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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Posts posted by robcat2075

  1. -Bob's storyboard drawing suggests woot is moving from left to right rather than at the camera. I believe he's supposed to appear from behind his mother.

     

    -A running and turning and running motion like that is very complex. each step will need to be planted and animated separately; a cycle won't get a plausible effect.

  2. I had to restore to a Ghost of my system today that didn't have V13 already installed.

     

    when I try to install it now the install fails with message

     

    the file C:\Program Files\C:\Program Files\Hash Inc.\V13.0\V12.0/gdiplus.dll could not be opened

     

    That doesn't look like a proper path

     

     

    I have run V13stuff

  3. I notice that happening after the first use of the magnet tool. The sphere will show up for the first selection but not always for others after that.

     

    try turning magnet mode off then on again. worth a try.

  4. I have this problem also in characters with face cams. Why does the face cam remain visible even though it's bone it set to invisible?

     

    Hit ENTER to deslect everything. the click on the tip of the bone you want.

     

    If that doesn't work, select it in the PWS

  5. the "free models" link on the hash homepage, when you download it and it opens up in WinZip, how do you save it on hash and use it?

     

    It's a zip file with stuff in it... use "extract" in winzip to save the stuff to somewhere on your hard drive. Wizip has "help" if you're not sure how to do it.

     

    Make sure you remember where you extracted to... because that's where you're going to go in A:M to load these things.

     

    You want to load a model? rightclick on "objects" in the Project Workspace >Import>Model

  6. That, exactly. The percentage is a portion of 1cm. You have a basis of 1cm at 100%. 1000% will get you 10cm, 10000% will get you one meter, 10% will get you 100mm, 1% will get you 10mm, etc.

     

    1000mm=100cm=1m

     

    100mm=10cm

     

    10% would really get me 1mm, right?

  7. I suppose anyone who's a contributor has a right to put their .02 in. We just need to remember that the expressed opinions don't necessarily comprise all the opinions.

     

    Some of the .02s are from people who have no intention of contributing, but they imagine their comments to be of great value.

  8. Bump maps and displacement maps shadings now match and they encode a displacement of 1 centimeter from black to white. Adjusting the percent property will scale this displacement height. For instance, 10% mean a displacement of 100 millimeter from black to white.

     

    Are those numbers right? What is the "10%" a portion of? the 1 centimeter?

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