sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Gerry

Craftsman/Mentor
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Everything posted by Gerry

  1. Well, now I have a followup question: What are you gonna call it when it DOES start winning prizes? Heh! Gotcha!
  2. Really beautiful and minimal in the best way. I've left a comment on YouTube that unfortunately has something negative to say. (maybe that will get a few more people to click over there!)
  3. All I can say is, Outstanding!
  4. Worked fine for me on a pc and firefox. Opened just fine though I haven't delved into it just yet. Thanks and special thanks to Raf!! Gerry
  5. That's really too bad, mark! I see that was a few days ago. Were you able to recover your files from the bad drive? EDIT: Nevermind, just looked in on the other thread.
  6. Thanks, Martin! Your comments mean a lot. As I mentioned earlier in the thread, I did rig him with The Setup Machine but neglected a step when I put fan bones in the knees and elbows, so they crimp at the moment. For this view, the gloves are hiding some ugly elbow joints! I'm going to fix the rig, but mainly trying to get this still done for this month's image contest, so I'm gonna be doing some more decaling and other details, etc. Believe me I want to see these guys runnin' and shootin'! That'll come next.
  7. One more practice render. I still need to do some detailing here and there.
  8. Oh good, here come's the ad hominem stuff. I'd say this thread has jumped the shark. Vern, I agree with you and I really appreciate your ability to articulate your anger. Frankly, it just makes me want to take a hot shower.
  9. Looking better all the time. Am I the only one who thinks that if you gave that drill some hair it would be a very funny looking character? Gerry
  10. Lots of good info here!
  11. I'll have more updates on this shortly. I'm currently rendering images with some client alterations.
  12. I was unfamiliar with hitting the period key twice to activate the 5 point patch button. I'll have to try that! I have found though, that sometimes getting the button to activate depends on the order I've selected the cp's. If it doesn't activate, I select the cp's in a different order, and eventually the button becomes active.
  13. Gerry

    AM 2008 rig

    hey MT - when you were asking for more comments on your rigging work and got no responses, I tried to post something but for some reason was blocked from some of the rigging threads. It's fine now but maybe that had something to do with the lack of comments. What I wanted to say was, I am intensely interested in your progress but my rigging skills constrain me to sitting with my mouth open and no sound coming out as I read this and other rigging threads. I know in the long run your work will be of great value. I strive every day to be able to someday work fluidly with the work you're doing now. Gerry
  14. My thought from the very beginning of this thread was, "Is it an interesting story?" So far I haven't seen anything about that.
  15. Thanks for the comments! I would be happy to do a quick tutorial on the render technique if there's interest. It's pretty straightforward, but I think sometimes I take my photoshop skills for granted. I'll try to post something in the next week or so.
  16. Wow, all nice work and very inspiring! I really like the deliberateness of the pacing. It's almost dreamlike.
  17. Hey Flash - Click over to Victor Navone's blog. His current post is EXTREMELY RELEVANT to your animation and he goes into great detail about a lot of the points Rodney is making. http://www.navone.org/blogger/ And while you're at it, click on his link to the Wikipedia entry on the 12 principles of animation, and think about how to incorporate as many of them into your animation as possible. http://en.wikipedia.org/wiki/12_basic_prin...es_of_animation
  18. Hi Eric- That's a nice start but it needs more weight throughout, and the way the bag swings it seems to slow down a little stiffly at the low point of the swing. But great modeling and textures, and a nice sight gag!
  19. I'm only seeing this for the first time too! Nice look and style. All I can add is that at the outset, spending extra time on beveling is always time well spent! Looking forward to seeing some animation.
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