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Hash, Inc. - Animation:Master

jfirestine

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Everything posted by jfirestine

  1. Wow! I like it! The timing looks a bit slow when the grappling hook flys through the old lady's house. Timing and scence cut should be sped up (my opinion). I cant wait to see the final. Keep posting!
  2. Looks Great! I still detect a problem showing the lack of gravity. Google the web and find some Nasa footage. Once you see some of the astonauts "hopping" around, you may have a better feel for animating. But... Overall, I think it looks very good! I like the lighting and lunar surface! Keep up the good work! Its coming along very well!
  3. Where are these animation competitions? I would like to try some, they sound fun. Thanks
  4. Can you show some wireframe images? Nice renders!
  5. Cool! Show us some close ups and wire frame renders. I would like to see it animated too! keep up the good work!
  6. Sorry about that. .mov version here: Link 5MB
  7. Here is a first motion test for my bear character "Pana-Boon". I wanted to test the rig, and I have already starting working on the problem spots. There are several problems that I am currently working on. Some of them have to do with patches not receiving the correct color (neck) and others are problems with the mesh near the joints. Overall I think its staring to take shape. I have not used any smart skin yet. Its all bones and fan bones. Texturing needs to be done, especially the mouth, teeth, eyelids, etc. Finally he will be covered with the new version 11 hair. The rig has been completely built by myself. It uses Fk on the arms and IK on the legs. Here is the clip: movie clip3MB I just wanted to post my progress and get some input. My original post can be found here: Original Post
  8. Victor, thanks for sharing your information about your rig. I like your test animation! You have a very interesting character to animate, and I look forward to see him in action. Thanks again for sharing, you have inspired me to create something good too!
  9. This is cool! I have created a couple, but v11beta3 always crashes on final render. Other than that, its fun, and hopefully the render problem will be fixed in a newer revision. I will post some pics when I am able to render. thanks for this cool tool! Keep HASHing!
  10. I like what you have done! Show us more! :-)
  11. I like it! Nice character design. Show us some wires and different angles. This could become a very interesting character to animate facial expressions.
  12. Nice! I like it! Same question.... Are the rivets modelled or bump map? Can we see a wire frame image?
  13. Excellent Justin! I looked at it a ton of times, and studied the subtle movements, and expressions. Great Job! I hope to produce work like this someday. Joseph
  14. Good Grief! that's cool! Thanks for the settings! Wow, I have to look at that image again, and again!!!! Thank you for sharing with the community.
  15. Another UPDATE! I feel satisfied with the character design (for now...) Time to finish up the groups and start playing with the new hair system. Here is about 10 minutes of work. I know there needs to be more tweeking, but hey what the heck... I'll post an image. More to follow soon... More info about this short film..... www.be3d.org
  16. Nice Character! Love the design. You should name him or her, Peppy! Can you post some wireframe images?
  17. Nice model! Can you show some wireframes?
  18. Very good model! Can you post some wireframe images? I would like to see more detail.
  19. Update: I know he still has some issues with design. I am in the process of "tweeking". Here is another shot
  20. I like this pic! This environment is cool! Show us some more and some wireframes. Keep it up!
  21. Overall its pretty darn good! The character is good, maybe speed up some of his actions. But not too much. Just my $.02 worth, but it looks just fine without any changes.
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