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Everything posted by jason1025
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Witch one has the best camera move?
jason1025 replied to jason1025's topic in Work In Progress / Sweatbox
Havent you folks ever watched battle star Galactica? All the space shots that are cg are hand held and very shaky. -
Witch one has the best camera move?
jason1025 replied to jason1025's topic in Work In Progress / Sweatbox
Yes it is meant to be shaky. That is what I am going for, the reality show look. -
Witch one has the best camera move? Disregard the lighting, and render quality etc... shot2_.mov shot3_.mov Shot4_.mov
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Do you know if AM composite will work with animation?
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Do you know if AM composite will work with animation?
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High Dollar
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Thabnks for the valuable instructions.
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sold
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impressive
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I have been taking some cg spfx classes and trying to translate the info to AM. They talk about using shadow passes and composting them. I remember Yueves talking about linear work flow. I think they are related to shadow pass. Can someone point me in the direction for how to create shadow passes in AM? According to my class the pass is all black and white. Is there any info on how to do the linear workflow that the Y man describes with AM?
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Great work on the cp weights
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Thats very cool. I like how you added the deflectors. It always annoyed me that the USS Reliant aka Miranda class starships did not have deflectors.
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Your showing a great deal of improvement.
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try the hair for fun. But that looks acceptable.
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Render test Clip from for my presentation
jason1025 replied to jason1025's topic in Work In Progress / Sweatbox
Actual Film rolls / projects at true 24p but the short answer is that when you try to make 24p play nice with the frequency of the power coming out of the wall and the previous NTSC standards that are still in use, its much easier for manufactures to go with 23.976 aka 23.98. If you were to shoot with anything other than an actual film camera it would most likely record at 23.98 and when you make your print for distrabution across the world it is sped up to 24p. The difference is so small no one seems to care, however the duration does change. All of this stuff is not to important for you to know but 23.976fps is a standard so it would be nice if AM could do that. In practice because of Am's inability to process fractional frame rates I have to take my 23.98 video and retime it via compressor to true 24p then track it with Synth eyes for the hash export to sync in AM. When I edit the rendered cg tga sequence in Final cut pro I do so in 23.98. By the way Blu-ray also 23.98 not true 24. -
Very cool. The quality of your renders are improving. It looks photo real to me.
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Render test Clip from for my presentation
jason1025 replied to jason1025's topic in Work In Progress / Sweatbox
good point. Yes I made it a rule to always work in 24p and or 23.98 aka 23.976 progressive frames per second. First off AM does not accept fractional frame rates so true 24p is a must vs 23.98. Most video cameras with 24p abilities do not shoot true 24p as a film projector would project in a theater. Video cameras that have 24p options are usually doing one of two things. recording true 23.976fps aka 23.98 for short or they are recording 23.976 with whats known as a 3:2 pulldown. giving you 29.97 frames per second. Although the 2nd option retains the look of 24p it actually contains duplicated fields and frames. Ive worked professionally in film and tv for 9 years now and 24p is the look of film and tv. I am strongly against 30p or 59.94i aka 29.97fps. Some may say it comes down to preference but the pros use 24p or 23.976 which is basically the same thing. But its practical. 24 frames renders faster, streams faster, downloads faster, compresses with more data (quality per frame), plays back smoother. And when it comes to spfx we charge by the frame and 24fps is alot cheaper than 30. When I worked on the tv show House and Numbers we would get 2nd unit camera ops Freaking up all the time and shooting 30p. They were never asked back. 30p does not convert into 24p easily. Meaning it looks bad and is processor intensive. Those operators would cost thousands of dollars in unnecessary Post production work, not to mention lost time. Also green screen work you don't want any interlaced fields mocking up your key. In my mind 24p or 23.976 aka 23.98 for short is the only frame rate. With that said if you do not want a cinematic quality and its not professional work 30p, 60p, 29.97 interlaced are acceptable. -
Render test Clip from for my presentation
jason1025 replied to jason1025's topic in Work In Progress / Sweatbox
thanks Nancy I may try to delete some in between keys too smooth out the reality of it all. -
Render test Clip from for my presentation
jason1025 replied to jason1025's topic in Work In Progress / Sweatbox
Not to shaky of a move? Like I said I was going for that reality camera work look. but at this point I need an outsiders opinion. -
Render test Clip from for my presentation
jason1025 replied to jason1025's topic in Work In Progress / Sweatbox
Ok I know this is very sloppy but its just a rouhg test to get a feel. Ignore the lighting and horrible matte job. Basically what I am doing is what they have done in Avatar and a few other movies where they use a real camera or a real world camera that feeds to a computer to drive the CG cameras animation. In my case I shot with my Sony Ex1. Tracked it in synth eyes. Then I put my models into the scene to see how they matched the move aka Match move. I did that mostly for curiosity. I dont plan to mix live action with cg for my presentation. Then I used the the real world cameras move to drive an entirely cg generated animation. My philosophy is that CG is just too clean by introducing elements like a bad camera move it gives a unique feel for a cg world. After looking at the 2nd clip tell me if its too much or if I am on the right track. Again please ignore everything else like lighting I am just testing the camera move. test__Match_move_.mov real_camera_move.mov -
Fair enough. But when did they stop teaching people how to read? http://www.hash.com/forums/index.php?showforum=175 Low blow
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Good for you. Here's the deal. You have 3 choices. 1. do nothing and get nothing. 2. Create a 5 minute video tutorial or longer with audio on something, anything related to AM, even if its been done b4 because you may have more insight or a new take on the subject. Then donate it to the community. Email me the link jason@jasonhampton.us and I will send you the data DVD's of all my training for hash that I can legally give away. That includes Anzovin and Cristin training. 3. Option 3 click on the link below and buy me something by clicking on the link below.
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I could be motivated to send you Data DVD's full of all legally free AM Training videos. click on the link below to get the ball rolling if you wish
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Heres the deal. I know what the problem is. But I cant give you the solution because I no longer work for that company which provides the storage.