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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. I'm sure I see a four-pane window in there.
  2. Is that a window?
  3. I'm glad Steve is on this because I have no clue about networking troubles.
  4. That is quite beautiful, John!
  5. #TBT ThrowBack Thursday bump to celebrate the Winter Solstice and the longer days and shorter nights ahead.... I forget what went wrong on this one...
  6. Make your specular surface 99.99% transparent rather than 100% for the highlight to render properly.
  7. I'll note that you can get a sharper and more customizable highlight in the eyes if you use the "glossy" shader.
  8. Hooray! Long may you tinker!
  9. Looks like a "McKenzie Brothers in Space" premise. Good work!
  10. Ask jason @hash.com about that. He will know.
  11. Tore, can you make a test PRJ out of that? Replace the character with a simple vase, leave the lights and camera the same, leave the background wall, delete all the other models. "Assigned" is all I know about it.
  12. Most people thought all animation was Disney anyway, they might as well make it so.
  13. That looks real sharp Kevin!
  14. I have a brief discussion of it here in Post #2
  15. I have found that the first attempt sometimes doesn't fully recall the view. Cancel it and do it again and it should work. And... you gotta have the correct window open.
  16. This is true. If you need to re-stamp a decal onto the same place on a model but perhaps the mesh has been edited since or you want to include neighboring patches, you can continue down to the "Stamp" folder underneath the decal, on the Stamp for the decal and choose "Recall View/Position". This perches the decal in the correct position ready for you to "apply" again. Then you would delete the original stamp in the stamp folder. Before you do this, you need to have the window open that you originally applied the decal in. Typically that's a model window, but it is also possible to apply decals in Pose WIndows. You would need to have that Pose window open and set to whatever ON/OFF or Percentage setting you used for the decal. If you had some of the mesh hidden when you first applied the decal you will want to re hide it.
  17. In the PWS,>objects folder>under the model>Decals folder> on the decal and choose "Edit" A window opens that shows the decal, overlaid with the splines it is applied to. You can grab CPs and move them vertically or horizontally (rotating is usually messy) to make them fall under desired parts of the decal. You can have a model window and this window open simultaneously so that you can see the result of your editing live. You may need to set your A:M appearance scheme so that splines are a color that is visible against your decal.
  18. Hmmm... the page says I need Firefox 57.0 and I have 57.0 but I still get no video. EDIT: after I reloaded the page it gave me a link to down load the "Nightly". I'd say they still have work to do. All I got was the first few seconds of video and then stuck frames even though the progress bar was far ahead of the play point.
  19. So now I have to worry that the buttons on my shirt are reporting on me.
  20. Both versions of A:M are on the same computer, right?
  21. Just importing an image into the images folder should not depend on how it has been used. Something else is wrong. Can you show me a screen capture of the images folder before you try the import?
  22. Do you mean you're just trying to import it into the images folder and can't do that?
  23. I believe the full version will need some new key that is different from the sub version. I've never bought a full version so I'm not sure how it works.
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