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Posts posted by robcat2075
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Robcat, I can see the logic behind that as each scene should have it's own palette to suit the mood. Hair particles without an image, though, will totally distort the essence of the foliage. Are you suggesting that all foliage maps should be painted in a greyscale palette and Photoshopped as required for each scene? I realise that the lighting will have the greatest affect on the final look.
It may well be that a foliage map that works for close ups may not work for long shots. There's nothing wrong with experiments now. I'd say put a simple place holder on it so the animators can turn particles on occasionally to get a sense of the volume involved. And then see how the tree shows up in the finished shot and make a texture that works great for that situation.
My comment applied to texturing in general, not just trees. I'm sure people would like to put their efforts on things that will show up in the final movie and not get lost because the camera never pointed that way or never got close enough to see it.
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Is it a bit premature to be texturing objects when we don't know don't know yet exactly how they are going to be showing up in the camera?
I visited Mike Sanderson at DNA recently and noticed that no texturing was done until the camera had been set and the animation was "final". No colors even. Everything was default gray.
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We lost the wife-beater shirt?
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I'd like it if the shoulder control was only visible/useable in IK and moving the bicep posed the shoulder in FK.
Yeah, that would be a sensible scheme.
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Good looking models! I think for your one-year anniversary you can be as cheesy as you want. (something is amiss about the transition around 0:30, however.)
If you're going to spin the models, I'd spin them slower and just do one rev in wireframe and just one in rendered. It's hard to examine a quickly spinning model.
I hope you're working on TWO!
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Problems I have...
1-What is the reason for the "hips" and "hips_lower_controller" not having the same origin? That doesn't seem anatomical.
2-two ways of controlling the shoulder? That's more clutter. Is there a reason that having the shoulder follow the origin of the upper arm bone is not enough?
3-After moving the shoulder around, the arm control bones begin to wander out of the geometry of the arm. They seem to influence the arm but are not firmly part of it.
4-What is the intent of "chest_controller_home"? It is visible in the chor but manipulating it has no effect on the model. In the model it is already checked to be hidden, yet it appears unhidden in the chor.
5-likewise with "hips_lower_controller_home"
6-Similarly, I tried to unhide some other geometry bones to diagnose things and could not get them to be visible in the chor.
7-Why does the bicep IK controller bone remain visible in FK?
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Looks cute!
One thing... the upper left box is creeping. Probably a non-zero-slope spline thing.
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Y'all come back now!
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Congratulations!
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Another kitchen table masterpiece!
Congratulations, Zach!
And getting on the Cleveland Festival is getting into pretty good company... their animation winner last year was "Ryan", the Oscar winner for Best Animated Short.
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Presuming that this is an accurate depiction of the event, I'd say the green car and the truck are at fault here. In this state they would be guilty of following too closely since there was only about 1 second between red car and green car and between green car and truck.
Looks good. So who is actually getting sued in all this?
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Is there a scarecrow rigged yet? Not to rush anyone, just wondering.
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Hey, that was cute, Gary! Sorry I didn't catch it before this.
Yeah, six weeks isn't much time to put together a minute long short. I don't even get 10 seconds done in six weeks.
I'll be looking forward to seeing the next adventures of Bella Bear!
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a .rar inside a .zip?
post it in regular ol' quicktime. I can't open it. Make it easy for people to see.
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to the right of the chor action listing in the PWS timeline. click it. drag it. scrunch it.I got everything but the red bar thingy. Which red bar? -
Get your beauty sleep, both of you!
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Sounds like a job for a second choreography action. Create it , set it ot Blend method: replace and select it before you animate the arm bones and set it's red bar to only the time that you want the new action to occur(or set its blend ratio to 0% when you dont' want it affecting anything)I've been trying to get some variation to the walk theme by adding secondary motion to the walk. My main problem is the fact that whenever I keyframe for secondary motion, the motion seems to carry backwards into the walk cycle?
If I keyframe for a wave of the hand, the raised hand carries back to the beginning of the chor. How do I avoid that?
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What about Scooter Libby as the Tinman?
I've never heard his voice except for a very brief sound bite on the news and I suspect he's going to be otherwise engaged for the next year or so. As far as I know he hasn't done any acting either. I could be wrong.
Everyone on my list had to have shown some perceptible performing ability.
Monica? She had a lot of theater experience in school and held her own on SNL. Joey Buttafuoco? He's been in several movies including one with Sean Connery and an award winning short.
Mike Tyson... well... I think all his pre-fight press conferences were pretty much theater.
Certainly talented, however I'd be afraid to be in a recording studio with him.Don't Forget O.J. - perfect for Mrs. YoopBut I hear Tammy Faye is not long for this world. I'll pencil OJ in.
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It's bugging me that he's holding his side like that. If he were sitting or if he had a stomach to rest on, but his dialogue is strong and aggressive but the body language is a little defensive and weak. It might work better holding his elbow instead (resting his arm in his elbow?) (Sorry I know that's a big fix)
I can't really argue with you too much since that was the way I started out. But my mentor didn't like the huge hand on the spindly elbow so he suggested the wrap-around. It works for most of it, but not for all of it. I'm going to find some slight alternative pose around "next year" to break it up, I think.
I began with more aggressive poses but every week my mentor was nibbling away at this to get the performance smaller, smaller, smaller. A few more weeks and it might have disappeared entirely.
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If I were a cynic... a cynic making an animated feature... I'd be looking for ways to get free publicity for it. And knowing that mainstream distributors only want films with pre-sold elements, I'd start looking into... celebrity casting!
Not just any celebrities. Celebrities who need the work. Desperate celebrities who will work for just "scale".
Ok, I know we can't even afford to pay "scale" to TWO voices, but just as an exercise I started thinking... who are some people who generate press whenever they surface, can actually deliver lines, and just might do it. Here's what i came up with:
TinMan..........Lorenzo Lamas
Scarecrow.......Justin Guarini( American Idol runner-up)
Nimmie Amie.....Monica Lewinski (famous White House intern)
Woot............Mike Tyson
Mrs. Yoop.......Tammy Faye (Baker) Messner (the former TV evangelist)
Tin Girl........Tonya Harding (former Olympic skater)
KuKlip..........Robert Blake
Ozma............Ann Richards (former Texas Governor)(probably not desperate enough)
King Bal Loon...Joey Buttafuoco
Big Loon........Vanilla Ice
Tarnished celebrities perhaps, but only three have criminal convictions.
What film reviewer could resist writing about a movie with a cast like that?
I e-mailed Miss Lewinski when I first thought of this idea. Alas, her mail box is always "full".
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Are there plans to rig those curls with dynamic constraints so they flex a little bit when she moves?
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I realize it's from another dimension, but it seems to be doing cartoon anticipations in its moves and moving too fast.
Also, the orientation never changes... it never tilts or banks.
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No guarantees on what your b-in-law will think, but it looks like a fine first project!
One suggestion: add a light above and behind your set (a backlight). That should highlight the top edges of things and help separate them from one another.
keep going!
The new TinWoodsman
in TWO Characters
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Just comparing the chin in Bob's drawings and the 3D chin, they don't seem to be the same thing.
The 3D chin is almost overwhelming the face.
?