sprockets Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard Gound Hog Lair metalic mobius shape KM Bismark
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

DarkLimit

*A:M User*
  • Posts

    911
  • Joined

  • Last visited

Everything posted by DarkLimit

  1. Very cool character robvmonte. what you had in mind like a car? ship? I think he would look cool in an old school car here is a link to some old mickey mouse cartoon cars... http://goofy313g.free.fr/calisota_online/cars/index.html
  2. Sean good job on the animation.......
  3. thats a great phone model very well done...... but in the 1st pic the lighting is not that good so I can't see anything.....
  4. wireframe...........
  5. I thought I would post some more updates...... here is a new render..... and a wireframe......... am in the final stages of tweaking this guy.......
  6. gazzamataz - I considered scales but this is my first real model I ever completed and I wanted to keep him simple, he already takes like 3 - 4 mins to render; Along with the rest of underwater props my render time per frame could be huge. I think I should have just given him a simple colour to begin with but am pleased with the way he turned out. I don't mind trying a transleucent look to the teeth it's an effect I will have to try. I have always been thought to model a character in an extreme pose to start with; this makes for better rigging and pose setup.. everyone does it different but I thought that this concept will make it easy for me to set him up.. thanks for the critz......
  7. This is a nice scene.. I like the cartoon feel it has; I also like how the brown wood on the house cruves a bit that really adds character to it..... my only two critz are the ones you mention the tiling on the tower and trees.... I look forward to more updates..
  8. This is awsome macb nice clean mesh. his / her personlity jumps at you.... keep up the good work...
  9. Here is the early stages of the ship am just laying out the wood structure... this ship seems that it will have a huge patch count... it's already at 3424 patches am trying to keep it small but this is where 90% of the scene will be taking place so I guess I need tons of details.....
  10. Thanks modernhorse...... I have finished texturing him and am pleased with how he looks; he fits the profile of the character in my dream. I just need to rig him and do some test animations.. I have started modeling the wrecked ship that will be in the scene. it's just one of the many props that I will need... I will update you all as I go along.... thanks for all the help so far you guys are really helping me.....
  11. very cool modeling so far... his features are very artistic very expressive.... I agree with jim.........I look forward to more updates....
  12. Thanks alot ddavis & zacktaich..... I tweaked his eyes and his teeth a bit......
  13. Thanks guys........ just to give you some background......... This is LEV VY the fish; I created him based on a dream I had. He as been a concept for over a yr now.. I decided that I will re-created him... Being underwater is one of my greatest fears and seeing or being attacked by a shark or a fish like lev vy always crosses my mind before I go to the lakes and pounds... I will be re-creating the dream; it's very scary I hope I can capture the same dramatic feel and look....He's modeled and textured in HASH Animation Master... this design is the original design that was in my dream so I will go with that.. comments are welcome......
  14. Thanks littleandy & HomeSlice. HomeSlice - thanks I never thought about that. but am not sure where to find any but I will look into it... here is an update on LEVVY my fish.... I started texturing him... it's challenging texturing this guy but am liking the results so far.. tell me what you think.
  15. If your trying to avoid the spiderman look then change the shape of the eyes cuz to me they all look like spidy; even the character himself looks like spidy...
  16. LOL GC ok here is the yellow teeth.....
  17. I added some gums.... looks ok? am not sure if this would work... but I had to give it a shot.
  18. The texturing look good.... my only crit is that I think his buttom lip seems a bit flat maybe add some roundness to it... The expressions look good. how did you get the spots on his face?
  19. HomeSlice - dude I can't find words to speak.. this is amazing work..... these are well done. the stone detail is nice.... it's very artistic..... you going to texture them? keep up the awsome work.....
  20. hehe thanks mike, this design gives me enough cps to use for his expressions.... I will setup some poses and I will animate him moving as a test to see how well it works....... I should have this in a few weeks..... I added some fins on his back....... does it look good?
  21. Thanks guys............ I was really counting on the eye but too bad it could not work out..... but I tweaked his tail fin just trying to add some details here and there... tell me what you think...... thanks guys for helping me so much your comments really means alot....
  22. This is awsome dude nice clean modeling...... he reminds me of Dhalsim from street fighter :D I look forward to seeing more updates.
  23. 3DArtZ - True there are no rules that says you have to have a light a certin way, but lighting make or brakes your scene, so you wanna pay attention to that... As you see in this shot from Killer Beam jeff did his own thing but he maintianed a nice flow between the lights and the environment which looks great. http://www.jefflew.com/jpg/kbdrive.jpg But as the artist you have the freedom to do as you wish good point 3DArtZ....
  24. Thanks...... The pink tint is just a red light under him; I will texture him in a few days.... right now am focusing on finishing modeling him..
  25. Hi guys, I am in process of Re-modeling my fish, the cyclops look was not working out. it's not flexiable enough to give me the emotions that my animation needs... So I added both eyes.... I will update him as I progress.
×
×
  • Create New...