your radar lately being singled out. Have you read some of the requests hash has made? Its all a matter of opinion weather its not right for the forum. With that said thanks for giving me 10 more chances I will use them wisely knowing big brother is always watching.
  5. I find that vid tuts are often more accurate than texted documentation. Although they both are needed to get a well rounded understanding. You ever notice when someone does a vid tut and they themselves did not get the result they want to achieve? and then they figure it out? Those moments are particularly important because it forces the tutorial to address every detail in practice that are often overlooked when an author is writing a texted tutorial. It may just be me but texted tutorials always seem to have a point where they stop me dead in my tracks. Its usually something simple that the author assumed you already new or you are mis interpreting the documentation much like talking to some one via a texted chat room a large portion of the human element such as inflections is lost. Video tutorials are not perfect but they bridge many gags that just cant get addressed in documentation. Its in every ones best interest to creat video tutorials. I find my self reviewing my own vid tutorials when I cant remember how to do something. You also reach a larger audience with a vid tutorial. more people like to watch a vid tut on a subject than read a lengthy texted document. They both have there place and help to cross reference a solution. P.S. in my opinion a good vid tut often shows the result at the beginning of the tutorial and other examples of the result so that the audience has a vision of the goal to focus on.
  6. Was the PWS closed on both? That made a big difference on mine. Yes its was closed, along with all the other windows, including the model window that defaults to being open. Oddly on the mac pro tower closing all the windows only dropped the time by 6 seconds or so.
  7. I was surprised that it beat my 8core mac pro tower 3.0GHZ which rendered at 9:58
  8. AM 15.H Mac Book Pro intel core Duo 2.8GHZ 2 cores 4GB 1066 MHZ Ram 9.08 seconds
  9. I agree, this was just a test so far, not the actual animation.
  10. Thanks I am working on a presentation of all my skills and talents. It will be made entirely in AM ironically showing off skills in Final cut, color, and many other programs.
  11. Do you think its worth doing a feature request?
  12. This seems to be the sweet spot that most closely represents the original at this resolution. Thanks for the great work Robert. I think you are collecting enough data to come up with a cheat sheet of options to under crank before a render that may have little visually negative impact on your scene but decreases render time. In a perfect world I see AM recommending render options and giving tips interactively and intelligently to get the highest gain at the lowest cost in regards to render time.
  13. One usually assembles sets or high patch count models in an action or in the chor when the patch count for a model starts to get too high to comfortably work with in modeling mode. So it depends on your patience level. The slow down in response for adding new splines to a model starts becoming noticeably draggy around 10-15,000 patches. Yes the slow down happens with copy and paste as well. Thanks for the info folks.
  14. Thanks Nancy one quick question AM I correct that when combining most models, rather than copy past one model into another you would combine them with an action or chor based on your description above?
  15. Im confused SO if I have table some fruit in a bowl, a person who will be eating fruit from the bowl, all these elements should be combined in an action or a chor or a combination of the two?
  16. I am modeling a room but I am adding lots of other elements that will animate and models that have been created independatly. I am getting frustrated because when I add them into the room I loose stuff like bone position. WHat is the best method to proceed on large scale things with lots of elements and animation? I am assuming adding everything into one model is the worst procedure. Do I add everything in an action? Do I add everything in a chor? WHat are the advantages and disadvantage? Thanks
  17. Closing all windows/pallets in AM before rendering as well as setting AM as a high priority in the task manager decreased my render time from 10:03-9:58. Every little bit helps Any other suggestions
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