sprockets Internet Switches A:M Decaling Screen frosted donut medals buildings Rubik's Cube Nidaros Cathedral
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
  • Posts

    1,855
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by jason1025

  1. no
  2. multipass 49 passes with motion blur at 35% and depth of field on
  3. Does this mean that depth of field does not actually work in AM? How do I get rid of this?
  4. Thanks Robert, the problem went away after a reboot.
  5. neither seem to work
  6. Hi Folks I have some action objects that I am trying to put translate and orient like constraints on but its not working. Any ideas.
  7. OK, but you're gonna be disappointed, it's completely un amazing... Syrup.mat Thanks Robert
  8. High Robert can you post/donate the material for this syrup?
  9. Am I correct that this would also be useful for not altering the original source models if you were altering the ones in the project because it was embedded.? I mean to say its a way for you to protect source models. But the converse is if you like an alteration of a model then you need to save it out as its own model?
  10. Embeding? 1. When is it useful? 2. What are the downsides to embedding, like when should I not use it? I ask because I recently have been having trouble when bringing projects to other systems even though the project is being accessed the same way via Ethernet storage from all systems. The other systems seem to have to re link to the source files? Dont know why. The only work around I have found is embed but aside from a large file I do not exactly know whats happening and what I should look out for.
  11. yes thats the term. Thank you
  12. I completely agree, that is what I was going for. There is a term for that that was coined in the fifty's, I forget the term but it causes/triggers a primal uncomfortable felling in us human beings because what we are viewing is something that is not human or reality but is so closely imitating a human or reality. It can actually scare us when we see this in real life. The term that I cant remember has been brought up in resent years because of real life robots made in Japan that are so closely resembling actual human beings and our movements. I shot 4 takes with a real video camera at true 24fps as you can see below. So the Shots are mostly NOT hand animated at least not in AM/ CG land. The real life camera move is actually shakier so I smoothed the shot out in AM by just deleting every 2 key frames but as the shot gets towards the end I only delete every other key then not at all. I also modified the shot by "ADDING" an additional minor choreography action that modified the original move / action. Origional_shot_03.mov
  13. Havent you folks ever watched battle star Galactica? All the space shots that are cg are hand held and very shaky.
  14. Yes it is meant to be shaky. That is what I am going for, the reality show look.
  15. Witch one has the best camera move? Disregard the lighting, and render quality etc... shot2_.mov shot3_.mov Shot4_.mov
  16. Do you know if AM composite will work with animation?
  17. Do you know if AM composite will work with animation?
  18. High Dollar
  19. Thabnks for the valuable instructions.
  20. impressive
  21. I have been taking some cg spfx classes and trying to translate the info to AM. They talk about using shadow passes and composting them. I remember Yueves talking about linear work flow. I think they are related to shadow pass. Can someone point me in the direction for how to create shadow passes in AM? According to my class the pass is all black and white. Is there any info on how to do the linear workflow that the Y man describes with AM?
  22. Great work on the cp weights
×
×
  • Create New...