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robcat2075

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Posts posted by robcat2075

  1. Much of this is working well, but perhaps I can add a few comments

     

    -Move the camera closer. Don't leave so much unused space in a test like this. It makes it hard to examine.

     

    - I plotted the motion of the hips with dots on the pic attached. The vertical motion of the figure is generally well motivated by the action of the legs and the force of gravity.

     

    - However, the red dots are parts where the horizontal motion slows down without any application of force to explain it. Likewise, the green dots are places where it speeds up; again without a visible reason. You might perhaps explain this as a result of the center of gravity not really being in the hips, but still, it's an awkward visible result.

     

    - This makes for somewhat unnatural looking motion thru the peaks his hops, pointed at by (C ).

     

    - you also have a tendency to come to a halt at the bottom of your anticipations which seems to negate the action(B ).

     

    - related to that is the rather odd path for the first anticipation (A). A simple U-shaped motion probably would have served better.

     

    But overall, it's a promising test and I'm sure you have gained much from it.

    AMPixNotes.jpg

  2. Hi Zach,

     

    Interesting experiment. And a worthwhile one to not use a "cycle".

     

    It is exceedingly difficult to assess the motion from the camera angle we have.

     

    I've only done one run cycle. You've seen it. So I'm just brainstorming here:

     

    - Unless he's fifty feet tall (or on a low gravity planet) I think his gait is to slow.

     

    - His feet are very stiff. overlapping motion on the toes would add much here.

     

    - In fact ,I'm not sure his toes are even bending to avoid penetrating the ground on the push off.

     

    - The side to side distance between the feet is probably larger than a real runner might do.

     

    - My general feeling is that the faster we move, the smoother our repetitive motions become. It's an inertia thing. So I think the z-rotation on the hips is happening too suddenly, and lingering too long before it reverses. Likewise the torso. If those bone's channels resembled sine waves they would probably be closer to what they should be.

     

    - in some runs and many walks the hips can shift over the weight bearing foot, but I think it's happening too late in this case. (The "shift" may be an illusion caused by the sudden z rotation, now that I examine it closely. Hard to tell)

     

    - there is something weird going on with the hands. They seem to be turned a very unlikely angles.

  3. The hat is so huge, we'll need it to be animatable for ovelapping motion purposes. Both the tip and the floppy brim.

    Or, can we make cloth stiff enough and non-lively enough to do the same automatically?

  4. How will the eyebrows be handled? Modeled? animated decal?

     

    The hat is so huge, we'll need it to be animatable for ovelapping motion purposes. Both the tip and the floppy brim.

     

    The neck is so short, I'm wondering how we'll turn his head without severe tearing. Maybe it just slides underneath those ropes?

     

    Perhaps the side-stitching would be a job for A:M's fabulous new normal maps?

     

    But that's a fine looking model!

  5. Welcome to A:M!

    1.  Besides modeling, rigging is not one of my strong suits.  It appears that this program is based on being able to use the basic rig.  Does that mean that it is easy to just adjust to fit my own models?

    The program isn't based on any particular rig. They show you one possibility in "TAoA:M" because it happens to be pretty good yet is still do-able by a novice. Most of the stock models happen to use it also. Yes, you can adjust it to fit many other models.

     

    2.  At first glance, A:M and the instruction book appear to be REALLY basic and not as refined as the more expensive software.
    It's gotta be basic because a) most new users are starting from zero and b ) even users coming from other programs need to be introduced to the unique strategies that make A:M powerful.
    I have seen the work that people have created from this, and hope that I'm able to do the same quality with it.  Once I've done all the tutorials, should I in theory be able to model and rig my characters and then start animating my shorts?
    In theory, yes. In practice you will probably have further curiosity about specific tasks. THere are many more tuts available online (see this forum) that will take you to greater depths.
  6. All-in-all I thought it was an amusing clip. I had never actually heard the Howard Dean speech before, i had only read about it.

     

    I suppose there are many things you might tweak about the animation, but 22 seconds is really alot of animation. Quite an ambitous piece.

     

    The "snap" the Keith Lango talks about has alot to do with "overlapping motion", an important element of all animation, cartoony or not. I see hints of it in your animation, but other times I see the hand and arm moving as a single unit which looks stiff. That would be the first thing you might investigate if you want to tweak this further.

     

    Funny Piece!

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