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Hash, Inc. - Animation:Master

robcat2075

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Posts posted by robcat2075

  1. The Art Nouveau Tnman is a interesting concept, but the limbs look too skeleton-like. Especially the legs. I'd still like to see a more mechanical tinman that can do a "Transformer"-like change into the owl and back. That would be a cool CG moment.

     

    BTW, That picking-out-a-suit idea of Rodney's is a cute one. If this were a feature that would be something to try and fit in.

  2. So I guess I should scrap my silly little realistic people and animate some goofy surrealistic ones?

    Don't scrap him, but animating the goofy characters will be a far less frustrating way to start out.

  3. I suppose you can do anything you want in an "independent" film, but there seem to be commercial aspirations here. The drawings in the book aren't really up to modern CG expectations.

     

    One of the goals is to show off A:M. I think some tasteful complexity would be good.

     

    But has the decision already been made to do this in limited animation? If so, the character designs we've seen are on the wrong track. For limited animation to work we need something like Dearmad is doing for his Ravel epic.

  4. I hope we're shooting aiming for something more than "stop-motion" for the animation.

     

    Stop motion works for "Wallace and Grommit" because those are VERY stylized and simplified characters (and Aardman is VERY good at it).

     

    The holds and freezes they can do in stop motion don't work in CG. I haven't seen anyone succeed at it. Not for 22 minutes.

     

    And if stop-motion it is... then someone needs to go tell the art directors to change course immediately. Every sketch I've seen looks like a full-animation character.

  5. A jointed teddy bear might be easier to rig than a single skinned one.

     

    Paul, can you make him look more "stuffed with straw"? Maybe he's got more apparent seams, or some suggestions of the clothes the Scarecrow was wearing? Kinda like the Incredible Hulk still has David Banner's pants on.

  6. Yes, this is going to be tough. And there's a real danger that what we all finally agree to is an "averaging" of the different opinions.

     

    At the moment I'm seeing Tinman and Scarecrow as people who find themselves in a situation (emperor and prime minister) rather above their regular station in life. They're making it up as they go along.

     

    We don't know much about Woot. He appears out of nowhere. Right now I'm reading him as a helpful but slightly skeptical observer of Tinman and Scarecrow. They're somewaht sillier than he expected.

     

    But that's just my initial take. The characters are pretty bare in story right now. I can look at about 75% of the script now and envision a way to do it, but not all of it yet.

     

    Maybe it would help to first think about where we're aiming on the authenticity scale when

     

    1 is a straight retelling of a fairy tale

    3 would be Snow White

    5 Alladin

    8 Shrek

    9 Tex Avery's Red Hot Riding Hood

    10 imagine Bob Hope and Bing Crosby On the Yellow Brick Road

     

    If we do this on the 1 end of the scale I think it would die of quaintness.

     

    Seven and above would indicates some rewrites, and 10 would be unbearable in any event.

  7. Charming drawings Paul! The Bear is identified in the script several times as being stuffed with straw so somehow his appearance would have to support that, much as the appearance of the scarecrow indicates the same. I rather picture him appearing perhaps more teddybear like.. something stuffed anyway.

     

    Do a teddy bear...

  8. There's no "Euler" equivalent for selecting groups of CP's. Still, I want to see how this turns out. The rigging problem has been bugging me ever since I tried it.

    You can make a pose that moves several bones at once, but it would still take a lot of poses to cover all the possibilites.

     

    If A:M had a scripting environment that supported bone movement you could make it identify all the cubes that are on, say, the middle level and rotate them all by the same amount around the center.

     

    Hmmm, I wonder if an expression could do it? Expressions don't have any looping capability for testing all the cubes though, AFAIK.

     

    But I'm still wondering why the white tiles didn't anti-alias. I can't imagine why they wouldn't.

  9. I like the longer hang time much better. And the cartoon shoes. And the squetch on the ball. And cool lighting too!

     

    However, I'd make the hang one ease-in to his peak and then the fall.

     

    Right now he rises from 03:13-03:16

     

    then falls from 03:16-03:19

     

    then rises again from 03:19-03:21

     

    then falls from 03:21-03:24

     

    which makes for an odd hitch in his motion.

     

    Some minor curve editing would get him to move in one arc.

     

    When Shaggy is being flung off the ground, make his left toe lag behind his ankle in the upward motion (overlapping motion and all that). It could stay in contact with the ground for at least 1 more frame and maybe two.

     

    I think the camera shake is happening a frame too soon now.

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