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Hash, Inc. - Animation:Master

robcat2075

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Posts posted by robcat2075

  1. Or is just setting it to "Y-poles singularity" for "roll method" enough to change it to quaternion?

    it doesn't change the interp method, but it does fix the rolling

     

     

    Thanks Robcat I'm trying to figure this out. I'm going through the setup now. It has nearly 100 bones. I'm setting all of their "roll method" to "Y-poles singularity". Then testing out the animation. This will take awhile.
    A text editor might be able to do a replace change very quickly. Don't know wht to look for

     

     

     

    I found this in a V12 file. A V13 file may differ

     

    [TYPE] RollMethod
    Value=Y-Poles-Singularity
    [ENDTYPE]

  2. That brings up a question, is there anyplace that shows and labels every icon that A:M has???

    My tooltips don't show up consistently either.

     

    Tools>Customize>Commands will show every icon and a description

  3. great stills and great price ! still be 299$ ?

    and most importantly, animation.

     

    i would like to know if this software can read models with or without textures

    from c4d, maya and 3dsmax and well all the rest :) perhpas in dxf but is there any direct loading propreitary c4d library and other programs ?????

    A:M can import common polygonal formats (that's what you are talking about) but these models are rarely suitable to conversion to splines, which is what A:M uses. Most models will need to be substantially reworked if you intend to rig and animate them.

     

     

    last question: c4d has occlusion rendering or something like that :)
    A:M is introducing ambient occlusion in V13. V13 is still in "alpha" now, but A:M owners can download and use it.

     

    two questions then:

    - is rendering one of the fatest ???

    - is rendering can render radiosity as far as c4d 9.52 latest version ?

    I think the math of 3D rendering is pretty well established now. I doubt that any of the apps has a secret that dramatically increases their speed, all things being equal. If you want faster these days, you need faster hardware.

     

     

    a last question

    - bones ?

    - ringing ?

    - inverse cinematic ?

    Yes. A:M is a unified environment to model, rig and animate without need of other programs.
  4. Hmmm... I still don't think walking directly into the camera is using the screen space well. This would be better staged if he were walking across the camera view and not into it. If he's absolutely GOT to walk into the camera* have him walk farther... I think his steps are too small for a young bouncing boy in any event.

     

     

    *why is he walking into the camera?

  5. If you can duplicate the look of Sully's hair then Martin can say A:M's renderer is as good as what Pixar had for their first four movies and not just the first three.

     

    Looking forward to what you come up with.

  6. First you right clicked in the model window and did New>Pose>ON-OFF

     

    that wll open a new window

     

    make sure you're in bones mode (button at top)

     

    right-click on a bone>new Constraint

     

    Later on when you use this character in an animation you will need to remember to turn this pose on.

  7. I suspect that A:M will not actually break the light into different colors like a real prism would. Rainbow spectrums would probably need to be faked somehow.

     

    But you can make objects that bend light somewhat like a prism would.

  8. ...when you add a spline to another you can select which spline you're continuing so you don't have to detach all of them then...

     

    that coulds only mean... about a dozen different situations? If you can see it on the screen, you can screen cap it.

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