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Posts posted by robcat2075
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I had to restore to a Ghost of my system today that didn't have V13 already installed.
when I try to install it now the install fails with message
the file C:\Program Files\C:\Program Files\Hash Inc.\V13.0\V12.0/gdiplus.dll could not be opened
That doesn't look like a proper path
I have run V13stuff
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calculating? that could mean lots of things. rendering? locating?
I suppose if an off-camera patch cast a shadow on-camera it would need to be considered in some way.
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cute image, i especially like the chimney!
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Would a decal serve to color the feathers? A decal wouldn't translate.
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good looking fish!
the gills might need re-thinking.
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Copy and paste won't work?
What will having multiple models in the same model file get for you?
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Hey that looks good!
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i notice the movie is only rendered at 15 fps. that's going to make any fast motion look jerky. 24 or 30fps would get more inbetweens in there.
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Sheridan college, wow! Welcome to A:M. Keep all those 2D things they taught you in mind and you'll do well with it.
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from looking at the movie I'd guess it's a "Stride Length" problem. The stride length is set too small so she's going thru each cycle too fast.
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I notice that happening after the first use of the magnet tool. The sphere will show up for the first selection but not always for others after that.
try turning magnet mode off then on again. worth a try.
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I have this problem also in characters with face cams. Why does the face cam remain visible even though it's bone it set to invisible?
Hit ENTER to deslect everything. the click on the tip of the bone you want.
If that doesn't work, select it in the PWS
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Welcome to A:M!
I think blobbies are a good choice. I'd make them much faster and briefer for a sudden "splat"
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Almost all PCs have a "Line-Level" input that should handle your cassette line-level output without any other box.
Not sure if the output from a LP turntable will work, but you can try.
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the "free models" link on the hash homepage, when you download it and it opens up in WinZip, how do you save it on hash and use it?
It's a zip file with stuff in it... use "extract" in winzip to save the stuff to somewhere on your hard drive. Wizip has "help" if you're not sure how to do it.
Make sure you remember where you extracted to... because that's where you're going to go in A:M to load these things.
You want to load a model? rightclick on "objects" in the Project Workspace >Import>Model
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I axed him and axed him to embed those models...
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That, exactly. The percentage is a portion of 1cm. You have a basis of 1cm at 100%. 1000% will get you 10cm, 10000% will get you one meter, 10% will get you 100mm, 1% will get you 10mm, etc.
1000mm=100cm=1m
100mm=10cm
10% would really get me 1mm, right?
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ouch!
BTW, the Bears woulda never won the Super Bowl if I hadn't been sitting at home screaming at 'em all those years ago!
Cheerleaders are people too!
I wasn't refering to you. I thought you were a contributor. Why aren't you?
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What? No crowd noise?
Hey, the crowd is very quiet during dives! It's like a tennis match, except with water. And no rackets or John McEnroe.
A gasp from the crowd[attachmentid=14713]
And then a distant "That's gotta hurt!"
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I suppose anyone who's a contributor has a right to put their .02 in. We just need to remember that the expressed opinions don't necessarily comprise all the opinions.
Some of the .02s are from people who have no intention of contributing, but they imagine their comments to be of great value.
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Zach is the king of the Animation:Master one-man short!
What? No crowd noise?
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Bump maps and displacement maps shadings now match and they encode a displacement of 1 centimeter from black to white. Adjusting the percent property will scale this displacement height. For instance, 10% mean a displacement of 100 millimeter from black to white.
Are those numbers right? What is the "10%" a portion of? the 1 centimeter?
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Doe this have anything to do with the settings onthe "sound" tab in the Options panel?
No sound playing at all?
You did drag the sound into the Chor, not just import it?
1_01_03
in TWO Animating
Posted
-Bob's storyboard drawing suggests woot is moving from left to right rather than at the camera. I believe he's supposed to appear from behind his mother.
-A running and turning and running motion like that is very complex. each step will need to be planted and animated separately; a cycle won't get a plausible effect.