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Posts posted by robcat2075
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Much of this is working well, but perhaps I can add a few comments
-Move the camera closer. Don't leave so much unused space in a test like this. It makes it hard to examine.
- I plotted the motion of the hips with dots on the pic attached. The vertical motion of the figure is generally well motivated by the action of the legs and the force of gravity.
- However, the red dots are parts where the horizontal motion slows down without any application of force to explain it. Likewise, the green dots are places where it speeds up; again without a visible reason. You might perhaps explain this as a result of the center of gravity not really being in the hips, but still, it's an awkward visible result.
- This makes for somewhat unnatural looking motion thru the peaks his hops, pointed at by (C ).
- you also have a tendency to come to a halt at the bottom of your anticipations which seems to negate the action(B ).
- related to that is the rather odd path for the first anticipation (A). A simple U-shaped motion probably would have served better.
But overall, it's a promising test and I'm sure you have gained much from it.
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Hyppogyraf eats hay and straw... oughta have flat teeth, right?
Great looking beast!
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I suspect that by the time we're done, every available technique will have found it's way into this movie.
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Hey, it is immediately recognizable as an ape! So far, so good!
Better splining, as mentioned above, will help greatly in furthering it.
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Hi Zach,
Interesting experiment. And a worthwhile one to not use a "cycle".
It is exceedingly difficult to assess the motion from the camera angle we have.
I've only done one run cycle. You've seen it. So I'm just brainstorming here:
- Unless he's fifty feet tall (or on a low gravity planet) I think his gait is to slow.
- His feet are very stiff. overlapping motion on the toes would add much here.
- In fact ,I'm not sure his toes are even bending to avoid penetrating the ground on the push off.
- The side to side distance between the feet is probably larger than a real runner might do.
- My general feeling is that the faster we move, the smoother our repetitive motions become. It's an inertia thing. So I think the z-rotation on the hips is happening too suddenly, and lingering too long before it reverses. Likewise the torso. If those bone's channels resembled sine waves they would probably be closer to what they should be.
- in some runs and many walks the hips can shift over the weight bearing foot, but I think it's happening too late in this case. (The "shift" may be an illusion caused by the sudden z rotation, now that I examine it closely. Hard to tell)
- there is something weird going on with the hands. They seem to be turned a very unlikely angles.
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The hat is so huge, we'll need it to be animatable for ovelapping motion purposes. Both the tip and the floppy brim.
Or, can we make cloth stiff enough and non-lively enough to do the same automatically?
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How will the eyebrows be handled? Modeled? animated decal?
The hat is so huge, we'll need it to be animatable for ovelapping motion purposes. Both the tip and the floppy brim.
The neck is so short, I'm wondering how we'll turn his head without severe tearing. Maybe it just slides underneath those ropes?
Perhaps the side-stitching would be a job for A:M's fabulous new normal maps?
But that's a fine looking model!
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Are they going to have a tied-off "outie" like a real balloon would have?
Not sure where it would go...
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The links no longer work
I think I recall Victor saying somewhere that he had so little time to work on it that he took the material off line to avoid teasing people.
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Basically brute force is the method, but the easiest way to switch is to do the change between key frames that are different poses rather than try to exactly match an FK pose and an IK pose.
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I like the new hair... very Louise Brooks!
Louise Brooks' hairstyle seems to have been to the '20's what Farrah Hair was to the '70's.
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Very impressive looking stuff happening here.
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I especially like the balcony.
Maybe you could move the fences out a bit so there's room to get the lawnmower from the front to the back yard.
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It looks real good.
There's an unnatural brightness under some of the objects... what causes that?
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Welcome to A:M!
The program isn't based on any particular rig. They show you one possibility in "TAoA:M" because it happens to be pretty good yet is still do-able by a novice. Most of the stock models happen to use it also. Yes, you can adjust it to fit many other models.1. Besides modeling, rigging is not one of my strong suits. It appears that this program is based on being able to use the basic rig. Does that mean that it is easy to just adjust to fit my own models?
It's gotta be basic because a) most new users are starting from zero and b ) even users coming from other programs need to be introduced to the unique strategies that make A:M powerful.2. At first glance, A:M and the instruction book appear to be REALLY basic and not as refined as the more expensive software.
In theory, yes. In practice you will probably have further curiosity about specific tasks. THere are many more tuts available online (see this forum) that will take you to greater depths.I have seen the work that people have created from this, and hope that I'm able to do the same quality with it. Once I've done all the tutorials, should I in theory be able to model and rig my characters and then start animating my shorts? -
Get well and weller!
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How odd!
Next try progressively deleting chunks of the sub model until the problem disappears.
Or try copying the geometry of the sub into a new model, swap it, and see if the problem is still there.
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All-in-all I thought it was an amusing clip. I had never actually heard the Howard Dean speech before, i had only read about it.
I suppose there are many things you might tweak about the animation, but 22 seconds is really alot of animation. Quite an ambitous piece.
The "snap" the Keith Lango talks about has alot to do with "overlapping motion", an important element of all animation, cartoony or not. I see hints of it in your animation, but other times I see the hand and arm moving as a single unit which looks stiff. That would be the first thing you might investigate if you want to tweak this further.
Funny Piece!
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Is that the style they call "Queen Anne"?
I wonder if she had clawed feet too.
Nice furniture!
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Both of you! Get thee to Keith Lango's world-class tut on SNAP.
go to Tutorials then "Quick Tip: Snappy Cartoon Motion."
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Lots of cool stuff, Ken!
I'd presume the people of oz get their water from wells with buckets going down them.
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Will Vinton is not with that studio anymore. It was taken over.
I recall the headline in Animation Magazine:
"Will Vinton fired by Will Vinton Studios."
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I like the non-realisitic human.
Charming look over-all.
I wonder, is this finished footage or is this a mockup of something they intend to redo in stop-motion?
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I'd be curious to see this game. The character looks good.
But every link I've tried has led to a "coming soon".
What happened?
"Barnyard" Trailer
in TWO: General Discussion
Posted
Perhaps to deflect immediate comparison between this talking-cow movie and Disney's talking-cow movie, "Home on the Range".