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Everything posted by robcat2075
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could you copy flip attach in the poly program you are going to?
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Michael.Jackson.Chicken.Bond
robcat2075 replied to mansonsoon's topic in Work In Progress / Sweatbox
looks good! His crotch is so small he'll never be able to grab it. Probably a good thing. -
If you haven't already, watch the "Animation:Master Demonstration" and the vids for Exercise 9 and 10 on this page... http://www.hash.com/2007web/vm.htm ...to get a look at modeling workflow in A:M you can also download the pdf "The Art of ANimation:Master" there to follow along or peruse.
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Here's an all-zero bias version where I did some resplining and then some of Largento's technique (character's right side only) patch_apple_RightSmoothed.mdl Briefly I picked a CP on a crease, held down the 4 key (to slide the CP tangent to the surface) and slid the CP back or forth until the crease seemed to go away, then I did that to the next CP on that crease. And so on... Mostly i did this on the cheeks and forehead and a bit on the nose. It's not finished but it's better. But I don't' think I could do that to solve the creases around the corners of the mouth without moving the CPs so much that the intended shape was gone. I think you'd have to use bias there.
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I selected the whole mesh, set them to a number not zero, then set them to 0. They all seem to be zero. patch_apple_AllZero.mdl
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Yeah, Rodney, that's a great A:M commercial. We should find a way to wrap that up into a youtube. Who's "Malcom"? I hadn't caught that one before!
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I don't think there is but you said there was. I asked if you could show how to smooth Maddle's'model and you said it couldn't be done because... What's to stop anyone from just setting them back to zero.? You group the whole mesh, type in 0 for the bias. What am i missing?
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but that's not a spline set back to 0. Can you show a case where a spline set to 0 is any different than a spline with the default 0?
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Really? A spline set to the default 0 is different than a spline with the default 0? Can you show a case of that?
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Putting aside the obvious splining errors, can you go thru his mesh and show how to smooth it without bias editing?
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I'll admit there are people like Jim Talbot and Will Sutton who seem to be able to make faces that are smooth without much bias adjustment at all. But I don't know how they do it.
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drag "denoise" from the post effects folder onto the camera you are rendering from. in your render settings, under Buffers, you must also turn on "apply camera post effects"
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=Right Mouse Button I should stop using acronyms to save time. I always have to come back and type them out full.
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Testing BVH and character for project
robcat2075 replied to jason1025's topic in Work In Progress / Sweatbox
That looks good. I think the graphic shape of the character helps us not be bothered by the usual mo-cap flaws. -
maybe your copy is corrupted? Download it again. You are RMBing on Images and choosing Import>image, right? hdr images never load or just that one?
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I like the models! I laughed at the guy in the short shorts. I can't help render, but you might get more inquiries if you alter the thread title to "Rrendering help needed for..." I'm looking forward to seeing the production!
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New WIP - Lost In Space B9 Robot
robcat2075 replied to Tralfaz's topic in Work In Progress / Sweatbox
Little known fact... he was the inspiration for this scene: danger.mov -
I imported into the images folder and it opened up just fine, except that the text seems to be inverted Are you trying to open it differently?
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can you post a link to an image that doesn't work?
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Here's a vid showing the workflow but, like I say, the screencam compression makes it hard to see the creases in the first place. SmoothingCreasesMP4.mov
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It's hard to make a video about this because the screencam compression tends to cover up the crease you're trying to fix so you can't tell the difference between fixed and not fixed. Most of your splineage is good. Some parts of it could still be simplified. There are some spots where you dead ended a spline into the side of a four point patch. That's always bad. But the other "creases" are almost always fixed with a gamma adjustment. I like to select a CP that's on a crease, then (T)urn the model so the crease is really obvious, then LMB and slide on the gamma property in the property window to adjust the gamma until it looks smooth.
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That's a far out ship!
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you need to put him in an action or a choreography. Then you can keyframe the bones into new positions. Now I'll warn you here... the bone set up you have is very basic so it will still be awkward to pose him, but you will be able to move his bones in an action or choreography. A proper rig will make good posing easier. In the Project Workspace you can drag teh model from the Objects folder to the Chorography and he will appear there. Have you done the tuts in "The Art of Animation Master" yet? those would have answered your question too.
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It's a rather unsavory contest.
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I'm presuming you have the download version? They can't really deactivate a license they've given you already, so basically you're asking for an additional license. They might do it for you but, very reasonably, they might say you should buy a second license for that second computer since they're not the ones who made you pick the wrong computer the first time. Fair enough? If you have the CD version you can install on as many computers as you want, of course.