sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

agep

Hash Fellow
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Everything posted by agep

  1. I have made a simple VR in flash: Solaris 360
  2. Thanks guys! The final patchcount is 61990 Thanks. No, this is regular AO with a HDRI environment Here is a screenshot. I have also added the model so that you can take a closer look Best regards Stian front_rim.zip
  3. Hi guys! I have finally finished the model. It ended up becoming a bit more timeconsuming than I wanted though. Anyway, please let me know what you think Best regards Stian
  4. Haha. I costs me 5,50 USD for me to get downtown, which takes about 15 minutes
  5. My sparetime have been limited, but I've finally been able to do some more work to the bus Still more to do though
  6. Interesting! Is porcelain added to any of the examples? If not, I would love to see how that would turn out
  7. Wow! Great start! Nice splining indeed. It is great to see some mechanical modeling again, it is too little of that
  8. I have added several new textures and HDRI environments since my last post. Here is one of the new additions. I made an autumn version of the birchleaves. 15 different leaves http://www.nordicfx.net/?portfolio=leaf-te...02-birch-autumn http://www.nordicfx.net
  9. Nice character. I especially like the hair, nice grooming
  10. Thanks! Here is a small update to the model:
  11. Yeah, but by dragging all the parts into an action you just need to drag and drop the action onto your base model in the chor. Action objects are a smooth way to do it if you have large models and many choreographies
  12. Patchcount is not a problem in A:M, though, the modeling window can get really sluggish after a certain number of patches, like 20K or something (I have a theory that 5pt patches is much heavier on the system than regular 4pt patches) But that is easily fixed by modeling parts in a different window and copy/past into the main window, or by using action objects. The wheels on the buss are action objects. I did reach a million patches on my Nidaros model, which A:M handled very well, I even exported the model too a big poly program, which actually did struggle more than A:M
  13. Thanks guys! Yeah I know... at this point it is about 32.000 where as most of the patches is from the 10 wheels (2500 each)
  14. Hi guys It's been a while since I did some mechanical modeling, so I started modeling a citybus (this one is to be seen driving around in Trondheim, where I live. AtB is the bus company). This is an "in between projects" project for fun, so it wont have my full attention. Anyway, please let me know what you think so far Best regards Stian
  15. Premium tutorial as always Robert, you are the best! I need to start collect them all
  16. Hi Rodger If you find the time, I would love to see you test the train model on the new Railroad Crossing HDRI I have made: Railroad Crossing HDRI It includes 46 matching backplates to play with Best regards Stian
  17. Wow! Very nice model Yeah, it is amazing. I have been close to 1 milion patches without any problems
  18. Just hit [shift]+[1] to toggle Show Normals ON or OFF
  19. Thanks! Yes it is cookie-cut. The lighting is simple, AO and a sun
  20. Yeah, good question. At the moment there is no options. I dont have the strategy for the site ready yet. I have been playing with the idea of adding a donation button, where you can pay whatever you want. But all this is in idea/planning phase as of yet
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