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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Several months! Ouch! I'm sorry to hear that! I know Hash has transferred licenses on the one-year subscriptions in the past when people changed computers. Ask jason@Hash (answer may take several days) if they woudl do ti for the full license. You might consider the $79 sub for your laptop and keep the other for your desktop, then you can alternate freely between them.
  2. TSM2 is still an option. Use the TSM2 plugins in v16, then you can take the character to v17. You don't need the TSM2 plugins to use the character after it's rigged.
  3. The TSM2 plugins worked only in 32-bit versions of A:M and only through v16. I am hopeful that perhaps we could get the code inthe future to update it. Until then...when you get your A:M license you can also install and run the last 32-bit v16 version and use TSM2 there while you are rigging.
  4. I haven't read the script yet, but I'm not much on dollar figures anyway. Perhaps an interesting exercise would be to look up movies of similar complexity on IMDb or BoxOfficeMojo and see what their budgets were. There are lots of people making "micro-budget" films that look good but they cut a lot of corners or do a lot of FX work themselves "for free". Their pictures rarely get distributed, however. Never, really. A major motion picture that gets a real release tends to be at least tens of millions in budget. "Magic Mike" and "The Hurt Locker" got done for about ~$10 million each, but those were not major effects pictures.
  5. Did you save a PRJ before you quit? I think that is what gets it to register.
  6. I hear that "aero" is no more in Windows 8.
  7. Regarding the importer, I think it originates from Arthur but Steffen has also done some upgrading on it, i believe.
  8. If it had a bitmap texture when it was imported I presume that will show up in your Images folder.
  9. What would yo do with these UVs? You mean a UV map?
  10. Happy birthdays aplenty!
  11. Kamikze, you can find that if you do Help>About A:M
  12. Welcome back!
  13. Is it because the bone is not at the center?
  14. FakeAO has trouble in v17 generally, just incase you are in v17.
  15. Overlapping motion mistake on the Indian Headress. It jerks backwards even though Peter Pan has barely begun to move forward. That's what they get for making a movie we want to study.
  16. Have you retested with 17a to make sure? Save and use a Preset from the render panel to make sure you render exactly the same.
  17. There should be a way to make that work.
  18. I had slightly better luck when I turned the normals of the trough to face in, but it still didn't stay on top of the trough all the way down.
  19. Do you mean "Not working right"? I just tried it in v16 and it doesn't work there. Could there be something wrong with the Project?
  20. No and no. All the Steffen Gross plugins (most of the current included ones) can be found explained at sgross.com
  21. I don't suppose it incorporates the bump map texture into its export? It would make life much easier... the polygon exporters now have an "Apply displacement map to geometry" option.
  22. Hey, I bet if you copied that map and turned it to grayscale, invert it so the light is dark, and added it as a displacement map you might get some cool crackly appearance.
  23. Faster, faster, faster! Stabler, stabler, stabler!
  24. The Minnesota equivalent of Krusty the Klown wishes you a Happy Birthday!
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