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Posts posted by robcat2075
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In relation to this, how will the Loons behave when inflated? Will they be animated as if they were light as balloons? For instance how does it look when "The LOONS rush at them -- run and bound and bounce with tremendous speed." or when "The LOONS cheer lustily, bounce up and down."?
Great question. We probably won't know until we try animating it and arrive at some plausible motion.
I had imagined that the trio would be "ambushed" by loons falling from the trees they tried to escape. We'll see what scenario Robert Taylor comes up with.
BTW, I had also imagined that a loon losing air would zip around like a balloon for a few seconds rather than slowly deflate in place. A deflated loon need to be very small, since Woot is going to place one in his pocket later.
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Think about the Mickey Mouse balloons that had a head and two ears.
One part would fill up first, then another, then another.
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For this image I used 2 Twin Sphere Lights ( width = 20 cm , Fall of = 50000, intensity = 300% )
-One to simulates a clean ambience
-and one to lend the red atmosphere
What's the difference in the way the two are casting light that prevented you from just using one "reddish" light?
Looks great! I hope you'll be able to do some lighting on "Tin Woodsman of Oz"!
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You were Renfield?
(imagining you eating a bug)
I wish I coulda seen that!
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Were they greenscreened? Looks like a very fuzzy edge.
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I love the thick glasses but we may need to consider accomodating some "cheat" so that we can always see his pupils through them at most angles.
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More than the TAO and boot camp stuff?
Those are of course, just the beginning of the journey.
Don't miss out on the mini-movie contests, the Hash Animation contests, the Animation Showdown (hopefully it will come back after King Kong gets done), and of course animating one's own ideas because one likes to do it.
The Richard Williams book is full of stuff to emulate and experiment with.
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Long time, no see, Grubber!
- I wouldn't constrain the camera to the character as it appears it is here. It negates much of his motion.
--when he lifts one leg he doesnn't really accomodate it by shifting his weight.
- when he lands on his hands after the flip, his arms hardly give at all even though they're bent and probably couldn't take that weight.
- when he does the flying kick his leg stops in mid-air then starts moving again
- think the lunge into the sideways hand stand has the best weight to it in this clip, but I think he culd do even more crouch into that jump.
- on the kicks he doesn't seem to be counter balancing himself adequately.
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I think what is needed would be a "top level" read only message that explains exactly what someone needs to do and where to go to find the resources to start their training for this or future projects. This would be more than just the Hash film project. This could also apply to anyone wanting to learn animation.
I think your idea for a FAQ is good.
it's that "exactly what someone needs to do" part that is hard to put on paper. There is so much that needs to be done in so may different skill areas...
Really, TWO is still in "preproduction" meaning almost anything could change about how we end up doing it. So while there may be frequent questions now, the answers are still arriving.
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tough group!
People often say they want solid Comment & Criticism...
I was referring to the unruly behavior of the characters
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tough group!
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Wunderbar! Sehr schöne Animation!
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Those look real good!
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Yeah I know, the people on the mailing list don't want attachments.
But is anyone still on the mailing list? I can't imagine it.
It sure would be convenient to attach screen caps to a post in the main forum to illustrate a problem or an answer.
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Aw, you can tell it's cg because it has that same plastic look all over.
No, really, that looks great! I guess the next step is to get them to make those in flexible plastic with an armature inside so you could animate it.
What's a "box modeler"?
Care to reveal the cost of a one-off model?
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I've been playing around with squetchy Thom some more...
The squetch controls on the head are very interesting.
Thom only has two spine segments so I'm wondering what the provision is for characters that have more.
Also, the heel raiser is just raising the rear stub of the foot. Really, the heel would include everything that is not the "toe". So when the heel is raised that would affect the leg bones above it.
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I'm supposed to test TWO rigs.
I'm finding lots of movies but the only rig I've found on a character is David Simmon's squetchy Thom rig.
Where are the others?
thanks
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modelers, texturers and lighters should go too.
Another indication of the decline of western civilization: Scooby Doo 2 grossed more in its opening weekend than Wallace and Gromit
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I like that. A great rig test.
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Cigar Wars, eh? Good looking bag!
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There may be some instances where we happen to see a rail close up, but the map idea would work great for most of distant rails.
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impressive work, Vern. I know you're excellent at texturing and that it will look great.
Don't worry about "Office" detail too much, I don't think we'll ever get there.
I'd consider moving that huge oven thing farther back, but don't do it yet.
I imagine lots of little tin bots going around (maybe even flying in the air)doing factory tasks, completely unaware of the visitors. But that's another thing entirely.
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Congratulations, Zach!
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Today Germany... tomorrow Hollywood!
Waves at night
in Work In Progress / Sweatbox
Posted
First thing I notice... the horizon isn't flat. Unless we're looking at the top of a huge wave and not the horizon, the horizon will be flat because it's so far away that the height of any waves on it will be negligible.
But the water looks great!