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Hash, Inc. - Animation:Master

zandoriastudios

Hash Fellow
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Everything posted by zandoriastudios

  1. This whole issue came up once before--especially I remember Martin warning about peaking the control points and explaining why it would warp the decal: http://www.hash.com/forums/index.php?s=&am...st&p=152725
  2. pixelplucker described exactly that workflow a few posts back, so yes I think it is already possible
  3. 3D Painter is an awesome tool for A:M! Just add (blank) image to your decal container and set it to diffuse, specular, bump, cookie, whatever and when you open the model in 3D painter, you can select that image to paint on. You can bring these different images back into Photoshop and mix them together (eg. using bump layer as soft light over the color layer) and save them back out.
  4. I did some more experimenting last night--this time using Zbrush to model a helmet, extracting geometry from an .obj of the hyena exported from A:M! http://zandoria.wordpress.com/2013/05/09/zbrush-to-am/
  5. the Ottoman project looks pretty cool!--looks like Mike, Jim, Dhar, and a few other A:M alumni involved. And based on their blog--looks like the online collaborators were able to meet-up for a "hash-bash" type of get together. I really miss that community that we had back in that era when the first hash-bash happened and we all stayed at Martin's house and everything was possible....
  6. nice mod to the balrog--great to see it get some use!
  7. Write a short skit, set in Oz, use the TWO assets...
  8. Doing some experimenting today with Sculptris. This is a rock formation modeled and textured in Sculptris, exported as .obj and imported as a PROP in A:M. The background is a photo. (I'm going to do paintings for the backgrounds, so this is not the final look that I'm going for..)
  9. Rodney, did you fix my post? How do I embed correctly?--I couldn't figure it out....
  10. 6WZZARzpckw This looks pretty incredible! Done in realtime! Can this be supported within A:M? Developer info: https://developer.nvidia.com/physx Wiki: http://en.wikipedia.org/wiki/PhysX
  11. Only 615 people even viewed the video, but of them almost 13% made a pledge. The take away for me is that I need a bigger network to find "my audience"... I really appreciate my fans here helping spread the word, and especially those who pledged. This was a disappointment but it will not deter me from bringing TAR to life !
  12. http://kck.st/14tgJQ3 8 days to go, and only 35 backers...Those 35 are my true fans--thanks! And thanks to Hash for the support with the pledge rewards. I really have to stop and evaluate my idea of turning into an open-source project with the A:M community...Probably not enough interest to justify the headaches that go with collaboration, and maybe no audience for TAR anyway.
  13. I did a patch modeling demo at Siggraph a few years ago. You can watch it here: http://www.youtube.com/playlist?list=PL027F563FE3D1AF8D
  14. Tar would club him upside of his head! freakish zombie-eyed hairless ape!! WHACK!
  15. because we "talk" about this over and over and over....
  16. I think that would just be confusing since "Kickstarter " is the crowd funding site....
  17. Some Bonus rewards courtesy of Jason and Hash Inc.: At the $50 and $100pledge level, the demo version of Animation:Master will work for 60 days, instead of 30! At the $500 pledge level, you will get a downloadable version of Animation:Master that never expires!!! This level includes Hash's "Extras" DVD download .zip, iso, .rar, digital manuals and included data --This is a fantastic deal!
  18. I got this message from someone who, though they aren't donating ('cause they're broke), and aren't going to share the link (because of the boobies on the dancing chick), had some "advice" for me: But really...He IS just a violent hippo!
  19. unless this graph does a "hockey stick", it is not looking positive
  20. Yayyy!!! Thanks Rodney, Gene, Kathryn and Dale!!
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